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https://github.com/Xeeynamo/sotn-decomp.git
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Document SetPlayerStep function
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22926e3dca
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@ -355,7 +355,7 @@ func_8010C36C = 0x8010C0B0;
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func_8010C9F4 = 0x8010C738;
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func_8010D010 = 0x8010CD54;
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func_8010D2C8 = 0x8010D00C;
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func_8010D584 = 0x8010D2C8;
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SetPlayerStep = 0x8010D2C8;
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func_8010D59C = 0x8010D2E0;
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func_8010D800 = 0x8010D544;
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func_8010DA2C = 0x8010D770;
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@ -947,6 +947,7 @@ CopyStageOvlCallback = 0x801074BC;
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CopyRicOvlCallback = 0x80107614;
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CopySupportOvlCallback = 0x80107750;
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UpdateEntityAlucard = 0x8010A5BC;
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SetPlayerStep = 0x8010D584;
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UpdateAnim = 0x8010DDA0;
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AccelerateX = 0x8010E390;
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GetFreeDraEntity = 0x8011879C;
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@ -29,4 +29,5 @@ D_80155238 = 0x80155238;
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D_8015523C = 0x8015523C;
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D_80155240 = 0x80155240;
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UpdateEntityRichter = 0x80157BFC;
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SetPlayerStep = 0x8015C908;
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func_8017328C = 0x8017328C;
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@ -140,7 +140,7 @@ INCLUDE_ASM("asm/us/dra/nonmatchings/692E8", func_8010D010);
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INCLUDE_ASM("asm/us/dra/nonmatchings/692E8", func_8010D2C8);
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void func_8010D584(s16 step) {
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void SetPlayerStep(PlayerSteps step) {
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PLAYER.step = step;
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PLAYER.step_s = 0;
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}
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@ -421,7 +421,7 @@ void func_8010E4D0(void) {
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func_8010DA48(0xC7);
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(6);
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SetPlayerStep(6);
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func_80111CC0();
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PlaySfx(NA_SE_VO_AL_WHAT);
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return;
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@ -439,7 +439,7 @@ void func_8010E6AC(s32 arg0) {
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condition = ((g_Player.pl_vram_flag & 0x20) != condition);
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AccelerateX(0x18000);
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PLAYER.accelerationY = 0;
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func_8010D584(1);
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SetPlayerStep(1);
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if (arg0 != 0) {
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if (PLAYER.ext.generic.unkAC != 0xD) {
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@ -464,7 +464,7 @@ void func_8010E6AC(s32 arg0) {
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}
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void func_8010E7AC(void) {
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func_8010D584(3);
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SetPlayerStep(3);
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if (g_Player.unk50 != 1) {
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func_8010DA48(0x1C);
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@ -498,7 +498,7 @@ void func_8010E83C(s32 arg0) {
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}
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PLAYER.accelerationY = 0xFFFB0000 | 0x2000;
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func_8010D584(4);
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SetPlayerStep(4);
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if (g_Player.unk50 == 1) {
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g_Player.unk44 |= 0x10;
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@ -535,7 +535,7 @@ void func_8010E9A4(void) {
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}
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func_8011AAFC(g_CurrentEntity, 2, 0);
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func_8010D584(8);
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SetPlayerStep(8);
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PLAYER.accelerationY = -0xC0000;
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func_8010DA48(0x21);
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g_Player.unk4A = 0;
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@ -588,7 +588,7 @@ INCLUDE_ASM("asm/us/dra/nonmatchings/692E8", func_8010EC8C);
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void func_8010ED54(u8 arg0) {
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0xF);
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SetPlayerStep(0xF);
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func_8010DA48(arg0);
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func_8011AAFC(g_CurrentEntity, 0x14003D, 0);
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g_Player.unk48 = 0;
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@ -604,7 +604,7 @@ void func_8010FAF4(void) {
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void func_8010FB24(void) {
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0x22);
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SetPlayerStep(0x22);
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func_8010E168(1, 0x10);
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func_8010E3E0();
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}
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@ -612,7 +612,7 @@ void func_8010FB24(void) {
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void func_8010FB68(void) { // Related to Dark Methamorphosis
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0x20);
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SetPlayerStep(0x20);
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func_8010E3E0();
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func_8010DA48(0xBA);
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PlaySfx(NA_SE_VO_AL_DARK_METAMORPHOSIS);
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@ -626,7 +626,7 @@ void func_8010FB68(void) { // Related to Dark Methamorphosis
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void func_8010FBF4(void) { // Related to Soul Steal spell
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0x25);
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SetPlayerStep(0x25);
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func_8010E3E0();
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func_8010DA48(0xDA);
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PlaySfx(NA_SE_VO_AL_SOUL_STEAL);
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@ -637,7 +637,7 @@ void func_8010FBF4(void) { // Related to Soul Steal spell
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void func_8010FC50(void) {
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0x21);
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SetPlayerStep(0x21);
