Special thanks

This commit is contained in:
Luciano Ciccariello 2023-02-28 15:40:00 +00:00
parent 7e96b5ec46
commit be6b21b568

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@ -124,3 +124,16 @@ The project is very barebone at the moment and there is a massive room of improv
Be aware that not all the offsets have been yet redirected, so it will still be not entirely functional until further update. Be aware that not all the offsets have been yet redirected, so it will still be not entirely functional until further update.
* I suspect that PSY-Q 3.5 have been used to originally compile the game * I suspect that PSY-Q 3.5 have been used to originally compile the game
* `main.exe` uses PS-X libraries that might have been created with a different compiler and with `-O1` rather than `-O2` * `main.exe` uses PS-X libraries that might have been created with a different compiler and with `-O1` rather than `-O2`
## Special thanks
This project is possible thanks to the hard work of tools provided by the Decompilation community:
* [mips2c](https://github.com/matt-kempster/m2c) from @matt-kempster to decompile MIPS assembly into C. This proven to be more accurate than Hexrays IDA and Ghidra.
* [splat](https://github.com/ethteck/splat) from @ethteck to disassemble code and extract data with a symbol map. This tool provides the fundamental of the SOTN decomp.
* [asm-differ](https://github.com/simonlindholm/asm-differ) from @simonlindholm to know how the decompiled code compares to the original binary.
* [decomp-permuter](https://github.com/simonlindholm/decomp-permuter) from @simonlindholm to pick different versions of the same code that better matches the original binary.
* [decomp.me](https://github.com/decompme/decomp.me/) by @ethteck, @nanaian and @mkst to provide a collaborative decompilation site to share and contribute to work-in-progress decompiled functions.
* [frogress](https://github.com/decompals/frogress) by @ethteck to store and retrieve progression data.
* [esa-new](https://github.com/mkst/esa-new) by @mkst as an inspiration on how to set-up a PS1 decompilation project.
* [oot](https://github.com/zeldaret/oot) as an inspiration of what it is possible to achieve with a complete disassembled video game.