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Decompile no0
main Ouija Table function (#1859)
Match on both PSX: https://decomp.me/scratch/A79x5 PSP: https://decomp.me/scratch/HJrWp The functions directly after this are related to the sub-entities such as vase and beaker I believe, so I'll decompile those next. Possible this might lead to changes in the extensions I've added here. Think this was my first time adding new extension(s) so let me know if something's wrong there Once all that's done I'll split into a separate Ouija Table file with all the related code.
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@ -189,6 +189,7 @@ func_801C4550 = 0x801DB470;
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EntityAxeKnight = 0x801DB4DC;
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EntityAxeKnightRotateAxe = 0x801DBBE0;
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EntityAxeKnightThrowingAxe = 0x801DBC38;
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EntityOuijaTable = 0x801DBDCC;
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SkeletonAttackCheck = 0x801DCAB0;
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EntitySkeleton = 0x801DCB48;
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EntitySkeletonPieces = 0x801DD018;
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@ -1986,6 +1986,25 @@ typedef struct {
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/* 0xAE */ s16 unkAE;
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} ET_BackgroundVortex;
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typedef struct {
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/* 0x7C */ s32 : 32;
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/* 0x80 */ s16 attackTimer;
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/* 0x82 */ s16 : 16;
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/* 0x84 */ s32 : 32;
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/* 0x88 */ s32 : 32;
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/* 0x8C */ s32 : 32;
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/* 0x90 */ s32 unk90;
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} ET_OuijaTable;
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typedef struct {
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/* 0x7C */ s32 : 32;
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/* 0x80 */ s32 : 32;
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/* 0x84 */ s32 spawned;
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/* 0x88 */ struct Entity* parent;
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/* 0x8C */ s32 : 32;
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/* 0x90 */ s32 isThrown;
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} ET_OuijaTableContents;
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// ====== RIC ENTITIES ======
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// ==========================
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@ -2166,6 +2185,8 @@ typedef union { // offset=0x7C
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ET_ClockTower clockTower;
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ET_BackgroundVortex bgVortex;
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ET_MedusaUnk1A medusaUnk1A;
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ET_OuijaTable ouijaTable;
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ET_OuijaTableContents ouijaTableContents;
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} Ext;
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#define SYNC_FIELD(struct1, struct2, field) \
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@ -1,8 +1,134 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include "common.h"
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#include "game.h"
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#include "no0.h"
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INCLUDE_ASM("st/no0/nonmatchings/5BDCC", func_us_801DBDCC);
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#define VASE self + 1
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#define BEAKER self + 2
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#define WALKING_TABLE self + 3
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extern u16 D_us_80180C14[];
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extern s16 D_us_801825CC[];
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extern u16 D_us_801825D4[];
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extern u8 D_us_801825F4[];
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typedef enum {
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/* 0 */ OUIJA_TABLE_INIT,
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/* 1 */ OUIJA_TABLE_INIT_SUBENTITIES,
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/* 2 */ OUIJA_TABLE_COME_ALIVE,
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/* 3 */ OUIJA_TABLE_ATTACK,
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/* 4 */ OUIJA_TABLE_UNUSED,
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/* 255 */ OUIJA_TABLE_DEBUG = 255,
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} OuijaTableSteps;
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// Main Ouija Table entity
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void EntityOuijaTable(Entity* self) {
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Entity* otherEntity;
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if (self->flags & FLAG_DEAD) {
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otherEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (otherEntity != NULL) {
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CreateEntityFromEntity(E_EXPLOSION, self, otherEntity);
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otherEntity->params = 1;
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}
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PlaySfxPositional(SFX_STUTTER_FIREBALL);
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// Destroy the spinning objects on the table
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otherEntity = VASE;
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otherEntity->flags |= FLAG_UNK_2000;
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otherEntity = BEAKER;
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otherEntity->flags |= FLAG_UNK_2000;
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DestroyEntity(self);
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return;
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}
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switch (self->step) {
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case OUIJA_TABLE_INIT:
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InitializeEntity(D_us_80180C14);
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self->animCurFrame = 5;
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self->hitboxOffY = 2;
