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NP3 Water effects extension (#486)
Submitting these first to avoid conflicts, i decompiled all the functions for water effects used in the Merman Room.
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@ -339,6 +339,12 @@ typedef struct {
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/* 0x88 */ u16 unk88;
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} ET_801D0B78;
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typedef struct {
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/* 0x7C */ s32 unk7C;
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/* 0x80 */ char pad_80[0x2];
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/* 0x82 */ s16 unk82;
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} ET_SplashWater;
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typedef struct {
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/* 0x7C */ char pad_0[0x20];
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/* 0x9C */ s16 unk9C;
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@ -395,6 +401,7 @@ typedef union {
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/* 0x7C */ ET_Elevator elevator;
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/* 0x7C */ ET_801D1BB8 et_801D1BB8;
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/* 0x7C */ ET_801D0B78 et_801D0B78;
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/* 0x7C */ ET_SplashWater splashWater;
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/* 0x7C */ ET_GurkhaHammer GH_Props;
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/* 0x7C */ ET_801CE4CC et_801CE4CC;
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/* 0x7C */ ET_801CDFD8 et_801CDFD8;
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