NP3 Water effects extension (#486)

Submitting these first to avoid conflicts, i decompiled all the
functions for water effects used in the Merman Room.
This commit is contained in:
Alejandro Asenjo Nitti 2023-08-20 15:33:27 -03:00 committed by GitHub
parent 07311e9f92
commit 5af85580ed
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -339,6 +339,12 @@ typedef struct {
/* 0x88 */ u16 unk88;
} ET_801D0B78;
typedef struct {
/* 0x7C */ s32 unk7C;
/* 0x80 */ char pad_80[0x2];
/* 0x82 */ s16 unk82;
} ET_SplashWater;
typedef struct {
/* 0x7C */ char pad_0[0x20];
/* 0x9C */ s16 unk9C;
@ -395,6 +401,7 @@ typedef union {
/* 0x7C */ ET_Elevator elevator;
/* 0x7C */ ET_801D1BB8 et_801D1BB8;
/* 0x7C */ ET_801D0B78 et_801D0B78;
/* 0x7C */ ET_SplashWater splashWater;
/* 0x7C */ ET_GurkhaHammer GH_Props;
/* 0x7C */ ET_801CE4CC et_801CE4CC;
/* 0x7C */ ET_801CDFD8 et_801CDFD8;