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return;
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case OUIJA_TABLE_INIT_SUBENTITIES:
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if (UnkCollisionFunc3(D_us_801825D4) & 1) {
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// Spawn objects on the table
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otherEntity = VASE;
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CreateEntityFromEntity(E_OUIJA_TABLE_COMPONENT, self, otherEntity);
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otherEntity->params = 0;
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otherEntity->ext.ouijaTableContents.parent = self;
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otherEntity->posX.i.hi -= 4;
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otherEntity->posY.i.hi -= 16;
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otherEntity = BEAKER;
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CreateEntityFromEntity(E_OUIJA_TABLE_COMPONENT, self, otherEntity);
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otherEntity->params = 1;
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otherEntity->ext.ouijaTableContents.parent = self;
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otherEntity->posX.i.hi += 2;
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otherEntity->posY.i.hi -= 20;
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otherEntity = WALKING_TABLE;
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CreateEntityFromEntity(E_OUIJA_TABLE_COMPONENT, self, otherEntity);
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otherEntity->params = 2;
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otherEntity->ext.ouijaTableContents.parent = self;
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if (self->params) {
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otherEntity->posX.i.hi += 24;
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otherEntity->facingLeft = 1;
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} else {
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otherEntity->posX.i.hi -= 24;
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}
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#ifndef VERSION_PSP
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// Looks like a coding error
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otherEntity->posY.i.hi = otherEntity->posY.i.hi;
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#endif
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self->step++;
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}
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break;
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case OUIJA_TABLE_COME_ALIVE:
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// When player approaches, spring to life
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if ((GetDistanceToPlayerX() < 80) && (GetDistanceToPlayerY() < 64)) {
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self->facingLeft = (GetSideToPlayer() & 1) ^ 1;
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otherEntity = BEAKER;
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otherEntity->ext.ouijaTableContents.spawned = true;
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otherEntity = VASE;
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otherEntity->ext.ouijaTableContents.spawned = true;
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SetStep(3);
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}
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break;
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case OUIJA_TABLE_ATTACK:
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if (!self->step_s) {
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self->ext.ouijaTable.attackTimer = 128;
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self->step_s += 1;
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}
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if (AnimateEntity(D_us_801825F4, self) == 0) {
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self->facingLeft = (GetSideToPlayer() & 1) ^ 1;
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}
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UnkCollisionFunc2(D_us_801825CC);
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if (self->facingLeft) {
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self->velocityX = FIX(0.5);
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} else {
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self->velocityX = FIX(-0.5);
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}
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if (!(--self->ext.ouijaTable.attackTimer)) {
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self->ext.ouijaTable.attackTimer = 192;
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// Throw out one of the objects on the table
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if (self->ext.ouijaTable.unk90 != 0) {
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otherEntity = VASE;
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} else {
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otherEntity = BEAKER;
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}
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otherEntity->ext.ouijaTableContents.isThrown = true;
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// Alternate between throwing vase and beaker
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self->ext.ouijaTable.unk90 ^= 1;
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}
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break;
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case OUIJA_TABLE_UNUSED:
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break;
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case OUIJA_TABLE_DEBUG:
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#include "../pad2_anim_debug.h"
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}
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}
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INCLUDE_ASM("st/no0/nonmatchings/5BDCC", func_us_801DC194);
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@ -34,6 +34,7 @@ typedef enum EntityIDs {
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/* 0x3C */ E_SLINGER_PIECES,
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/* 0x48 */ E_AXE_KNIGHT_AXE = 0x48,
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/* 0x49 */ E_WARG_EXP_OPAQUE,
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/* 0x4B */ E_OUIJA_TABLE_COMPONENT = 0x4B,
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/* 0x4D */ E_SKELETON = 0x4D,
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/* 0x4E */ E_SKELETON_THROWN_BONE,
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/* 0x4F */ E_SKELETON_PIECES,
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