Use built-in abs function (#1151)

Given the recent discovery (thanks @Mc-muffin) I deleted the `ABS` macro
(together with a few other unused ones) and started using `abs` instead.

This is not a simple Find & Replace. I also checked every single code
change and removed previously necessary temporary variables.
This commit is contained in:
Luciano Ciccariello 2024-05-19 19:16:56 +01:00 committed by GitHub
parent 0c2046984e
commit 898e90f963
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
40 changed files with 169 additions and 247 deletions

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@ -114,13 +114,11 @@ If a function returns only `0` or `1`, and is used as a boolean (i.e. in conditi
Become familiar with the various defines and enums we have available.
- Those in `macros.h`
- `ABS`, `ABS_ALT`,
- `CLAMP` and friends.
## Arrays
- It's better to not hardcode array sizes (easier to mod)
- Use `sizeof` or `ARRAY_COUNT`/`ARRAY_COUNTU` where it makes sense, e.g. in loops that are using an array.
- clang-format sometimes does weird things to array formatting. Experiment with and without a comma after the last element and see which looks better.
## Documentation and Comments

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@ -20,14 +20,15 @@
#endif
#include "include_asm.h"
#include "macros.h"
#include "settings.h"
#include "types.h"
#define LEN(x) ((s32)(sizeof(x) / sizeof(*(x))))
#define LENU(x) ((u32)(sizeof(x) / sizeof(*(x))))
#define OFF(type, field) ((size_t)(&((type*)0)->field))
#define STRCPY(dst, src) __builtin_memcpy(dst, src, sizeof(src))
#define SQ(x) ((x) * (x))
#define MIN(a, b) ((a) > (b) ? (b) : (a))
#define MAX(a, b) ((a) > (b) ? (b) : (a))
#ifdef _MSC_VER
#define __builtin_memcpy memcpy

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@ -2,6 +2,7 @@
#define GAME_H
#include "common.h"
#include "log.h"
#include "macros.h"
#include <psxsdk/kernel.h>
// lseek etc. conflicts

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@ -18,20 +18,3 @@ typedef enum {
} EntityTypes;
#define PLAYER g_Entities[PLAYER_CHARACTER]
#define SQ(x) ((x) * (x))
#ifndef VERSION_PSP
#define ABS(x) ((x) < 0 ? -(x) : (x))
#else
#define ABS abs
#endif
#define ABS_ALT(x) ((x) >= 0 ? (x) : -(x))
#define MIN(a, b) (a > b ? b : a)
#define DECR(x) ((x) == 0 ? 0 : --(x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))

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@ -535,7 +535,7 @@ void ResetEntityArray(void) {
u32 j;
entity = &g_Entities[0];
for (i = 0; i < ARRAY_COUNT(g_Entities); i++) {
for (i = 0; i < LEN(g_Entities); i++) {
ch = (s8*)entity;
for (j = 0; j < sizeof(Entity); j++) {
*ch++ = 0;

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@ -262,11 +262,6 @@ void func_8010A3F0(void) {
}
TeleportCheck GetTeleportToOtherCastle(void) {
s32 xCheckTop;
s32 yCheckTop;
s32 xCheckRTop;
s32 yCheckRTop;
// Is player in the pose when pressing UP?
if (PLAYER.step != 0 || PLAYER.step_s != 1) {
return TELEPORT_CHECK_NONE;
@ -274,30 +269,21 @@ TeleportCheck GetTeleportToOtherCastle(void) {
// Check for X/Y boundaries in TOP
if (g_StageId == STAGE_TOP) {
xCheckTop = g_Tilemap.left * 256 + playerX - 8000;
if (ABS(xCheckTop) < 4) {
yCheckTop = g_Tilemap.top * 256 + playerY - 2127;
if (ABS(yCheckTop) < 4) {
if (abs(g_Tilemap.left * 256 + playerX - 8000) < 4 &&
abs(g_Tilemap.top * 256 + playerY - 2127) < 4) {
return TELEPORT_CHECK_TO_RTOP;
}
}
}
// Check for X/Y boundaries in RTOP
if (g_StageId == STAGE_RTOP) {
xCheckRTop = g_Tilemap.left * 256 + playerX - 8384;
if (ABS(xCheckRTop) < 4) {
if (abs(g_Tilemap.left * 256 + playerX - 8384) < 4 &&
#if defined(VERSION_US)
yCheckRTop = g_Tilemap.top * 256 + playerY - 14407;
if (ABS(yCheckRTop) < 4) {
return TELEPORT_CHECK_TO_TOP;
}
abs(g_Tilemap.top * 256 + playerY - 14407) < 4) {
#elif defined(VERSION_HD)
yCheckRTop = g_Tilemap.top * 256 + playerY;
if (ABS(yCheckRTop) - 14407 < 4) {
return TELEPORT_CHECK_TO_TOP;
}
abs(g_Tilemap.top * 256 + playerY) - 14407 < 4) {
#endif
return TELEPORT_CHECK_TO_TOP;
}
}
@ -907,7 +893,7 @@ block_160:
break;
case 24: /* switch 5 */
D_8009741C[0] |= 2;
if (ABS(PLAYER.velocityX) > FIX(3)) {
if (abs(PLAYER.velocityX) > FIX(3)) {
func_8010E168(1, 4);
}
var_s0 = 0x2C100204;
@ -997,7 +983,7 @@ block_160:
}
temp_s1 = g_Player.pl_vram_flag;
if (!(g_Player.unk0C & (0x40400000 | 5))) {
if ((ABS(PLAYER.velocityX) >= FIX(2)) || (PLAYER.step == 8)) {
if ((abs(PLAYER.velocityX) >= FIX(2)) || (PLAYER.step == 8)) {
goto block_293;
} else {
goto oddblock;

