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Decompile no0
Ghost functions (#1889)
`EntityGhostEnemySpawner` / `func_us_801D606C` matching both PSX: https://decomp.me/scratch/CrIPN PSP: https://decomp.me/scratch/RyIgW `EntityGhostEnemy` / `func_us_801D5E4C` matching both PSX: https://decomp.me/scratch/YEAXd PSP: https://decomp.me/scratch/HpJ4I Also extracted the data and split files. That's for these cute little fellas: ![image](https://github.com/user-attachments/assets/516928da-7969-4908-93b7-6ced09f6dd79)
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966cfae72a
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@ -56,6 +56,8 @@ segments:
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- [0x1C14, data]
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- [0x1C34, data, clock_room]
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- [0x1CA0, data]
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- [0x1FC8, .data, e_ghost]
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- [0x1FE8, data]
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- [0x2194, .data, e_slinger]
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- [0x2268, data]
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- [0x2478, .data, e_axe_knight]
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@ -102,6 +104,7 @@ segments:
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- [0x4E2E0, c]
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- [0x4E654, c, e_stage_name]
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- [0x4F4A8, c, unk_4F4A8]
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- [0x55E4C, c, e_ghost]
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- [0x56254, c, e_marionette]
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- [0x575E4, c, e_slinger]
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- [0x57C20, c, 57C20]
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@ -9,6 +9,7 @@ g_EInitUnkId13 = 0x80180AD0;
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g_EInitCommon = 0x80180AE8;
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g_EInitDamageNum = 0x80180B18;
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g_EInitElevator = 0x80180B60;
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g_EInitGhostEnemy = 0x80180B9C;
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g_EInitSlinger = 0x80180BB4;
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g_EInitSlingerPieces = 0x80180BC0;
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g_EInitAxeKnight = 0x80180BFC;
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@ -184,6 +185,8 @@ EntityClockRoomUnused = 0x801CE2D8;
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StageNamePopupHelper = 0x801CE654;
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EntityStageNamePopup = 0x801CE824;
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func_801CD78C = 0x801D2374;
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EntityGhostEnemy = 0x801D5E4C;
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EntityGhostEnemySpawner = 0x801D606C;
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EntitySlinger = 0x801D7670;
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EntitySlingerPieces = 0x801D7B40;
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func_801C3F9C = 0x801DAEBC;
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@ -2036,6 +2036,18 @@ typedef struct {
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/* 0xA4 */ struct Primitive* unkA4;
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} ET_801D9264;
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typedef struct {
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/* 0x7C */ s32 : 32;
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/* 0x80 */ s16 timer;
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} ET_GhostEnemySpawner;
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typedef struct {
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/* 0x7C */ s32 : 32;
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/* 0x80 */ s16 angle;
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/* 0x82 */ s16 : 16;
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/* 0x84 */ u32 speed;
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} ET_GhostEnemy;
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// ====== RIC ENTITIES ======
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// ==========================
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@ -2220,6 +2232,8 @@ typedef union { // offset=0x7C
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ET_OuijaTableContents ouijaTableContents;
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ET_FleaMan fleaMan;
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ET_801D9264 et_801D9264;
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ET_GhostEnemy ghostEnemy;
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ET_GhostEnemySpawner ghostEnemySpawner;
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} Ext;
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#define SYNC_FIELD(struct1, struct2, field) \
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@ -553,6 +553,7 @@ enum Sfx {
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SFX_SLOGRA_ROAR_DEFEAT,
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SFX_SLOGRA_PAIN_A, // Used for Gaibon
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SFX_SLOGRA_PAIN_B,
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SFX_GHOST_ENEMY_HOWL = 1849,
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SFX_CLOCK_BELL = 1958,
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SFX_CLOCK_ROOM_TICK = 1961
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};
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112
src/st/no0/e_ghost.c
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112
src/st/no0/e_ghost.c
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@ -0,0 +1,112 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include "no0.h"
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static u8 anim_phase_in[] = {0x03, 0x01, 0x03, 0x02, 0x03, 0x03, 0x03,
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0x04, 0x03, 0x05, 0x03, 0x06, 0xFF, 0x00};
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static u8 anim_burning[] = {0x03, 0x07, 0x03, 0x08, 0x00};
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static s16 min_max_positions[] = {
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416, 1152, 288, 480}; // xMin, xMax, yMin, yMax
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void EntityGhostEnemy(Entity* self) {
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Entity* newEntity;
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s16 angle;
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s32 speed;
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if (self->flags & FLAG_DEAD) {
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PlaySfxPositional(SFX_GHOST_ENEMY_HOWL);
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newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (newEntity != NULL) {
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CreateEntityFromEntity(2, self, newEntity);
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newEntity->params = 1;
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}
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DestroyEntity(self);
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return;
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}
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switch (self->step) {
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case 0:
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InitializeEntity(g_EInitGhostEnemy);
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self->hitboxOffX = 1;
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self->hitboxOffY = -1;
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self->hitboxState = 0;
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// fallthrough
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case 1:
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self->facingLeft = (GetSideToPlayer() & 1) ^ 1;
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self->step++;
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break;
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case 2:
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if (!AnimateEntity(anim_phase_in, self)) {
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self->hitboxState = 7;
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SetStep(3);
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}
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break;
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case 3:
