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Try fixing analyze_calls
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5
.github/workflows/validate-and-report.yml
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5
.github/workflows/validate-and-report.yml
vendored
@ -189,7 +189,8 @@ jobs:
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run: |
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make force_symbols
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make force_extract
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.venv/bin/python3 tools/analyze_calls.py
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rm -rf gh-duplicates/function_calls/ || true
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.venv/bin/python3 tools/analyze_calls.py --output_dir=gh-duplicates/function_calls
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git clean -fdx asm/
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- name: Generate duplicates report
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run: |
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@ -204,8 +205,6 @@ jobs:
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rm -rf build/us/weapon.ld
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make -j extract
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.venv/bin/python3 tools/function_finder/function_finder_psx.py --use-call-trees > gh-duplicates/functions.md
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rm -rf gh-duplicates/function_calls/ || true
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mv function_calls gh-duplicates/
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mv function_graphs.md gh-duplicates
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- name: Commit all reports
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run: |
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@ -32,6 +32,11 @@ parser.add_argument(
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action="store_true",
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help="Perform a dry run. Calculate call hierarchy, but skip generating SVGs",
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)
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parser.add_argument(
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"--output_dir",
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action="store_true",
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help="Output directory",
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)
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output_dir = "function_calls"
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# All functions I've found that are used in a 'jalr' instruction in the game
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callable_registers = ["$v0", "$v1", "$a0", "$a1", "$t2"]
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@ -460,6 +465,8 @@ if __name__ == "__main__":
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analyze(function)
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print(f"Calculated call relations in {time.perf_counter() - timer} seconds")
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args = parser.parse_args()
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if args.output_dir:
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output_dir = args.output_dir
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if not args.ultradry:
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print(f"Rendering in {'dry' if args.dry else 'full output'} mode")
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