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@ -536,7 +536,7 @@ void func_8010E570(s32 arg0) {
case 3:
case 4:
var_a0 = 6;
if (ABS(PLAYER.velocityX) > FIX(2.5)) {
if (abs(PLAYER.velocityX) > FIX(2.5)) {
var_a0 = 4;
}
break;
@ -1391,7 +1391,7 @@ bool func_8010FDF8(s32 branchFlags) {
goto label;
}
if (ABS(PLAYER.velocityX) > 0x20000) {
if (abs(PLAYER.velocityX) > 0x20000) {
PlaySfx(0x647);
CreateEntFactoryFromEntity(g_CurrentEntity, FACTORY(0, 0), 0);
func_8010E570(PLAYER.velocityX);

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@ -603,7 +603,7 @@ void func_80113F7C(void) {
posX = var_a0 + PLAYER.posX.i.hi - entity->posX.i.hi - var_a2;
if (ABS(posX) < 16) {
if (abs(posX) < 16) {
if (entity->velocityX != 0) {
if (entity->velocityX >= 0) {
PLAYER.entityRoomIndex = 1;
@ -1187,36 +1187,23 @@ void func_80115BB0(void) {
// same as RIC/func_8015BB80
void func_80115C50(void) {
s32 dist;
if (g_StageId == STAGE_TOP) {
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8000 > 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8000 > 0) {
PLAYER.posX.i.hi--;
}
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8000 < 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8000 < 0) {
PLAYER.posX.i.hi++;
}
}
if (g_StageId == (STAGE_TOP | STAGE_INVERTEDCASTLE_FLAG)) {
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8384 > 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8384 > 0) {
PLAYER.posX.i.hi--;
}
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8384 < 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8384 < 0) {
PLAYER.posX.i.hi++;
}
}

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@ -466,7 +466,7 @@ void ControlBatForm(void) {
}
DecelerateX(0x480);
DecelerateY(0x480);
if (ABS(PLAYER.velocityY) > FIX(1.25)) {
if (abs(PLAYER.velocityY) > FIX(1.25)) {
if (PLAYER.velocityY > 0) {
PLAYER.velocityY = FIX(1.25);
} else {

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@ -972,7 +972,7 @@ void UnknownEntId49(Entity* self) {
self->drawFlags = PLAYER.drawFlags & FLAG_DRAW_UNK8;
self->unk6C = PLAYER.unk6C;
if (ABS(PLAYER.rotZ) == 0x200) {
if (abs(PLAYER.rotZ) == 0x200) {
x_offset = PLAYER.entityRoomIndex != 0 ? 0x10 : -0x10;
self->posX.i.hi = x_offset + PLAYER.posX.i.hi;
self->posY.i.hi = PLAYER.posY.i.hi + 9 + ((g_GameTimer >> 1) & 1);

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@ -1890,12 +1890,12 @@ void EntityAguneaHitEnemy(Entity* self) {
somethingX = temp_s6->posX.i.hi - prim->x2;
somethingY = temp_s6->posY.i.hi - prim->y2;
var_s3 = 0;
if ((ABS(somethingX) < 8) && (ABS(somethingY) < 8)) {
if ((abs(somethingX) < 8) && (abs(somethingY) < 8)) {
self->step++;
break;
}
if (ABS(somethingX) < 0x40) {
var_s3 = ABS(somethingY) < 0x40;
if (abs(somethingX) < 0x40) {
var_s3 = abs(somethingY) < 0x40;
}
if (self->ext.et_801291C4.unk88 == 0) {
self->ext.et_801291C4.unk88 = 4;
@ -2226,7 +2226,7 @@ void EntitySubwpnBible(Entity* self) {
self->ext.et_BibleSubwpn.unk80 += (self->facingLeft ? 0x80 : -0x80);
self->ext.et_BibleSubwpn.unk80 &= 0xFFF;
self->ext.et_BibleSubwpn.unk82 += self->ext.et_BibleSubwpn.unk84;
if (ABS(self->ext.et_BibleSubwpn.unk82) >= 0x200) {
if (abs(self->ext.et_BibleSubwpn.unk82) >= 0x200) {
// temp_v0 needed because otherwise unk84 gets loaded with lhu
// instead of lh
temp_v0 = -self->ext.et_BibleSubwpn.unk84;
@ -2401,14 +2401,14 @@ void func_8012CCE4(void) {
// some clever && and ||
if (PLAYER.facingLeft) {
if ((g_Player.pl_vram_flag & 0xF000) == 0xC000) {
PLAYER.velocityY = -(ABS(PLAYER.velocityX) + FIX(3.5));
PLAYER.velocityY = -(abs(PLAYER.velocityX) + FIX(3.5));
}
if ((g_Player.pl_vram_flag & 0xF000) == 0x8000) {
PLAYER.velocityY = FIX(-0.5);
}
} else {
if ((g_Player.pl_vram_flag & 0xF000) == 0x8000) {
PLAYER.velocityY = -(ABS(PLAYER.velocityX) + FIX(3.5));
PLAYER.velocityY = -(abs(PLAYER.velocityX) + FIX(3.5));
}
if ((g_Player.pl_vram_flag & 0xF000) == 0xC000) {
PLAYER.velocityY = FIX(-0.5);
@ -2469,7 +2469,6 @@ void func_8012CFF0(void) {
}
void func_8012D024(void) {
s32 separation;
DecelerateX(0x2000);
if (g_Player.padTapped & PAD_CROSS) {
func_8012CCE4();
@ -2494,8 +2493,8 @@ void func_8012D024(void) {
if (D_800B0914 != 0) {
return;
}
separation = (PLAYER.posY.i.hi - g_Entities[17].posY.i.hi);
if (ABS(separation) < 4 && --D_800B0918 == 0) {
if (abs(PLAYER.posY.i.hi - g_Entities[17].posY.i.hi) < 4 &&
--D_800B0918 == 0) {
D_800B0914 = 1;
func_8010DA48(0xE9);
return;