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func_8010E3E0();
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func_8011AAFC(g_CurrentEntity, 0x75, 0);
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func_8010DA48(0xF0);
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@ -648,7 +648,7 @@ void func_8010FC50(void) {
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void func_8010FCB8(void) {
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0x23);
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SetPlayerStep(0x23);
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func_8010E3E0();
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func_8011AAFC(g_CurrentEntity, 0x10075, 0);
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func_8010DA48(0xF1);
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@ -659,7 +659,7 @@ void func_8010FCB8(void) {
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void func_8010FD24(void) {
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PLAYER.accelerationY = 0;
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PLAYER.accelerationX = 0;
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func_8010D584(0x27);
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SetPlayerStep(0x27);
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func_8010E3E0();
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func_8010DA48(0xF1);
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func_8011AAFC(g_CurrentEntity, 0x170028, 0);
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@ -106,7 +106,7 @@ s32 func_80113D7C(s16 arg0) {
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temp_s1 = PLAYER.step_s;
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sp10[0] = 0;
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sp10[1] = 0;
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func_8010D584(0x10);
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SetPlayerStep(0x10);
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func_80115394(&sp10[0], step, temp_s1);
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return -1;
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}
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@ -62,7 +62,7 @@ bool func_80116838(void) {
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if ((g_Entities->step_s != 0) &&
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((D_8009744C != 0) || (g_Player.D_80072EEC & 8) ||
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(func_800FEEA4(0, 1) < 0))) {
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func_8010D584(9);
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SetPlayerStep(9);
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func_8010DA48(0xCA);
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D_800AFDA6 = 6;
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g_Entities->palette = 0x810D;
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@ -1366,7 +1366,7 @@ bool func_8012C88C(void) {
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}
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if (D_8009744C != 0 && func_800FE3A8(0xE) == 0 || g_Player.D_80072EEC & 2 ||
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func_800FEEA4(2, 1) < 0) {
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func_8010D584(25);
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SetPlayerStep(25);
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func_8010DA48(0xCA);
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D_800AFDA6 = 1;
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PLAYER.palette = 0x810D;
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@ -97,6 +97,26 @@ typedef enum {
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CdCallback_Vh, // func_80107EF0
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} CdCallbacks;
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typedef enum {
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Stand,
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Walk,
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Crouch,
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Unk3,
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Jump,
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MorphBat,
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Unk_6,
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MorphMist,
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Hit = 10,
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StatusStone = 11,
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KillWater = 13,
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SpellDarkMetamorphosis = 32,
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SpellSummonSpirit,
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SpellHellfire,
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SpellTetraSpirit,
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Spell36,
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SpellSoulSteal,
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} PlayerSteps;
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// Info necessary to load a file from the Cd in func_80108448
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typedef struct {
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s32 loc; // lba offset, might be a s32
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@ -648,7 +668,7 @@ void func_80107360(POLY_GT4* poly, s32 x, s32 y, s32 width, s32 height, s32 u,
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void func_801073C0(void);
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void func_801092E8(s32);
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void SetPolyRect(POLY_GT4* poly, s32 x, s32 y, s32 width, s32 height);
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void func_8010D584(s16 arg0);
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void SetPlayerStep(PlayerSteps step);
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void UpdateAnim(FrameProperty* frameProps, s32*);
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void func_8010DFF0(s32, s32);
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void func_8010E0A8(void);
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@ -297,7 +297,7 @@ void func_8015AFE0(void) {
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}
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} else if (g_Player.unk4E != 0) {
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g_Player.unk46 = 0;
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func_8015C908(4);
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SetPlayerStep(4);
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func_8015C920(&D_80155528);
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g_Player.unk44 = 0;
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}
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@ -57,7 +57,7 @@ void func_8015C2A8(void) {
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if (loadAnim) {
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func_8015C920(&D_80155534);
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func_8015C908(4);
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SetPlayerStep(4);
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}
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}
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@ -65,7 +65,7 @@ INCLUDE_ASM("asm/us/ric/nonmatchings/202A8", func_8015C4AC);
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INCLUDE_ASM("asm/us/ric/nonmatchings/202A8", func_8015C6D4);
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void func_8015C908(s32 step) {
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void SetPlayerStep(PlayerSteps step) {
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PLAYER.step = step;
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PLAYER.step_s = 0;
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}
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}
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@ -118,7 +118,7 @@ void func_8015CC28(void) {
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entity->ext.generic.unk7C.U8.unk0 = 0;
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}
