Windows build with cmake (#889)

This adds cmake and a windows build to the CI. I haven't tested the
result, just got it building. I had to make quite a few changes since
MSVC has a number of differences compared to GCC. I added two cmake
modules to find sdl2 and sdl2_image from here
https://github.com/aminosbh/sdl2-cmake-modules

The dirent stuff is just `#ifdef`ed out for now since I think it's
unused?

I'm keeping the Makefile.pc for the moment until this is more proven. I
wasn't able to figure out how to add -fsanitize=address for some reason
to gcc/clang builds, open to suggestions there. Otherwise I think the
cmake build is more or less the same as the Makefile one.
This commit is contained in:
sozud 2023-12-27 04:24:00 -05:00 committed by GitHub
parent 440db77cf2
commit 4791b03c89
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 828 additions and 56 deletions

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@ -28,3 +28,23 @@ jobs:
submodules: false
- name: build
run: make build_pc
build-windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Dependencies
run: |
mkdir C:\temp-sdl2
powershell Invoke-WebRequest 'https://github.com/libsdl-org/SDL/releases/download/release-2.28.5/SDL2-devel-2.28.5-VC.zip' -OutFile C:\temp-sdl2\SDL2-devel-2.28.5-VC.zip
7z x C:\temp-sdl2\SDL2-devel-2.28.5-VC.zip -oC:\temp-sdl2
mkdir C:\temp-sdl2_image
powershell Invoke-WebRequest 'https://github.com/libsdl-org/SDL_image/releases/download/release-2.8.1/SDL2_image-devel-2.8.1-VC.zip' -OutFile C:\temp-sdl2_image\SDL2_image-devel-2.8.1-VC.zip
7z x C:\temp-sdl2_image\SDL2_image-devel-2.8.1-VC.zip -oC:\temp-sdl2_image
- name: Configure CMake
run: cmake -B ${{github.workspace}}/cmake_build -DCMAKE_BUILD_TYPE=Release -DSDL2_PATH=C:\temp-sdl2\SDL2-2.28.5 -DSDL2_IMAGE_PATH=C:\temp-sdl2_image\SDL2_image-2.8.1
- name: Build
run: cmake --build ${{github.workspace}}/cmake_build --config Release

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.10)
project(Sound)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
set(SOURCE_FILES_PC
src/pc/main.c
src/pc/log.c
src/pc/stubs.c
src/pc/sotn.c
src/pc/pc.c
src/pc/sdl2.c
)
set(SOURCE_FILES_PSX_SDK
src/main/psxsdk/libgpu/ext.c
)
set(SOURCE_FILES_MOCK_SDK
src/pc/psxsdk/libapi.c
src/pc/psxsdk/libetc.c
src/pc/psxsdk/libgpu.c
src/pc/psxsdk/libgte.c
src/pc/psxsdk/libgs.c
src/pc/psxsdk/libcd.c
src/pc/psxsdk/libcard.c
src/pc/psxsdk/libspu.c
src/pc/psxsdk/libsnd.c
src/pc/psxsdk/cdc.c
)
set(SOURCE_FILES_3RD
src/pc/3rd/cJSON/cJSON.c
)
set(SOURCE_FILES_DRA
src/dra/42398.c
src/dra/play.c
src/dra/loading.c
src/dra/pads.c
src/dra/save_mgr_pre.c
src/dra/save_mgr.c
src/dra/4A538.c
src/dra/collider.c
src/dra/demo.c
src/dra/menu.c
src/dra/5D6C4.c
src/dra/627C4.c
src/dra/63ED4.c
src/dra/91EBC.c
src/dra/92F60.c
src/dra/93290.c
src/dra/93BDC.c
src/dra/94F50.c
src/dra/953A0.c
)
add_executable(${PROJECT_NAME}
${SOURCE_FILES_PC}
${SOURCE_FILES_PSX_SDK}
${SOURCE_FILES_MOCK_SDK}
${SOURCE_FILES_3RD}
${SOURCE_FILES_DRA}
)
target_include_directories(${PROJECT_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
include
src/dra
src/pc/3rd
)
target_link_libraries(${PROJECT_NAME} PRIVATE
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
VERSION_PC
PERMUTER
NON_MATCHING
DEMO_KEY_PTR=0
_internal_version_us
)