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@ -63,7 +63,7 @@ void func_8012D3E8(void) {
return;
case 2:
if ((g_Player.padTapped & PAD_SQUARE) &&
(ABS(PLAYER.velocityX) < FIX(3))) {
(abs(PLAYER.velocityX) < FIX(3))) {
func_8012CC30(0);
return;
}
@ -143,11 +143,11 @@ void func_8012D3E8(void) {
return;
case 3:
if ((g_Player.padTapped & PAD_SQUARE) &&
(ABS(PLAYER.velocityX) < FIX(3))) {
(abs(PLAYER.velocityX) < FIX(3))) {
func_8012CC30(0);
return;
}
if (ABS(PLAYER.velocityX) > FIX(1)) {
if (abs(PLAYER.velocityX) > FIX(1)) {
DecelerateX(0x2000);
}
if ((PLAYER.facingLeft && (directionsPressed & PAD_RIGHT)) ||
@ -173,7 +173,7 @@ void func_8012D3E8(void) {
((g_Player.padPressed & PAD_LEFT) && PLAYER.facingLeft)) {
func_8010DA48(0xE2);
D_800B0914 = 2;
if (ABS(PLAYER.velocityX) < FIX(2)) {
if (abs(PLAYER.velocityX) < FIX(2)) {
SetSpeedX(FIX(2));
return;
}
@ -345,7 +345,7 @@ void func_8012E040(void) {
case 0:
func_8010E27C();
if (var_s0 != 0) {
if (ABS(PLAYER.velocityX) < FIX(1)) {
if (abs(PLAYER.velocityX) < FIX(1)) {
SetSpeedX(FIX(1));
}
}
@ -353,7 +353,7 @@ void func_8012E040(void) {
case 1:
func_8010E27C();
if (var_s0 != 0) {
if (ABS(PLAYER.velocityX) >= FIX(1)) {
if (abs(PLAYER.velocityX) >= FIX(1)) {
DecelerateX(FIX(16.0 / 128));
} else {
SetSpeedX(FIX(1));
@ -374,7 +374,7 @@ void func_8012E040(void) {
if (g_Player.pl_vram_flag & 8 && PLAYER.velocityX != 0) {
D_800B0914 = 1;
}
if (ABS(PLAYER.velocityX) < FIX(1)) {
if (abs(PLAYER.velocityX) < FIX(1)) {
D_800B0914 = 1;
}
if ((PLAYER.facingLeft != 0 && (g_Player.padPressed & PAD_RIGHT)) ||
@ -737,13 +737,13 @@ void func_8012EF2C(void) {
D_80138438 = g_Player.unk04;
for (i = 0; i < 8; i++) {
var_v1 = 4;
if (ABS(PLAYER.velocityX) >= FIX(4)) {
if (abs(PLAYER.velocityX) >= FIX(4)) {
var_v1 = 3;
}
if (ABS(PLAYER.velocityX) >= FIX(5)) {
if (abs(PLAYER.velocityX) >= FIX(5)) {
var_v1--;
}
if (ABS(PLAYER.velocityX) >= FIX(6)) {
if (abs(PLAYER.velocityX) >= FIX(6)) {
var_v1--;
}
// Might be misusing D_800AFFB8 here

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@ -101,7 +101,7 @@ void func_80130264(Entity* self) {
}
self->palette = PLAYER.palette;
self->hitboxState = 0;
if (ABS(PLAYER.velocityX) > FIX(3) &&
if (abs(PLAYER.velocityX) > FIX(3) &&
(PLAYER.step_s != 2 || D_800B0914 != 4)) {
func_8011A328(self, 13);
self->enemyId = 3;
@ -219,10 +219,10 @@ void func_80130618(Entity* self) {
self->palette = PLAYER.palette;
self->drawMode = 0;
self->drawFlags &= ~DRAW_HIDE;
if (ABS(PLAYER.velocityX) > FIX(3)) {
if (abs(PLAYER.velocityX) > FIX(3)) {
self->drawFlags |= DRAW_HIDE;
self->drawMode = FLAG_DRAW_UNK10 | FLAG_DRAW_UNK20 | FLAG_DRAW_UNK40;
self->unk6C = ~MIN((ABS(PLAYER.velocityX) - FIX(3)) >> 12, 160);
self->unk6C = ~MIN((abs(PLAYER.velocityX) - FIX(3)) >> 12, 160);
}
}
static const u32 rodata_func_80130618_padding = 0;
@ -465,7 +465,7 @@ void func_80130E94(Entity* self) {
var_s2 = 0x40;
D_8013844C += 0x100;
var_s1 =
MIN((ABS(PLAYER.velocityX) + -FIX(3)) >> 10, 0x100) - 0x100;
MIN((abs(PLAYER.velocityX) + -FIX(3)) >> 10, 0x100) - 0x100;
break;
}
break;
@ -522,10 +522,10 @@ void func_80130E94(Entity* self) {
self->palette = PLAYER.palette;
self->drawMode = 0;
self->drawFlags &= ~DRAW_HIDE;
if (ABS(PLAYER.velocityX) > FIX(3)) {
if (abs(PLAYER.velocityX) > FIX(3)) {
self->drawFlags |= DRAW_HIDE;
self->drawMode = FLAG_DRAW_UNK10 | FLAG_DRAW_UNK20 | FLAG_DRAW_UNK40;
self->unk6C = ~MIN((ABS(PLAYER.velocityX) - FIX(3)) >> 12, 128);
self->unk6C = ~MIN((abs(PLAYER.velocityX) - FIX(3)) >> 12, 128);
}
}
static const u32 rodata_func_80130E94_padding = 0;