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if (!AnimateEntity(anim_burning, self)) {
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self->facingLeft = (GetSideToPlayer() & 1) ^ 1;
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}
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MoveEntity();
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// Seek towards player
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newEntity = &PLAYER;
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angle = GetAngleBetweenEntities(self, newEntity);
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angle = GetNormalizedAngle(16, self->ext.ghostEnemy.angle, angle);
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speed = self->ext.ghostEnemy.speed;
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self->velocityX = (speed * rcos(angle)) >> 12;
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self->velocityY = (speed * rsin(angle)) >> 12;
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self->ext.ghostEnemy.angle = angle;
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speed += FIX(0.015625);
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if (speed > FIX(0.75)) {
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speed = FIX(0.75);
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}
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// If player is hit, bounce back off in opposite direction
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if (self->hitFlags) {
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speed = FIX(-0.75);
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}
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self->ext.ghostEnemy.speed = speed;
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break;
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}
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}
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void EntityGhostEnemySpawner(Entity* self) {
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Entity* entity;
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s32 xPos;
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s32 yPos;
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s16* minMaxPositions;
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if (!self->step) {
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InitializeEntity(D_us_80180A88);
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self->flags &= ~FLAG_UNK_2000;
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self->ext.ghostEnemySpawner.timer = 1;
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}
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if (!--self->ext.ghostEnemySpawner.timer) {
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self->ext.ghostEnemySpawner.timer = (Random() & 47) + 48;
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entity = &PLAYER;
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xPos = g_Tilemap.scrollX.i.hi + entity->posX.i.hi;
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yPos = g_Tilemap.scrollY.i.hi + entity->posY.i.hi;
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if (self->params) {
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minMaxPositions = &min_max_positions[(self->params - 1) * 4];
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if (xPos < minMaxPositions[0] || xPos > minMaxPositions[1] ||
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yPos < minMaxPositions[2] || yPos > minMaxPositions[3]) {
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return;
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}
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}
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entity = AllocEntity(&g_Entities[160], &g_Entities[164]);
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if (entity != NULL) {
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CreateEntityFromEntity(E_GHOST_ENEMY, self, entity);
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entity->zPriority = 170;
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entity->posX.i.hi = xPos - g_Tilemap.scrollX.i.hi;
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entity->posY.i.hi = yPos - g_Tilemap.scrollY.i.hi;
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xPos = (Random() & 63) + 48;
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if (Random() & 1) {
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entity->posX.i.hi += xPos;
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} else {
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entity->posX.i.hi -= xPos;
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}
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yPos = ((Random() & 127) - 64);
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entity->posY.i.hi += yPos;
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}
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}
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}
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@ -30,6 +30,7 @@ typedef enum EntityIDs {
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/* 0x14 */ E_ID_14 = 0x14,
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/* 0x15 */ E_GREY_PUFF,
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/* 0x1D */ E_CLOCK_ROOM_SHADOW = 0x20,
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/* 0x37 */ E_GHOST_ENEMY = 0x37,
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/* 0x3B */ E_SLINGER_THROWN_BONE = 0x3B,
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/* 0x3C */ E_SLINGER_PIECES,
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/* 0x44 */ E_ID_44 = 0x44,
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@ -51,22 +52,26 @@ extern u16 g_EInitCommon[];
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extern u16 g_EInitParticle[];
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// Axe knight
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extern u16 g_EInitAxeKnightAxe[];
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extern EInit g_EInitAxeKnightAxe;
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// Skeleton
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extern u16 g_EInitSkeleton[];
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extern u16 g_EInitSkeletonPieces[];
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extern u16 g_EInitSkeletonBone[];
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extern EInit g_EInitSkeleton;
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extern EInit g_EInitSkeletonPieces;
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extern EInit g_EInitSkeletonBone;
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// Ouija Table
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extern u16 g_EInitOuijaTable[];
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extern u16 g_EInitOuijaTableComponent[];
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extern EInit g_EInitOuijaTable;
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extern EInit g_EInitOuijaTableComponent;
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// Flea Man
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extern u16 g_EInitFleaMan[];
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extern EInit g_EInitFleaMan;
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// Ghost (enemy)
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extern EInit g_EInitGhostEnemy;
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// Clock room
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extern u16 g_Statues[];
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extern EInit g_Statues;
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// Clocks?
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extern u16 D_us_80180A88[];
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// Seems shared between a number of entities - ghost spawner,
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// func_us_801C2B24 (clocks?), func_us_801CC750
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extern EInit D_us_80180A88;
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@ -132,7 +132,3 @@ INCLUDE_ASM("st/no0/nonmatchings/unk_4F4A8", func_us_801D52E0);
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INCLUDE_ASM("st/no0/nonmatchings/unk_4F4A8", func_us_801D5384);
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INCLUDE_ASM("st/no0/nonmatchings/unk_4F4A8", func_us_801D542C);
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INCLUDE_ASM("st/no0/nonmatchings/unk_4F4A8", func_us_801D5E4C);
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INCLUDE_ASM("st/no0/nonmatchings/unk_4F4A8", func_us_801D606C);
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