388
cmake/FindSDL2.cmake Normal file
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@ -0,0 +1,388 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2
--------
Locate SDL2 library
This module defines the following 'IMPORTED' targets:
::
SDL2::Core
The SDL2 library, if found.
Libraries should link to SDL2::Core
SDL2::Main
The SDL2main library, if found.
Applications should link to SDL2::Main instead of SDL2::Core
This module will set the following variables in your project:
::
SDL2_LIBRARIES, the name of the library to link against
SDL2_INCLUDE_DIRS, where to find SDL.h
SDL2_FOUND, if false, do not try to link to SDL2
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
This module responds to the following cache variables:
::
SDL2_PATH
Set a custom SDL2 Library path (default: empty)
SDL2_NO_DEFAULT_PATH
Disable search SDL2 Library in default path.
If SDL2_PATH (default: ON)
Else (default: OFF)
SDL2_INCLUDE_DIR
SDL2 headers path.
SDL2_LIBRARY
SDL2 Library (.dll, .so, .a, etc) path.
SDL2MAIN_LIBRAY
SDL2main Library (.a) path.
SDL2_BUILDING_LIBRARY
This flag is useful only when linking to SDL2_LIBRARIES insead of
SDL2::Main. It is required only when building a library that links to
SDL2_LIBRARIES, because only applications need main() (No need to also
link to SDL2main).
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
and no SDL2::Main target will be created.
Don't forget to include SDLmain.h and SDLmain.m in your project for the
OS X framework based version. (Other versions link to -lSDL2main which
this module will try to find on your behalf.) Also for OS X, this
module will automatically add the -framework Cocoa on your behalf.
Additional Note: If you see an empty SDL2_LIBRARY in your project
configuration, it means CMake did not find your SDL2 library
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
to your SDL2 library, and configure again. Similarly, if you see an
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
values are used to generate the final SDL2_LIBRARIES variable and the
SDL2::Core and SDL2::Main targets, but when these values are unset,
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
Created by Amine Ben Hassouna:
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
Add cache variables for more flexibility:
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
Mark 'Threads' as a required dependency for non-OSX systems.
Modernize the FindSDL2.cmake module by creating specific targets:
SDL2::Core and SDL2::Main (for details, see doc above).
Original FindSDL.cmake module:
Modified by Eric Wing. Added code to assist with automated building
by using environmental variables and providing a more
controlled/consistent search behavior. Added new modifications to
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
Also corrected the header search path to follow "proper" SDL
guidelines. Added a search for SDLmain which is needed by some
platforms. Added a search for threads which is needed by some
platforms. Added needed compile switches for MinGW.
On OSX, this will prefer the Framework version (if found) over others.
People will have to manually change the cache value of SDL2_LIBRARY to
override this selection or set the SDL2_PATH variable or the CMake
environment CMAKE_INCLUDE_PATH to modify the search paths.
Note that the header path has changed from SDL/SDL.h to just SDL.h
This needed to change because "proper" SDL convention is #include
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
because not all systems place things in SDL/ (see FreeBSD).
#]=======================================================================]
# Define options for searching SDL2 Library in a custom path
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
set(_SDL2_NO_DEFAULT_PATH OFF)
if(SDL2_PATH)
set(_SDL2_NO_DEFAULT_PATH ON)
endif()
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2 Library in default path")
unset(_SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD)
if(SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2 include directory
find_path(SDL2_INCLUDE_DIR SDL.h
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
include/SDL2 include
PATHS ${SDL2_PATH}
DOC "Where the SDL2 headers can be found"
)
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# SDL-2.0 is the name used by FreeBSD ports...
# don't confuse it for the version number.
find_library(SDL2_LIBRARY
NAMES SDL2 SDL-2.0
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_PATH}
DOC "Where the SDL2 Library can be found"
)
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
if(NOT SDL2_BUILDING_LIBRARY)
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
if(SDL2_PATH)
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
endif()
if(NOT SDL2_NO_DEFAULT_PATH)
set(SDL2MAIN_LIBRARY_PATHS
/sw
/opt/local
/opt/csw
/opt
"${SDL2MAIN_LIBRARY_PATHS}"
)
endif()
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2MAIN_LIBRARY_PATHS}
DOC "Where the SDL2main library can be found"
)
unset(SDL2MAIN_LIBRARY_PATHS)
endif()
endif()
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads QUIET)
if(NOT Threads_FOUND)
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
if(SDL2_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
else()
if(NOT SDL2_FIND_QUIETLY)
message(STATUS ${SDL2_THREADS_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_THREADS_NOT_FOUND)
endif()
endif()
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()
if(SDL2_LIBRARY)
# For SDL2main
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
if(_SDL2_MAIN_INDEX EQUAL -1)
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
endif()
unset(_SDL2_MAIN_INDEX)
endif()
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
endif()
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif()
# For MinGW library
if(MINGW)
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
endif()
endif()
# Read SDL2 version
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
unset(SDL2_VERSION_MAJOR_LINE)
unset(SDL2_VERSION_MINOR_LINE)
unset(SDL2_VERSION_PATCH_LINE)
unset(SDL2_VERSION_MAJOR)
unset(SDL2_VERSION_MINOR)
unset(SDL2_VERSION_PATCH)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
if(SDL2MAIN_LIBRARY)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
endif()
mark_as_advanced(SDL2_PATH
SDL2_NO_DEFAULT_PATH
SDL2_LIBRARY
SDL2MAIN_LIBRARY
SDL2_INCLUDE_DIR
SDL2_BUILDING_LIBRARY)
# SDL2:: targets (SDL2::Core and SDL2::Main)
if(SDL2_FOUND)
# SDL2::Core target
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
add_library(SDL2::Core UNKNOWN IMPORTED)
set_target_properties(SDL2::Core PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
if(APPLE)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_OPTIONS -framework Cocoa)
else()
# For threads, as mentioned Apple doesn't need this.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Threads::Threads)
endif()
endif()
# SDL2::Main target
# Applications should link to SDL2::Main instead of SDL2::Core
# For more details, please see above.
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
add_library(SDL2::Main INTERFACE IMPORTED)
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
elseif(SDL2MAIN_LIBRARY)
# MinGW requires that the mingw32 library is specified before the
# libSDL2main.a static library when linking.
# The SDL2::MainInternal target is used internally to make sure that
# CMake respects this condition.
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
set_property(TARGET SDL2::MainInternal PROPERTY
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
set_property(TARGET SDL2::MainInternal PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
add_library(SDL2::Main INTERFACE IMPORTED)
if(MINGW)
# MinGW needs an additional link flag '-mwindows' and link to mingw32
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
endif()
set_property(TARGET SDL2::Main APPEND PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
endif()
endif()
endif()