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@ -10,11 +10,6 @@
#include "../destroy_entity.h"
TeleportCheck GetTeleportToOtherCastle(void) {
s32 xCheckTop;
s32 yCheckTop;
s32 xCheckRTop;
s32 yCheckRTop;
// Is player in the pose when pressing UP?
if (PLAYER.step != 0 || PLAYER.step_s != 1) {
return TELEPORT_CHECK_NONE;
@ -22,25 +17,19 @@ TeleportCheck GetTeleportToOtherCastle(void) {
// Check for X/Y boundaries in TOP
if (g_StageId == STAGE_TOP) {
xCheckTop = (g_Tilemap.left << 8) + playerX - 8000;
if (ABS(xCheckTop) < 4) {
yCheckTop = (g_Tilemap.top << 8) + playerY - 2127;
if (ABS(yCheckTop) < 4) {
if (abs((g_Tilemap.left << 8) + playerX - 8000) < 4 &&
abs((g_Tilemap.top << 8) + playerY - 2127) < 4) {
return TELEPORT_CHECK_TO_RTOP;
}
}
}
// Check for X/Y boundaries in RTOP
if (g_StageId == STAGE_RTOP) {
xCheckRTop = (g_Tilemap.left << 8) + playerX - 8384;
if (ABS(xCheckRTop) < 4) {
yCheckRTop = (g_Tilemap.top << 8) + playerY;
if (ABS(yCheckRTop) - 14407 < 4) {
if (abs((g_Tilemap.left << 8) + playerX - 8384) < 4 &&
abs((g_Tilemap.top << 8) + playerY) - 14407 < 4) {
return TELEPORT_CHECK_TO_TOP;
}
}
}
return TELEPORT_CHECK_NONE;
}
@ -676,7 +665,7 @@ block_48:
}
playerY = &g_Entities[PLAYER_CHARACTER].posY.i;
temp_s0 = g_Player.pl_vram_flag;
if ((ABS(PLAYER.velocityY) > FIX(2)) || (ABS(PLAYER.velocityX) > FIX(2))) {
if ((abs(PLAYER.velocityY) > FIX(2)) || (abs(PLAYER.velocityX) > FIX(2))) {
PLAYER.velocityY = PLAYER.velocityY >> 2;
PLAYER.velocityX = PLAYER.velocityX >> 2;
if ((playerY->i.hi < 0) || (func_801572A8(1), (playerY->i.hi < 0)) ||

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@ -452,7 +452,7 @@ void func_80159C04(void) {
temp_v0 = var_a0 + PLAYER.posX.i.hi - entity->posX.i.hi - var_a2;
if (ABS(temp_v0) < 16) {
if (abs(temp_v0) < 16) {
if (entity->velocityX != 0) {
if (entity->velocityX < 0) {
PLAYER.entityRoomIndex = 0;
@ -1130,36 +1130,23 @@ void func_8015B898(void) {
// same as DRA/func_80115C50
void func_8015BB80(void) {
s32 dist;
if (g_StageId == STAGE_TOP) {
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8000 > 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8000 > 0) {
PLAYER.posX.i.hi--;
}
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8000 < 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8000 < 0) {
PLAYER.posX.i.hi++;
}
}
if (g_StageId == (STAGE_TOP | STAGE_INVERTEDCASTLE_FLAG)) {
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8384 > 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8384 > 0) {
PLAYER.posX.i.hi--;
}
dist = g_Tilemap.left * 256 + playerX;
dist = ABS(dist);
if (dist - 8384 < 0) {
if (abs(g_Tilemap.left * 256 + playerX) - 8384 < 0) {
PLAYER.posX.i.hi++;
}
}

View File

@ -497,8 +497,6 @@ void EntityRichterRevivalColumn(Entity* self) {
void EntityCrossBoomerang(Entity* self) {
s32 xAccel;
s32 xDist;
s32 yDist;
Point16* temp_a0;
s16 playerHitboxX;
s16 playerHitboxY;
@ -540,7 +538,7 @@ void EntityCrossBoomerang(Entity* self) {
self->posX.val += self->velocityX;
xAccel = self->facingLeft ? FIX(-1.0 / 16) : FIX(1.0 / 16);
self->velocityX -= xAccel;
if (ABS(self->velocityX) < FIX(0.75)) {
if (abs(self->velocityX) < FIX(0.75)) {
self->step++;
}
break;
@ -551,7 +549,7 @@ void EntityCrossBoomerang(Entity* self) {
self->posX.val += self->velocityX;
xAccel = self->facingLeft ? FIX(-1.0 / 16) : FIX(1.0 / 16);
self->velocityX -= xAccel;
if (ABS(self->velocityX) > FIX(0.75)) {
if (abs(self->velocityX) > FIX(0.75)) {
self->step++;
}
break;
@ -560,7 +558,7 @@ void EntityCrossBoomerang(Entity* self) {
// Increase speed until a terminal velocity of 2.5.
xAccel = self->facingLeft ? FIX(-1.0 / 16) : FIX(1.0 / 16);
self->velocityX -= xAccel;
if (ABS(self->velocityX) > FIX(2.5)) {
if (abs(self->velocityX) > FIX(2.5)) {
self->step++;
}
/* fallthrough */
@ -570,16 +568,15 @@ void EntityCrossBoomerang(Entity* self) {
// Now we check 2 conditions. If we're within the player's hitbox...
playerHitboxX = (PLAYER.posX.i.hi + PLAYER.hitboxOffX);
playerHitboxY = (PLAYER.posY.i.hi + PLAYER.hitboxOffY);
xDist = tempX.i.hi - playerHitboxX;
if (ABS(xDist) < (PLAYER.hitboxWidth + self->hitboxWidth)) {
yDist = self->posY.i.hi - playerHitboxY;
if (ABS(yDist) < (PLAYER.hitboxHeight + self->hitboxHeight)) {
if (abs(tempX.i.hi - playerHitboxX) <
PLAYER.hitboxWidth + self->hitboxWidth &&
abs(self->posY.i.hi - playerHitboxY) <
PLAYER.hitboxHeight + self->hitboxHeight) {
// ... Then we go to step 7 to be destroyed.
self->step = 7;
self->ext.crossBoomerang.timer = 0x20;
return;
}
}
// Alternatively, if we're offscreen, we will also be destroyed.
if ((self->facingLeft == 0 && self->posX.i.hi < -0x20) ||
(self->facingLeft != 0 && self->posX.i.hi >= 0x121)) {
@ -1961,12 +1958,12 @@ void EntityAguneaHitEnemy(Entity* self) {
somethingX = temp_s6->posX.i.hi - prim->x2;
somethingY = temp_s6->posY.i.hi - prim->y2;
var_s3 = 0;
if ((ABS(somethingX) < 8) && (ABS(somethingY) < 8)) {
if ((abs(somethingX) < 8) && (abs(somethingY) < 8)) {
self->step++;
break;
}
if (ABS(somethingX) < 0x40) {
var_s3 = ABS(somethingY) < 0x40;
if (abs(somethingX) < 0x40) {
var_s3 = abs(somethingY) < 0x40;
}
if (self->ext.et_801291C4.unk88 == 0) {
self->ext.et_801291C4.unk88 = 4;

