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Rename PLAYER_facing symbol to PLAYER_facingLeft (#779)
A while ago, we renamed Entity.facing to Entity.facingLeft so that the binary state would be obvious at a glance. The symbol for PLAYER_facing was never renamed. When I create scratches, one of the first things I do is a find-and-replace for `PLAYER_` to become `PLAYER.`, and having the symbol match the new entity member name will make that much more convenient. Ultimately, this PR is tiny and just makes things a bit more consistent.
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@ -910,7 +910,7 @@ PLAYER_velocityX = 0x800733E0;
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PLAYER_velocityY = 0x800733E4;
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PLAYER_hitboxOffX = 0x800733E8;
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PLAYER_hitboxOffY = 0x800733EA;
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PLAYER_facing = 0x800733EC;
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PLAYER_facingLeft = 0x800733EC;
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PLAYER_palette = 0x800733EE;
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PLAYER_blendMode = 0x800733F0;
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PLAYER_drawFlags = 0x800733F1;
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@ -910,7 +910,7 @@ PLAYER_velocityX = 0x800733E0;
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PLAYER_velocityY = 0x800733E4;
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PLAYER_hitboxOffX = 0x800733E8;
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PLAYER_hitboxOffY = 0x800733EA;
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PLAYER_facing = 0x800733EC;
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PLAYER_facingLeft = 0x800733EC;
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PLAYER_palette = 0x800733EE;
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PLAYER_blendMode = 0x800733F0;
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PLAYER_drawFlags = 0x800733F1;
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