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@ -0,0 +1,222 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_image
--------------
Locate SDL2_image library
This module defines the following 'IMPORTED' target:
::
SDL2::Image
The SDL2_image library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_IMAGE_LIBRARIES, the name of the library to link against
SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
SDL2_IMAGE_FOUND, if false, do not try to link against
SDL2_IMAGE_VERSION_STRING - human-readable string containing the
version of SDL2_image
This module responds to the following cache variables:
::
SDL2_IMAGE_PATH
Set a custom SDL2_image Library path (default: empty)
SDL2_IMAGE_NO_DEFAULT_PATH
Disable search SDL2_image Library in default path.
If SDL2_IMAGE_PATH (default: ON)
Else (default: OFF)
SDL2_IMAGE_INCLUDE_DIR
SDL2_image headers path.
SDL2_IMAGE_LIBRARY
SDL2_image Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_IMAGE_LIBRARY in your project
configuration, it means CMake did not find your SDL2_image library
(SDL2_image.dll, libsdl2_image.so, etc). Set SDL2_IMAGE_LIBRARY to point
to your SDL2_image library, and configure again. This value is used to
generate the final SDL2_IMAGE_LIBRARIES variable and the SDL2::Image target,
but when this value is unset, SDL2_IMAGE_LIBRARIES and SDL2::Image does not
get created.
$SDL2IMAGEDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2IMAGEDIR used in building SDL2_image.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_image.cmake to SDL2_image (FindSDL2_image.cmake).
Add cache variables for more flexibility:
SDL2_IMAGE_PATH, SDL2_IMAGE_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_image.cmake module by creating a specific target:
SDL2::Image (for details, see doc above).
Original FindSDL_image.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_IMAGE_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_image).")
if(SDL2_image_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_IMAGE_SDL2_NOT_FOUND})
else()
if(NOT SDL2_image_FIND_QUIETLY)
message(STATUS ${SDL2_IMAGE_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_IMAGE_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_image Library in a custom path
set(SDL2_IMAGE_PATH "" CACHE STRING "Custom SDL2_image Library path")
set(_SDL2_IMAGE_NO_DEFAULT_PATH OFF)
if(SDL2_IMAGE_PATH)
set(_SDL2_IMAGE_NO_DEFAULT_PATH ON)
endif()
set(SDL2_IMAGE_NO_DEFAULT_PATH ${_SDL2_IMAGE_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_image Library in default path")
unset(_SDL2_IMAGE_NO_DEFAULT_PATH)
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD)
if(SDL2_IMAGE_NO_DEFAULT_PATH)
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_image include directory
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2IMAGEDIR}
include/SDL2 include
PATHS ${SDL2_IMAGE_PATH}
DOC "Where the SDL2_image headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_image library
find_library(SDL2_IMAGE_LIBRARY
NAMES SDL2_image
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_IMAGE_PATH}
DOC "Where the SDL2_image Library can be found"
)
# Read SDL2_image version
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
unset(SDL2_IMAGE_VERSION_MAJOR)
unset(SDL2_IMAGE_VERSION_MINOR)
unset(SDL2_IMAGE_VERSION_PATCH)
endif()
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
mark_as_advanced(SDL2_IMAGE_PATH
SDL2_IMAGE_NO_DEFAULT_PATH
SDL2_IMAGE_LIBRARY
SDL2_IMAGE_INCLUDE_DIR)
if(SDL2_IMAGE_FOUND)
# SDL2::Image target
if(SDL2_IMAGE_LIBRARY AND NOT TARGET SDL2::Image)
add_library(SDL2::Image UNKNOWN IMPORTED)
set_target_properties(SDL2::Image PROPERTIES
IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