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void func_8015CC50() { func_8015C908(0xF0); }
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void func_8015CC50() { SetPlayerStep(0xF0); }
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void func_8015CC70(s16 arg0) {
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PLAYER.step_s = arg0;
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@ -133,7 +133,7 @@ void func_8015CC70(s16 arg0) {
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}
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void func_8015CCC8(s32 arg0, s32 accelerationX) {
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func_8015C908(2);
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SetPlayerStep(2);
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func_8015C920(&D_801554C0);
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PLAYER.accelerationX = accelerationX;
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PLAYER.accelerationY = 0;
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@ -155,7 +155,7 @@ void func_8015CD98(s32 accelerationX) {
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PLAYER.accelerationX = accelerationX;
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PLAYER.accelerationY = 0;
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g_Player.unk44 = 0;
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func_8015C908(0);
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SetPlayerStep(0);
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func_8015C920(&D_801553BC);
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}
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@ -169,7 +169,7 @@ void func_8015CDE0(s32 arg0) {
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g_Player.D_80072F10 = 0xC;
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g_Player.D_80072F02 = 0xC;
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g_Player.unk44 = 0;
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func_8015C908(1);
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SetPlayerStep(1);
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func_8015C920(&D_80155488);
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func_8015CA84(0x14000);
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PLAYER.accelerationY = 0;
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@ -180,7 +180,7 @@ void func_8015CE7C(void) {
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func_8015CDE0(0);
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} else {
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g_Player.unk44 = 0;
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func_8015C908(0x19);
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SetPlayerStep(0x19);
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func_8015C920(&D_80155670);
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func_8015CA84(0x24000);
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g_Player.D_80072F16 = 0x28;
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@ -208,7 +208,7 @@ block_6:
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block_7:
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g_Player.unk44 = 0x10;
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}
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func_8015C908(3);
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SetPlayerStep(3);
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PLAYER.accelerationY = 0x20000;
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g_Player.D_80072F0A = 8;
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g_Player.D_80072F0C = 8;
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@ -248,7 +248,7 @@ void func_8015D020(void) {
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g_Player.unk44 = temp;
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}
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func_8015C908(4);
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SetPlayerStep(4);
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if (D_80154570 != 0) {
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PLAYER.accelerationY = -0x4B000;
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@ -258,7 +258,7 @@ void func_8015D020(void) {
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}
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void func_8015D120(void) {
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func_8015C908(8);
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SetPlayerStep(8);
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PLAYER.accelerationX = 0;
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func_8015CA84(0x14000);
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PLAYER.accelerationY = -0x78000;
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@ -282,11 +282,11 @@ INCLUDE_ASM("asm/us/ric/nonmatchings/20920", func_8015D3CC);
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INCLUDE_ASM("asm/us/ric/nonmatchings/20920", func_8015D678);
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void func_8015D9B4() { func_8015C908(22); }
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void func_8015D9B4() { SetPlayerStep(22); }
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void func_8015D9D4(void) {
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func_8015C9CC();
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func_8015C908(0x17);
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SetPlayerStep(0x17);
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func_8015C920(&D_80155750);
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g_CurrentEntity->accelerationY = 0;
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func_8015CA84(0x58000);
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@ -298,7 +298,7 @@ void func_8015D9D4(void) {
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void func_8015DA60(void) {
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g_Player.unk44 = 0;
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func_8015C908(0x1A);
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SetPlayerStep(0x1A);
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func_8015C920(&D_8015577C);
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g_CurrentEntity->accelerationY = -0x20000;
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func_8015CA84(0x58000);
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@ -310,7 +310,7 @@ void func_8015DA60(void) {
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}
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void func_8015DB04(void) {
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func_8015C908(0x18);
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SetPlayerStep(0x18);
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func_8015C920(&D_801557D8);
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g_CurrentEntity->accelerationY = 0;
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func_8015CA84(0x58000);
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@ -4,11 +4,15 @@
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#include "objects.h"
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#include "sfx.h"
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typedef enum {
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Dummy,
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} PlayerSteps;
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extern void func_80159C04(void);
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extern void func_80156C60(Entity* entity);
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extern void func_8015BB80(void);
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extern void func_8015C178(void);
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extern void func_8015C908(s32 step);
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extern void SetPlayerStep(PlayerSteps step);
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void func_8015C920(AnimationFrame* unk0);
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extern void func_8015C93C(s32 speed);
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extern s32 func_8015C9CC(void);
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