View File

@ -120,7 +120,7 @@ void func_8016D9C4(Entity* self) {
primLine->angle - (ratan2(primLine->preciseY.val,
FIX(128) - primLine->preciseX.val) &
0xFFF);
if (ABS(angleChange) > 0x800) {
if (abs(angleChange) > 0x800) {
if (angleChange < 0) {
angleChange += 0x1000;
} else {
@ -369,33 +369,33 @@ void func_8016E46C(Entity* self) {
if (var_s3 >= 6) {
var_s3 = i - 4;
}
temp_v1 = rsin((self->ext.et_8016E46C.unk80 * 20) + (i << 8)) * 96;
prim->r0 = prim->r1 = ABS(temp_v1 >> 0xc);
temp_v1 = (rsin((self->ext.et_8016E46C.unk80 * 20) + (i << 8)) * 96);
prim->r0 = prim->r1 = abs(temp_v1 >> 0xc);
temp_v1 = rsin((self->ext.et_8016E46C.unk80 * 15) + (i << 8)) * 96;
prim->g0 = prim->g1 = ABS(temp_v1 >> 0xc);
prim->g0 = prim->g1 = abs(temp_v1 >> 0xc);
temp_v1 = rsin((self->ext.et_8016E46C.unk80 * 10) + (i << 8)) * 96;
prim->b0 = prim->b1 = ABS(temp_v1 >> 0xc);
prim->b0 = prim->b1 = abs(temp_v1 >> 0xc);
temp_v1 = rsin((self->ext.et_8016E46C.unk80 * 15) + (var_s3 << 8)) * 96;
prim->r2 = prim->r3 = ABS(temp_v1 >> 0xc);
prim->r2 = prim->r3 = abs(temp_v1 >> 0xc);
temp_v1 = rsin((self->ext.et_8016E46C.unk80 * 10) + (var_s3 << 8)) * 96;
prim->g2 = prim->g3 = ABS(temp_v1 >> 0xc);
prim->g2 = prim->g3 = abs(temp_v1 >> 0xc);
temp_v1 = rsin((self->ext.et_8016E46C.unk80 * 20) + (var_s3 << 8)) * 96;
prim->b2 = prim->b3 = ABS(temp_v1 >> 0xc);
prim->b2 = prim->b3 = abs(temp_v1 >> 0xc);
prim->x1 = D_80175894[i].unk0;
prim->y0 = prim->y1 = D_80175894[i].unk2;
prim->x3 = D_80175894[var_s3].unk0;
prim->y2 = prim->y3 = D_80175894[var_s3].unk2;
prim->x0 = D_80175894[i].unk0 + self->ext.et_8016E46C.unk7E;
prim->x2 = D_80175894[var_s3].unk0 + self->ext.et_8016E46C.unk7E;
if (var_s7 < ABS(D_80175894[i].unk2)) {
var_s7 = ABS(D_80175894[i].unk2);
if (var_s7 < abs(D_80175894[i].unk2)) {
var_s7 = abs(D_80175894[i].unk2);
}
prim = prim->next;
}
halfwidth = self->ext.et_8016E46C.unk7E / 2;
hitboxOffX = self->facingLeft == 0 ? halfwidth : -halfwidth;
self->hitboxOffX = hitboxOffX;
self->hitboxWidth = ABS(hitboxOffX);
self->hitboxWidth = abs(hitboxOffX);
self->hitboxHeight = var_s7 - self->posY.i.hi;
}
@ -983,7 +983,7 @@ void StopwatchCrashDoneSparkle(Entity* self) {
}
var_v1 = self->ext.et_stopWatchSparkle.unk86 -
self->ext.et_stopWatchSparkle.unk94;
if (ABS(var_v1) >= 0x801) {
if (abs(var_v1) >= 0x801) {
if (var_v1 < 0) {
var_v1 += 0x1000;
} else {
@ -1500,7 +1500,6 @@ void func_801719A4(Entity* self) {
s32 cosine;
s32 var_s4;
s32 var_s6;
s32 xDiff;
s32 ySub;
s16 temp_v0;
@ -1701,8 +1700,7 @@ void func_801719A4(Entity* self) {
self->posY.val += (var_s6 - self->posY.val) / 4;
if (self->ext.et_801719A4.unk94 < 2) {
if (PLAYER.facingLeft != self->facingLeft) {
xDiff = var_s4 - self->posX.val;
if (ABS(xDiff) < FIX(1)) {
if (abs(var_s4 - self->posX.val) < FIX(1)) {
self->facingLeft = PLAYER.facingLeft;
} else if (!self->facingLeft) {
if (var_s4 < self->posX.val) {
@ -1717,8 +1715,7 @@ void func_801719A4(Entity* self) {
} else if (D_801758CC[self->ext.et_801719A4.unk94] != 0) {
parent = self->ext.et_801719A4.unk98;
if (parent->facingLeft != self->facingLeft) {
xDiff = var_s4 - self->posX.val;
if (ABS(xDiff) >= FIX(1)) {
if (abs(var_s4 - self->posX.val) >= FIX(1)) {
if (!self->facingLeft) {
if (var_s4 < self->posX.val) {
self->facingLeft = parent->facingLeft;
@ -2074,7 +2071,7 @@ void EntitySubwpnBible(Entity* self) {
self->ext.et_BibleSubwpn.unk80 += (self->facingLeft ? 0x80 : -0x80);
self->ext.et_BibleSubwpn.unk80 &= 0xFFF;
self->ext.et_BibleSubwpn.unk82 += self->ext.et_BibleSubwpn.unk84;
if (ABS(self->ext.et_BibleSubwpn.unk82) >= 0x200) {
if (abs(self->ext.et_BibleSubwpn.unk82) >= 0x200) {
// temp_v0 needed because otherwise unk84 gets loaded with lhu
// instead of lh
temp_v0 = -self->ext.et_BibleSubwpn.unk84;