View File

@ -25,6 +25,10 @@
#define LENU(x) ((u32)(sizeof(x) / sizeof(*(x))))
#define STRCPY(dst, src) __builtin_memcpy(dst, src, sizeof(src))
#ifdef _MSC_VER
#define __builtin_memcpy memcpy
#endif
#define LOH(x) (*(s16*)&(x))
#define LOHU(x) (*(u16*)&(x))
#define LOW(x) (*(s32*)&(x))

View File

@ -482,7 +482,11 @@ typedef struct {
unsigned char width;
unsigned char height;
unsigned short unk2;
#ifdef _MSC_VER
unsigned char* data;
#else
unsigned char data[0];
#endif
} ImgSrc;
typedef struct {
@ -1154,7 +1158,6 @@ typedef struct {
/* 8003C808 */ EnemyDef* enemyDefs;
/* 8003C80C */ Entity* (*func_80118970)(void);
/* 8003C810 */ s32 (*func_80118B18)(Entity* ent1, Entity* ent2, s32 arg2);
;
/* 8003C814 */ s32 (*UpdateUnarmedAnim)(s8* frameProps, u16** frames);
/* 8003C818 */ void (*func_8010DBFC)(s32*, s32*);
/* 8003C81C */ void (*func_80118C28)(s32 arg0);

