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Decomp w_001 func_ptr_80170008 (#1085)
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@ -8,7 +8,53 @@ INCLUDE_ASM("weapon/nonmatchings/w_001", EntityWeaponAttack);
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INCLUDE_ASM("weapon/nonmatchings/w_001", func_ptr_80170004);
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INCLUDE_ASM("weapon/nonmatchings/w_001", func_ptr_80170008);
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extern AnimationFrame D_B000_8017AFC8[];
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void func_ptr_80170008(Entity* self) {
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switch (self->step) {
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case 0:
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self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
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self->animSet = 9;
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self->unk4C = D_B000_8017AFC8;
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self->zPriority = PLAYER.zPriority - 2;
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self->facingLeft = (PLAYER.facingLeft + 1) & 1;
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SetSpeedX(FIX(-4.5));
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self->palette = 0x81B0;
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self->drawMode = 0x30;
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self->posX.val += self->velocityX * 6;
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self->posY.i.hi -= 0xD;
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if (PLAYER.drawFlags & FLAG_DRAW_ROTY) {
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self->posY.i.hi -= 0x3;
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}
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self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY;
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self->rotY = 0x60;
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self->rotX = 0x60;
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self->ext.factory.unkAE = self->ext.factory.parent->ext.factory.unkAE;
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SetWeaponProperties(self, 0);
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self->enemyId = self->ext.factory.parent->enemyId;
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self->hitboxWidth = 10;
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self->hitboxHeight = 8;
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g_api.PlaySfx(0x62C);
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self->step++;
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break;
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case 1:
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if (self->hitFlags) {
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DestroyEntity(self);
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return;
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}
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self->posX.val += self->velocityX;
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self->rotX += 0x10;
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self->rotY += 0x10;
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if (self->rotY >= 0x101) {
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self->rotY = 0x100;
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}
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if (self->rotX >= 0x181) {
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self->rotX = 0x180;
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}
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break;
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}
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}
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void func_ptr_8017000C(Entity* self) {}
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