View File

@ -1147,10 +1147,10 @@ s16 func_80173F30(Entity* entity, s16 x, s16 y) {
s16 func_80173F74(s16 x1, s16 x2, s16 minDistance) {
#ifdef VERSION_PSP
s16 diff = ABS(x2 - x1);
s16 diff = abs(x2 - x1);
#else
s32 diffTmp = x2 - x1;
s16 diff = ABS(diffTmp);
s16 diff = abs(diffTmp);
#endif
if (minDistance > diff) {
minDistance = diff;
@ -1305,7 +1305,7 @@ void ProcessEvent(Entity* self, bool resetEvent) {
if (evt->roomX >= 0 ||
(g_StageId >= STAGE_RNO0 && g_StageId < STAGE_RNZ1_DEMO)) {
#endif
if (ABS(evt->roomX) != g_CurrentRoomX ||
if (abs(evt->roomX) != g_CurrentRoomX ||
evt->roomY != g_CurrentRoomY) {
continue;
}

View File

@ -291,7 +291,7 @@ void func_8019A328(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -300,9 +300,9 @@ void func_8019A328(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

View File

@ -884,7 +884,7 @@ void EntityElevatorStationary(Entity* self) {
if (*(u8*)&self[-1].ext.stub[0x4]) {
posX = self->posX.i.hi - player->posX.i.hi;
if (g_pads[0].pressed & PAD_UP) {
if (ABS(posX) < 8) {
if (abs(posX) < 8) {
g_Entities[1].ext.stub[0x00] = 1;
g_Player.D_80072EFC = 2;
g_Player.D_80072EF4 = 0;
@ -983,7 +983,7 @@ void EntityElevatorStationary(Entity* self) {
prim = prim->next;
}
if (ABS(self->posY.i.hi) > 384) {
if (abs(self->posY.i.hi) > 384) {
DestroyEntity(self);
}
}
@ -1108,7 +1108,7 @@ void EntityMovingElevator(Entity* self) {
prim = prim->next;
}
if (ABS(self->posY.i.hi) > 384) {
if (abs(self->posY.i.hi) > 384) {
DestroyEntity(self);
}
}

View File

@ -418,7 +418,7 @@ void func_801A046C(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -427,9 +427,9 @@ void func_801A046C(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

View File

@ -2,11 +2,11 @@ bool EntityIsNearPlayer(Entity* self) {
s16 posX = PLAYER.posX.i.hi - self->posX.i.hi;
s16 posY;
posX = ABS(posX);
posX = abs(posX);
if (posX < 17) {
posY = PLAYER.posY.i.hi - self->posY.i.hi;
posY = ABS(posY);
posY = abs(posY);
return posY < 33;
}
return 0;

View File

@ -425,7 +425,7 @@ void func_80197A9C(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -434,9 +434,9 @@ void func_80197A9C(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

View File

@ -433,7 +433,7 @@ void func_801CAD28(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -442,9 +442,9 @@ void func_801CAD28(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