View File

@ -1,3 +1,5 @@
#include <types.h>
/* Location */
typedef struct {
u_char minute;

View File

@ -18,6 +18,12 @@ typedef unsigned int size_t;
#include <sys/types.h>
#endif
#ifdef _MSC_VER
typedef unsigned char u_char;
typedef unsigned short u_short;
typedef unsigned long long u_long;
#endif
typedef signed char s8;
typedef signed short s16;
typedef signed int s32;

View File

@ -573,7 +573,7 @@ s16 D_800A21B8[] = {
PL_SPRT(0x0101, 0x0101, false),
};
s16 unused_800A21FC[286] = {};
s16 unused_800A21FC[286] = {0};
void InitRenderer(void) {
int i;

View File

@ -616,7 +616,7 @@ extern ItemTypes D_801375CC;
extern s32 D_801375D0;
extern s32 D_801375D4;
extern s32* D_801375D8;
extern s32 D_801375DC[0];
extern s32 D_801375DC[1];
extern s32 D_801375E0[8];
extern s32 D_801375FC;
extern s32 D_80137608;
@ -881,6 +881,7 @@ extern u8 D_801EC000[];
extern u8 D_8013B688[];
extern struct Cmd14 D_8013B5F4[];
void func_801072DC(POLY_GT4* poly);
void InitializePads(void);
void ReadPads(void);
void ClearBackbuffer(void);

View File

@ -1,10 +1,14 @@
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <common.h>
#include <log.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef _MSC_VER
#include <dirent.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <psxsdk/kernel.h>
@ -14,15 +18,17 @@ int VSync(int mode) {
return 0;
}
long SetRCnt(unsigned long, unsigned short, long) { NOT_IMPLEMENTED; }
long SetRCnt(unsigned long a, unsigned short b, long c) { NOT_IMPLEMENTED; }
void ChangeClearPAD(long) { NOT_IMPLEMENTED; }
void ChangeClearPAD(long a) { NOT_IMPLEMENTED; }
void _bu_init(void) { NOT_IMPLEMENTED; }
long OpenEvent(unsigned long, long, long, long (*func)()) { NOT_IMPLEMENTED; }
long OpenEvent(unsigned long a, long b, long c, long (*func)()) {
NOT_IMPLEMENTED;
}
long EnableEvent(long) { NOT_IMPLEMENTED; }
long EnableEvent(long a) { NOT_IMPLEMENTED; }
long TestEvent(unsigned long event) { NOT_IMPLEMENTED; }
@ -31,12 +37,15 @@ void EnterCriticalSection(void) { NOT_IMPLEMENTED; }
void ExitCriticalSection(void) { NOT_IMPLEMENTED; }
void _adjust_path(char* dst, const char* src, int maxlen) {
#ifndef _MSC_VER
INFOF("TODO: adjust path '%s'", src);
strncpy(dst, src, maxlen);
dst[maxlen - 1] = '\0';
#endif
}
void _populate_entry(struct DIRENTRY* dst, struct dirent* src) {
#ifndef _MSC_VER
struct stat fileStat;
if (stat(src->d_name, &fileStat) == -1) {
ERRORF("failed to stat '%s'", src->d_name);
@ -55,9 +64,11 @@ void _populate_entry(struct DIRENTRY* dst, struct dirent* src) {
dst->system[1] = 'S';
dst->system[2] = '\0';
dst->system[3] = '\0';
#endif
}
struct DIRENTRY* firstfile(char* dirPath, struct DIRENTRY* firstEntry) {
#ifndef _MSC_VER
char adjPath[0x100];
_adjust_path(adjPath, dirPath, sizeof(adjPath));
@ -79,14 +90,17 @@ struct DIRENTRY* firstfile(char* dirPath, struct DIRENTRY* firstEntry) {
_populate_entry(firstEntry, entry);
firstEntry->next = (struct DIRENTRY*)dir;
// since libapi does not offer a 'closefile', the expectation is that the
// caller will consume 'nextfile' until a NULL is received, effectively
// calling 'closedir' and freeing the resource created here.
// If that does not happen, a memory leak will occur.
// since libapi does not offer a 'closefile', the expectation is that the
// caller will consume 'nextfile' until a NULL is received, effectively
// calling 'closedir' and freeing the resource created here.
// If that does not happen, a memory leak will occur.
#endif
return firstEntry;
}
// dirent not available on MSVC
struct DIRENTRY* nextfile(struct DIRENTRY* outEntry) {
#ifndef _MSC_VER
if (!outEntry) {
return NULL;
}
@ -111,16 +125,20 @@ struct DIRENTRY* nextfile(struct DIRENTRY* outEntry) {
// Close the directory if there are no more entries
closedir(dir);
outEntry->next = NULL;
#endif
return NULL;
}
long erase(char* path) {
#ifndef _MSC_VER
char adjPath[0x100];
_adjust_path(adjPath, path, sizeof(adjPath));
DEBUGF("remove('%s')", adjPath);
return remove(adjPath) == 0;
#else
return 0;
#endif
}
long format(char* fs) { NOT_IMPLEMENTED; }

