Rename PLAYER_facing symbol to PLAYER_facingLeft (#779)

A while ago, we renamed Entity.facing to Entity.facingLeft so that the
binary state would be obvious at a glance.

The symbol for PLAYER_facing was never renamed. When I create scratches,
one of the first things I do is a find-and-replace for `PLAYER_` to
become `PLAYER.`, and having the symbol match the new entity member name
will make that much more convenient. Ultimately, this PR is tiny and
just makes things a bit more consistent.
This commit is contained in:
bismurphy 2023-11-17 12:16:56 -05:00 committed by GitHub
parent 275a422160
commit 82cf9839e8
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2 changed files with 2 additions and 2 deletions

View File

@ -910,7 +910,7 @@ PLAYER_velocityX = 0x800733E0;
PLAYER_velocityY = 0x800733E4;
PLAYER_hitboxOffX = 0x800733E8;
PLAYER_hitboxOffY = 0x800733EA;
PLAYER_facing = 0x800733EC;
PLAYER_facingLeft = 0x800733EC;
PLAYER_palette = 0x800733EE;
PLAYER_blendMode = 0x800733F0;
PLAYER_drawFlags = 0x800733F1;

View File

@ -910,7 +910,7 @@ PLAYER_velocityX = 0x800733E0;
PLAYER_velocityY = 0x800733E4;
PLAYER_hitboxOffX = 0x800733E8;
PLAYER_hitboxOffY = 0x800733EA;
PLAYER_facing = 0x800733EC;
PLAYER_facingLeft = 0x800733EC;
PLAYER_palette = 0x800733EE;
PLAYER_blendMode = 0x800733F0;
PLAYER_drawFlags = 0x800733F1;