View File

@ -602,8 +602,8 @@ void EntityGaibon(Entity* self) {
if (self->hitPoints < (hitPoints / 2)) {
self->ext.GS_Props.nearDeath = 1;
temp_s3 = self->posX.i.hi - 128;
if (ABS(temp_s3) < 0x60) {
self->unk3C = 0;
if (abs(temp_s3) < 0x60) {
self->hitboxState = 0;
SetStep(GAIBON_NEAR_DEATH);
}
}
@ -614,7 +614,7 @@ void EntityGaibon(Entity* self) {
SetStep(GAIBON_PICKUP_SLOGRA);
}
if (D_801812CC != 0) {
self->unk3C = 0;
self->hitboxState = 0;
if (self->step != GAIBON_RETREAT) {
SetStep(GAIBON_RETREAT);
}
@ -752,10 +752,10 @@ void EntityGaibon(Entity* self) {
func_801C2598(NA_SE_EN_GAIBON_SMALL_FIREBALL);
newEntity->posY.i.hi -= 2;
if (self->facingLeft != 0) {
newEntity->unk1E = 0x220;
newEntity->rotZ = 0x220;
newEntity->posX.i.hi += 12;
} else {
newEntity->unk1E = 0x5E0;
newEntity->rotZ = 0x5E0;
newEntity->posX.i.hi -= 12;
}
newEntity->zPriority = self->zPriority + 1;
@ -773,7 +773,7 @@ void EntityGaibon(Entity* self) {
self->velocityY -= self->velocityY / 32;
if (AnimateEntity(&D_801814D8, self) == 0) {
temp_s3 = self->posX.i.hi - 128;
if (ABS(temp_s3) < 0x60) {
if (abs(temp_s3) < 0x60) {
SetStep(GAIBON_LANDING_AFTER_SHOOTING);
} else {
SetStep(GAIBON_FLY_SHOOT_BIG_FIREBALL);
@ -857,10 +857,10 @@ void EntityGaibon(Entity* self) {
newEntity->posY.i.hi -= 6;
if (self->facingLeft != 0) {
newEntity->unk1E = 0;
newEntity->rotZ = 0;
newEntity->posX.i.hi += 16;
} else {
newEntity->unk1E = 0x800;
newEntity->rotZ = 0x800;
newEntity->posX.i.hi -= 16;
}
newEntity->zPriority = self->zPriority + 1;
@ -891,10 +891,10 @@ void EntityGaibon(Entity* self) {
E_GAIBON_BIG_FIREBALL, self, newEntity);
newEntity->posY.i.hi -= 2;
if (self->facingLeft != 0) {
newEntity->unk1E = 0x220;
newEntity->rotZ = 0x220;
newEntity->posX.i.hi += 12;
} else {
newEntity->unk1E = 0x5E0;
newEntity->rotZ = 0x5E0;
newEntity->posX.i.hi -= 12;
}
newEntity->zPriority = self->zPriority + 1;
@ -916,7 +916,7 @@ void EntityGaibon(Entity* self) {
self->ext.GS_Props.timer--;
if (self->ext.GS_Props.timer == 0) {
temp_s3 = self->posX.i.hi - 128;
if (ABS(temp_s3) < 96) {
if (abs(temp_s3) < 96) {
SetStep(GAIBON_LANDING_AFTER_SHOOTING);
} else {
SetStep(GAIBON_FLY_TOWARDS_PLAYER);
@ -951,8 +951,8 @@ void EntityGaibon(Entity* self) {
self->velocityY = (speed * rsin(angle)) >> 0xC;
MoveEntity();
if (ABS(slograGaibonDistX) < 8) {
if (ABS(slograGaibonDistY) < 8) {
if (abs(slograGaibonDistX) < 8) {
if (abs(slograGaibonDistY) < 8) {
self->ext.GS_Props.grabedAscending = 1;
self->velocityX = 0;
self->velocityY = 0;
@ -1080,8 +1080,8 @@ void EntityGaibon(Entity* self) {
self->velocityX = (speed * rcos(angle)) >> 0xC;
self->velocityY = (speed * rsin(angle)) >> 0xC;
MoveEntity();
if (ABS(slograGaibonDistX) < 8) {
if (ABS(slograGaibonDistY) < 8) {
if (abs(slograGaibonDistX) < 8) {
if (abs(slograGaibonDistY) < 8) {
self->velocityX = 0;
self->velocityY = 0;
self->step_s++;
@ -1165,8 +1165,8 @@ void EntityGaibon(Entity* self) {
hitbox = &D_801815B4[self->animCurFrame][D_80181584];
hitbox--;
hitbox++;
self->unk10 = *hitbox++;
self->unk12 = *hitbox++;
self->hitboxOffX = *hitbox++;
self->hitboxOffY = *hitbox++;
self->hitboxWidth = hitbox[0];
self->hitboxHeight = hitbox[1];
}

View File

@ -554,7 +554,7 @@ void func_801C2598(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -563,9 +563,9 @@ void func_801C2598(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

View File

@ -849,7 +849,7 @@ void EntityMerman2(Entity* self) {
}
colorOffset =
(u32)(((ABS(self->velocityY) >> 0xC) - 10) & 0xFF) >> 1;
(u32)(((abs(self->velocityY) >> 0xC) - 10) & 0xFF) >> 1;
setRGB0(prim, 128 - colorOffset, 128 - colorOffset,
colorOffset + 192);

View File

@ -135,10 +135,7 @@ void func_801CDA6C(Entity* self, s32 arg1) {
INCLUDE_ASM("st/np3/nonmatchings/4B018", func_801CDAC8);
bool func_801CDC80(s16* arg0, s16 arg1, s16 arg2) {
s32 var_v1 = *arg0 - arg1;
s32 ret;
if (ABS(var_v1) < arg2) {
if (abs(*arg0 - arg1) < arg2) {
*arg0 = arg1;
return true;
}

View File

@ -286,7 +286,7 @@ void EntityGurkhaSword(Entity* self) {
func_801C2598(0x625);
}
if (ABS(self->velocityX) == 0x80000) {
if (abs(self->velocityX) == 0x80000) {
self->ext.gurkhaSword.unk8C = 0;
self->step = 1;
}

View File

@ -27,10 +27,10 @@ void func_801B0958(Entity* self) {
bool func_801B0A20(Entity* self) {
s16 diffX = PLAYER.posX.i.hi - self->posX.i.hi;
diffX = ABS(diffX);
diffX = abs(diffX);
if (self->hitboxWidth >= diffX) {
diffX = PLAYER.posY.i.hi - self->posY.i.hi;
diffX = ABS(diffX);
diffX = abs(diffX);
return (self->hitboxHeight >= diffX);
} else {
return false;
@ -568,8 +568,6 @@ void EntityMoveableBox(Entity* self) {
s32 var_s1 = temp_s1;
s16 primIndex;
s32 temp_v0_2;
s32 var_v0;
s32 var_v1;
s32 new_var;
switch (self->step) {
@ -620,12 +618,12 @@ void EntityMoveableBox(Entity* self) {
if (self->params == 0) {
temp_v0_2 = self->posX.i.hi + g_Tilemap.scrollX.i.hi;
var_v1 = temp_v0_2 - 192;
var_v1 = ABS(var_v1);
var_v0 = temp_v0_2 - 256;
var_v0 = ABS(var_v0);
var_s1 = 24 > var_v1;
if (var_v0 < 24) {
if (abs(temp_v0_2 - 192) < 24) {
var_s1 = 1;
} else {
var_s1 = 0;
}
if (abs(temp_v0_2 - 256) < 24) {
var_s1 = 2;
}
if ((self->ext.generic.unk84.unk == 0) &&
@ -891,7 +889,6 @@ void EntityCannonWall(Entity* self) {
void func_801B2AD8(Entity* self) {
POLY_GT4* poly;
s16 primIndex;
s32 var_v0;
s32 var_a0;
s32 temp;
@ -926,13 +923,12 @@ void func_801B2AD8(Entity* self) {
case 1:
var_a0 = self->hitFlags;
var_v0 = self->posX.i.hi - self[-1].posX.i.hi;
if (ABS(var_v0) < 8) {
if (abs(self->posX.i.hi - self[-1].posX.i.hi) < 8) {
var_a0 |= 0x8000;
}
if (var_a0 != 0) {
if (var_a0) {
self->posY.val += FIX(1.0);
temp = g_Tilemap.scrollY.i.hi + self->posY.i.hi;
if (temp > 376) {