View File

@ -1,4 +1,8 @@
#ifdef _MSC_VER
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif
#include <common.h>
#include <psxsdk/libcard.h>
#include <log.h>

View File

@ -8,7 +8,7 @@
extern FILE* cd_fp;
bool reading = false;
const int sector_size = 2352;
#define SECTOR_SIZE 2352
int current_file = 0;
int current_channel = 0;
@ -40,6 +40,7 @@ char* CdSyncModeToStr(int mode) {
case CdlGetTD:
return "CdlGetTD";
default:
break;
}
return "";
@ -62,7 +63,7 @@ int CdControl(u_char com, u_char* param, u_char* result) {
switch (com) {
case CdlSetloc:
CdlLOC* pos = (CdlLOC*)param;
fseek(cd_fp, CdPosToInt(pos) * sector_size, SEEK_SET);
fseek(cd_fp, CdPosToInt(pos) * SECTOR_SIZE, SEEK_SET);
break;
case CdlReadN:
reading = true;
@ -87,8 +88,8 @@ int CdMix(CdlATV* vol) {
void ExecCd() {
if (reading) {
uint8_t sector[sector_size];
fread(sector, sizeof(uint8_t), sector_size, cd_fp);
uint8_t sector[SECTOR_SIZE];
fread(sector, sizeof(uint8_t), SECTOR_SIZE, cd_fp);
XA_ProcessSector(sector, &AudioBuffer);
}
}

View File

@ -1,8 +1,13 @@
#include <common.h>
#include <log.h>
#include <game.h>
#ifdef _MSC_VER
#include <SDL.h>
#include <SDL_image.h>
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#endif
#include "pc.h"
extern bool g_IsQuitRequested;
@ -112,7 +117,7 @@ bool InitializeTexture(unsigned int textureIndex) {
return false;
}
int MyResetGraph(int) { return 0; }
int MyResetGraph(int arg0) { return 0; }
void MyAudioCallback(void* data, Uint8* buffer, int length);
void SDLAudioCallback(void* data, Uint8* buffer, int length) {

View File

@ -2,9 +2,15 @@
#include "dra.h"
#include "servant.h"
#include "sfx.h"
#ifdef _MSC_VER
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif
#include <cJSON/cJSON.h>
#include <stdio.h>
const char g_DummyName[] = "DUMMY\xFF";
const char g_DummyDesc[] = "dummy description";
RelicDesc g_RelicDummy = {g_DummyName, g_DummyDesc, 0, 0, 0};

