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Update ET_WaterEffects extension + function names (#488)
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@ -119,11 +119,11 @@ EntityWarg = 0x801CF740;
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EntityUnkId4B = 0x801D04A4;
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EntityWargExplosionPuffTransparent = 0x801D0624;
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EntityAlucardWaterEffect = 0x801D0B34;
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EntityLargeUpwardsSplash = 0x801D16B4;
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EntityAlucardSplash = 0x801D1FC0;
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EntitySidewaysWaterDroplets = 0x801D24AC;
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EntitySmallUpwardsSplash = 0x801D2840;
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EntitySmallWaterSplash = 0x801D2A9C;
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EntitySplashWater = 0x801D16B4;
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EntitySurfacingWater = 0x801D1FC0;
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EntitySideWaterSplash = 0x801D24AC;
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EntitySmallWaterDrop = 0x801D2840;
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EntityWaterDrop = 0x801D2A9C;
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EntityMerman3 = 0x801D2E4C;
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EntityExplosion2 = 0x801D3F38;
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EntityMediumWaterSplash = 0x801D4168;
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@ -81,6 +81,11 @@ EntityStageNamePopup = 0x801C2860;
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EntitySoulStealOrb = 0x801C34E4;
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EntityEnemyBlood = 0x801C3878;
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EntityRoomForeground = 0x801C3D28;
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EntitySplashWater = 0x801C4DCC;
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EntitySurfacingWater = 0x801C56D8;
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EntitySideWaterSplash = 0x801C5BC4;
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EntitySmallWaterDrop = 0x801C5F58;
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EntityWaterDrop = 0x801C61B4;
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EntityMerman2 = 0x801C6564;
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EntityExplosion2 = 0x801C7650;
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EntityMediumWaterSplash = 0x801C7880;
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@ -341,9 +341,17 @@ typedef struct {
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typedef struct {
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/* 0x7C */ s32 unk7C;
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/* 0x80 */ char pad_80[0x2];
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/* 0x80 */ s16 unk80;
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/* 0x82 */ s16 unk82;
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} ET_SplashWater;
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union {
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/* 0x84 */ s32 val;
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struct {
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/* 0x84 */ s16 unk0;
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/* 0x86 */ s16 unk2;
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} modeS16;
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} unk84; // size = 0x4
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/* 0x88 */ u16 unk88;
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} ET_WaterEffects;
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typedef struct {
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/* 0x7C */ char pad_0[0x20];
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@ -401,7 +409,7 @@ typedef union {
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/* 0x7C */ ET_Elevator elevator;
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/* 0x7C */ ET_801D1BB8 et_801D1BB8;
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/* 0x7C */ ET_801D0B78 et_801D0B78;
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/* 0x7C */ ET_SplashWater splashWater;
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/* 0x7C */ ET_WaterEffects waterEffects;
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/* 0x7C */ ET_GurkhaHammer GH_Props;
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/* 0x7C */ ET_801CE4CC et_801CE4CC;
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/* 0x7C */ ET_801CDFD8 et_801CDFD8;
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@ -1263,20 +1263,19 @@ INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", func_801D0A2C);
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// Alucard says "ahh" and turns blue from water contact
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntityAlucardWaterEffect);
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// large splash going upwards
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntityLargeUpwardsSplash);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySplashWater);
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// splash animation and sound when Alucard touches water
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntityAlucardSplash);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySurfacingWater);
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// small water droplets go to the side
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySidewaysWaterDroplets);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySideWaterSplash);
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// small water droplets go upwards
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySmallUpwardsSplash);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySmallWaterDrop);
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// particle effect, part of merman splash
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntitySmallWaterSplash);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/46684", EntityWaterDrop);
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s32 func_801D2D40(s16 yVector) {
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s16 newY = yVector + g_CurrentEntity->posY.i.hi;
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@ -33,20 +33,20 @@ typedef enum {
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MERMAN2_SPIT_FIRE_ATTACK,
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} Merman2SpitFireSubSteps;
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// EntitySplashWater ID 0x2D
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", func_801C4DCC);
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// ID 0x2D
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", EntitySplashWater);
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// EntitySurfacingWater ID 0x2E
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", func_801C56D8);
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// ID 0x2E
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", EntitySurfacingWater);
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// EntitySideWaterSplash ID 0x2F
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", func_801C5BC4);
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// ID 0x2F
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", EntitySideWaterSplash);
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// EntitySmallWaterDrop ID 0x30
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", func_801C5F58);
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// ID 0x30
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", EntitySmallWaterDrop);
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// EntityWaterDrop ID 0x31
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", func_801C61B4);
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// ID 0x31
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INCLUDE_ASM("asm/us/st/np3/nonmatchings/44DCC", EntityWaterDrop);
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s32 func_801C6458(s16 yOffset) {
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s16 newY = yOffset + g_CurrentEntity->posY.i.hi;
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