View File

@ -1028,8 +1028,8 @@ void EntityGaibon(Entity* self) {
self->velocityX = (speed * rcos(angle)) >> 0xC;
self->velocityY = (speed * rsin(angle)) >> 0xC;
MoveEntity();
if (ABS(slograGaibonDistX) < 8) {
if (ABS(slograGaibonDistY) < 8) {
if (abs(slograGaibonDistX) < 8) {
if (abs(slograGaibonDistY) < 8) {
self->ext.GS_Props.grabedAscending = 1;
self->velocityX = 0;
self->velocityY = 0;

View File

@ -589,7 +589,7 @@ void func_801C29B0(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -598,9 +598,9 @@ void func_801C29B0(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

View File

@ -221,7 +221,7 @@ void func_801C6574(Entity* entity) { // Bone Projectile from Skeleton
entity->posY.val -= FIX(0.0625);
xDistanceToPlayer = GetDistanceToPlayerX();
xDistanceToPlayer /= 32;
xDistanceToPlayer = CLAMP_MAX(xDistanceToPlayer, 7);
xDistanceToPlayer = MAX(xDistanceToPlayer, 7);
velocityX = D_80182488[xDistanceToPlayer];
xDistanceToPlayer = entity->facingLeft;

View File

@ -61,7 +61,7 @@ void EntitySubWeaponContainer(Entity* self) {
newEntity->posY.i.hi -= 30;
newEntity->params = Random() & 3;
if (newEntity->params == 0) {
absRnd = ABS(rnd);
absRnd = abs(rnd);
if (absRnd >= 9) {
newEntity->params = 1;
}

View File

@ -9,14 +9,18 @@
s32 EntityIsNearPlayer2(Entity* e) {
s16 diff = PLAYER.posX.i.hi - e->posX.i.hi;
diff = ABS(diff);
diff = abs(diff);
if (diff >= 25) {
diff = 0;
return 0;
} else {
diff = PLAYER.posY.i.hi - e->posY.i.hi;
diff = ABS(diff);
diff = diff < 33;
diff = abs(diff);
if (diff < 33) {
return 1;
} else {
return 0;
}
}
return diff;
}

View File

@ -22,10 +22,10 @@ void func_801A7D64(Entity* self) {
bool func_801A7E2C(Entity* self) {
s16 diffX = PLAYER.posX.i.hi - self->posX.i.hi;
diffX = ABS(diffX);
diffX = abs(diffX);
if (self->hitboxWidth >= diffX) {
diffX = PLAYER.posY.i.hi - self->posY.i.hi;
diffX = ABS(diffX);
diffX = abs(diffX);
return (self->hitboxHeight >= diffX);
} else {
return false;
@ -274,7 +274,7 @@ void func_801A8620(Entity* entity) {
case 1:
dist = entity->posY.i.hi - PLAYER.posY.i.hi;
dist = ABS(dist);
dist = abs(dist);
if (dist < 0x20) {
switch (params) {

View File

@ -743,7 +743,7 @@ void func_801B9DB0(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -752,9 +752,9 @@ void func_801B9DB0(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

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@ -641,7 +641,7 @@ void func_801916C4(s16 sfxId) {
s16 var_v1;
var_a3 = g_CurrentEntity->posX.i.hi - 128;
var_a2 = (ABS(var_a3) - 32) >> 5;
var_a2 = (abs(var_a3) - 32) >> 5;
if (var_a2 > 8) {
var_a2 = 8;
} else if (var_a2 < 0) {
@ -650,9 +650,9 @@ void func_801916C4(s16 sfxId) {
if (var_a3 < 0) {
var_a2 = -var_a2;
}
var_a3 = ABS(var_a3) - 96;
var_a3 = abs(var_a3) - 96;
y = g_CurrentEntity->posY.i.hi - 128;
temp_v0_2 = ABS(y) - 112;
temp_v0_2 = abs(y) - 112;
var_v1 = var_a3;
if (temp_v0_2 > 0) {
var_v1 += temp_v0_2;

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@ -72,7 +72,7 @@ void EntityWeaponAttack(Entity* self) {
self->ext.weapon.unk7E += 8;
}
fakePrim = (FakePrim*)&g_PrimBuf[self->primIndex];
self->rotZ += ABS(self->ext.weapon.unk82);
self->rotZ += abs(self->ext.weapon.unk82);
self->ext.weapon.unk80 += self->ext.weapon.unk82;
fakePrim->posX.i.hi = fakePrim->x0;
fakePrim->posY.i.hi = fakePrim->y0;
@ -312,7 +312,7 @@ s32 func_ptr_80170014(Entity* self) {
self->hitboxWidth = 4;
}
self->posX.val += self->velocityX;
if (ABS(self->velocityX) >= FIX(0.5)) {
if (abs(self->velocityX) >= FIX(0.5)) {
self->hitboxWidth = 8;
return;
}

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@ -195,8 +195,8 @@ s32 func_97000_8017AF2C(Entity* self, s32 arg1) {
return 1;
}
// All other foods use this logic to tell if you've grabbed it
xDist = ABS(self->posX.i.hi - PLAYER.posX.i.hi + PLAYER.hitboxOffX);
yDist = ABS(self->posY.i.hi - PLAYER.posY.i.hi + PLAYER.hitboxOffY);
xDist = abs(self->posX.i.hi - PLAYER.posX.i.hi + PLAYER.hitboxOffX);
yDist = abs(self->posY.i.hi - PLAYER.posY.i.hi + PLAYER.hitboxOffY);
if (xDist > (self->hitboxWidth + PLAYER.hitboxWidth)) {
return 0;
}