View File

@ -58,16 +58,16 @@ s32 D_8006C3AC;
s32 D_800978C4;
s32 D_80097C98;
u32 D_800A04F8;
SVECTOR* D_800A3210[];
SVECTOR* D_800A33A0[];
SVECTOR* D_800A3210[1];
SVECTOR* D_800A33A0[1];
SVECTOR* D_800A34C0[18][3];
SVECTOR* D_800A3598[];
SVECTOR* D_800A35D0[];
SVECTOR* D_800A3608[];
SVECTOR* D_800A3598[1];
SVECTOR* D_800A35D0[1];
SVECTOR* D_800A3608[1];
u8 D_800A3728;
MATRIX D_800A37B8;
s16 D_80136308[];
u16 g_Clut[];
s16 D_80136308[1];
u16 g_Clut[1];
s32 D_8006C384;
s32 D_8006C388;
MenuNavigation g_MenuNavigation;
@ -76,12 +76,12 @@ s32 D_8006C384;
s32 D_8006C388;
s32 D_8006C38C;
s32 D_8006C390;
u16 D_8003C104[];
u16 D_8003C104[0x400];
s32 D_8003C738;
u8 g_CastleFlags[0x300];
s32 D_8006C374;
s32 D_8006C378;
u16 D_8003C3C2[];
u16 D_8003C3C2[1];
u32 D_80070BCC;
s32 g_Servant;
s32 g_ServantLoaded;
@ -128,9 +128,9 @@ u8 g_saveIcon13[0x180];
u8 g_saveIcon14[0x180];
u8 g_saveIcon15[0x180];
u16 g_saveIconPal0[0x10][0x10];
s32 D_8003C0EC[4] = {};
Unkstruct_8006C3C4 D_8006C3C4[32] = {};
GfxLoad g_GfxLoad[0x10] = {};
s32 D_8003C0EC[4] = {0};
Unkstruct_8006C3C4 D_8006C3C4[32] = {0};
GfxLoad g_GfxLoad[0x10] = {0};
s16 D_800705CC[0x100];
PlayerDraw g_PlayerDraw[0x10];
s32 D_8013AED0;
@ -156,7 +156,7 @@ s32 g_DebugHitboxViewMode;
u32 D_801362B4;
u32 g_DebugCurPal;
s32 D_801362D4;
RoomTeleport D_800A245C[];
RoomTeleport D_800A245C[1];
s32 D_8013640C;
s32 D_800974A4;
u32* g_CurrentOT;
@ -183,11 +183,11 @@ u8 aPbav_2[] = {0}; // VAB file?
u8 aPqes[] = {0}; // SEQ file
u8 aPqes_0[] = {0}; // SEQ file
u8 aPqes_1[] = {0}; // SEQ file
s32 D_801362D0[];
s32 D_801362D0[1];
s32 D_800987B4;
u8 g_PadsRepeatTimer[BUTTON_COUNT * PAD_COUNT];
s32 D_80136410;
s32 D_80136414[];
s32 D_80136414[1];
s32 D_801375C0;
s32 D_801375C4;
s32 D_801375C8;
@ -195,7 +195,7 @@ ItemTypes D_801375CC;
s32 D_801375D0;
s32 D_801375D4;
s32* D_801375D8;
s32 D_801375DC[0];
s32 D_801375DC[1];
s32 D_801375E0[8];
s32 D_801375FC;
s32 D_80137608;
@ -213,17 +213,17 @@ MenuContext g_JosephsCloakContext;
s32 D_8013783C;
s32 D_801377FC[0x10];
s32 D_80137840;
s32 D_80137844[];
s32 D_80137848[];
s32 D_80137844[1];
s32 D_80137848[1];
s32 D_8013784C;
s16 g_RelicMenuFadeTimer;
s32 g_TimeAttackEntryTimes[];
s32 c_strTimeAttackEntry[];
s32 c_strTimeAttackGoals[];
s32 g_TimeAttackEntryTimes[1];
s32 c_strTimeAttackEntry[1];
s32 c_strTimeAttackGoals[1];
s32 g_NewAttackRightHand;
s32 g_NewAttackLeftHand;
s32 g_NewDefenseEquip;
s32 g_NewPlayerStatsTotal[];
s32 g_NewPlayerStatsTotal[1];
s32 D_80137948;
s8* D_8013794C; // Pointer to texture pattern
s32 D_80137950;
@ -239,7 +239,7 @@ VECTOR D_801379E0;
VECTOR D_80137B20;
SVECTOR D_80137CA0;
SVECTOR D_80137D40;
SVECTOR D_80137E70[];
SVECTOR D_80137E70[1];
s32 D_80137EE0;
s32 D_80137EE4;
s32 D_80137EE8;
@ -247,9 +247,9 @@ s32 D_80137EEC;
s32 D_80137EF0;
s32 D_80137EF4;
s32 D_80139824;
s32 D_80139828[];
s32 D_80139828[1];
s32 D_8013982C;
s32 D_80139830[];
s32 D_80139830[1];
s32 D_8013983C;
s32 D_80139840;
s32 D_80139844;
@ -301,7 +301,7 @@ u16 D_801374F8[0x20];
u16 D_80137538[0x20];
u8* D_80137590;
s32 D_80137594;
u32 g_DisplayHP[];
u32 g_DisplayHP[1];
s32 D_80137970;
s32 D_80137974;
u32 D_80137978;
@ -381,7 +381,7 @@ const char* c_strTimeAttackEntries[] = {
dummy, dummy, dummy, dummy, dummy, dummy, dummy, dummy, dummy, dummy, dummy,
dummy, dummy, dummy, dummy, dummy, dummy, dummy, dummy, dummy,
};
ImgSrc* g_imgUnk8013C200_impl = {
ImgSrc g_imgUnk8013C200_impl = {
0,
0,
0,
@ -392,7 +392,7 @@ ImgSrc* g_imgUnk8013C270 = &g_imgUnk8013C200_impl;
s32 g_ExpNext[100] = {0};
s32 g_PrevEquippedWeapons[2];
s32 D_8013AEE4;
s32 D_800A3194[];
s32 D_800A3194[1];
s32 D_80139060;
u32 D_8013799C;
s32 D_801379A0;
@ -431,12 +431,12 @@ s16 g_VolL;
s16 g_VolR;
s16 D_8013AE94;
u16 D_8013AEE0;
Unkstruct_800BF554 g_SfxData[];
Unkstruct_800BF554 g_SfxData[1];
u16 D_8013AE7C;
s16 D_801390A4;
s16 D_80139010;
s8 D_8013B690;
s16 D_8013B678[];
s16 D_8013B678[1];
s16 D_8013B648[4];
s16 D_8013AEA0[4];
s32 D_8013B628[4];
@ -445,11 +445,11 @@ s16 D_8013B66C[4];
s8 g_UnkChannelSetting1[4];
s16 g_ChannelGroupVolume[4];
s16 g_UnkChannelSetting2[4];
s32 D_801390B4[];
s8 D_80139018[];
s16 D_80139814[];
s8 D_80139058[];
s16 D_801390AC[];
s32 D_801390B4[1];
s8 D_80139018[1];
s16 D_80139814[1];
s8 D_80139058[1];
s16 D_801390AC[1];
s32 D_8013B61C;
s32 D_8013980C;
s16 g_sfxRingBufferWritePos;
@ -468,11 +468,11 @@ s16 g_volumeL;
s16 g_volumeR;
u8 g_CdSoundCommand16;
u8 D_80139014;
struct Cmd14 D_8013B5F4[];
struct Cmd14 D_8013B5F4[1];
s32 D_8013AE90;
s32 D_8013AEF4;
u8 g_CdCommandResult[];
u8 D_8013B688[];
u8 g_CdCommandResult[1];
u8 D_8013B688[1];
u8 g_CdMode[3];
// TODO
@ -517,7 +517,7 @@ s16 D_8013AED4[4];
s16 D_8013B650[4];
s32 g_CdCommandStatus;
const char* D_80138784[0x800];
s32 D_800C1ECC[];
s32 D_800C1ECC[1];
s32 D_8013B65C;
// sound stubs