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MAR duplicates (#1618)
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Matches 72% of the entire overlay in one go. Around 80% of the overlay code is made of duplicate function. A few observations: * `func_us_8018AC0C` seems to be an older, buggy version of `func_801B246C` and it seem to indicate `ObjInit2` was either a `u16` array or there were macros involved. * `e_breakable` is the same function, but the data changes in most overlays; I had to pull the data out. The SFX ID is also different. Data handled through the asset manager and BSS will come as part of a separate PR.
This commit is contained in:
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commit
d91155004a
@ -23,8 +23,8 @@ options:
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- .data
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- .rodata
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- .text
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- .bss
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- .sbss
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- .bss
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ld_bss_is_noload: false
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disasm_unknown: true
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include_macro_inc: False
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@ -38,21 +38,21 @@ segments:
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subalign: 4
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subsegments:
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- [0x0, data]
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- [0x30C, data] # e_init
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- [0x4E8, data] # st_common
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- [0x568, data] # e_breakable
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- [0x310, .data, e_init]
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- [0x4E8, .data, st_debug]
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- [0x568, .data, e_breakable]
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- [0x5D4, data] # AFC4
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- [0x764, data] # st_update
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- [0x790, data] # collision
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- [0xB50, data] # e_red_door
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- [0xB68, data] # st_common??
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- [0xD68, data] # e_collect
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- [0x1058, data] # e_misc
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- [0x764, .data, st_update]
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- [0x790, .data, collision]
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- [0xB50, .data, e_red_door]
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- [0xB68, .data, st_common]
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- [0xD68, .data, e_collect]
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- [0x1058, .data, e_misc]
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- [0x1174, .data, e_particles]
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- [0x11F4, .data, e_room_fg]
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- [0x1280, data] # 17FEC
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- [0x12EC, data] # rooms
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- [0x1308, data] # e_life_up
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- [0x1308, .data, e_life_up]
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- [0x135C, data] # e_layout
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- [0x1424, data]
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- [0xA9EC, .rodata, AFC4]
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@ -74,7 +74,7 @@ segments:
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- [0x11838, c, e_collect]
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- [0x12DA4, c, blit_char]
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- [0x13054, c, e_misc]
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- [0x16708, c, e_stage_name]
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- [0x16538, c, e_stage_name]
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- [0x1738C, c, e_particles]
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- [0x17BD0, c, e_room_fg]
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- [0x17CBC, c, popup]
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@ -82,4 +82,5 @@ segments:
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- [0x1911C, c, prim_helpers]
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- [0x1994C, c, e_life_up]
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- [0x1A200, sbss]
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- [0x1AF30, .bss, e_collect]
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- [0x1AF70]
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@ -59,7 +59,7 @@ segments:
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- [0x2610, data] # bloody skeleton
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- [0x26B8, data] # magically sealed door
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- [0x272C, .data, rooms]
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- [0x2830, data, D_80182830]
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- [0x2830, .data, e_life_up]
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- [0x2884, .data, e_layout] # layout entries data
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- [0x3B0C, data]
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- [0x16A5C, .data, tile_data] # tile data
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@ -91,7 +91,7 @@ segments:
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- [0x308E8, .rodata, e_magically_sealed_door]
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- [0x30900, .rodata, e_stage_name]
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- [0x30934, .rodata, prim_helpers]
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- [0x3093C, .rodata, lifeupspawn]
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- [0x3093C, .rodata, e_life_up]
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- [0x30958, c]
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- [0x30EEC, c, e_breakable]
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- [0x311C0, c]
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@ -126,7 +126,7 @@ segments:
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- [0x47CF0, c, e_magically_sealed_door]
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- [0x48ADC, c, e_stage_name]
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- [0x49930, c, prim_helpers]
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- [0x4A160, c, lifeupspawn]
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- [0x4A160, c, e_life_up]
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- [0x4AA14, .bss, create_entity]
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- [0x4AA24, .bss, bss]
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- [0x4B740, .bss, e_collect]
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@ -1,100 +1,21 @@
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g_InitializeData0 = 0x8018039C;
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g_eInitGeneric2 = 0x801803E4;
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g_pStObjLayoutHorizontal = 0x80180168;
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g_pStObjLayoutVertical = 0x8018023C;
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D_80180A60 = 0x801803B4;
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D_80180608 = 0x80180744;
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g_StoneDoorTiles = 0x801812DC;
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EntityUnkId12 = 0x8018ACD4;
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EntityBreakable = 0x8018AE90;
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EntityMariaCutscene = 0x8018B850;
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Random = 0x8018CF70;
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Update = 0x8018CFA0;
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UpdateStageEntities = 0x8018D29C;
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HitDetection = 0x8018D3A4;
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EntityDamageDisplay = 0x8018E4BC;
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CreateEntityFromLayout = 0x8018EB60;
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CreateEntityWhenInHorizontalRange = 0x8018EC24;
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FindFirstEntityAbove = 0x8018EE54;
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FindFirstEntityBelow = 0x8018EEA0;
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CreateEntitiesAbove = 0x8018EEF8;
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CreateEntitiesBelow = 0x8018EFF4;
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InitRoomEntities = 0x8018F3BC;
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UpdateRoomPosition = 0x8018F534;
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CreateEntityFromCurrentEntity = 0x8018F5E8;
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CreateEntityFromEntity = 0x8018F65C;
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EntityIsNearPlayer2 = 0x8018F6D8;
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EntityRedDoor = 0x8018F750;
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DestroyEntity = 0x80190388;
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DestroyEntitiesFromIndex = 0x801903F4;
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PreventEntityFromRespawning = 0x80190470;
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AnimateEntity = 0x801904B8;
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UnkAnimFunc = 0x80190570;
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GetDistanceToPlayerX = 0x80190688;
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GetDistanceToPlayerY = 0x801906C4;
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GetSideToPlayer = 0x801906F8;
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MoveEntity = 0x8019073C;
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FallEntity = 0x8019076C;
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UnkCollisionFunc3 = 0x80190798;
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UnkCollisionFunc2 = 0x80190A10;
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AllocEntity = 0x80190BF8;
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GetSineScaled = 0x80190C58;
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GetSine = 0x80190C84;
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SetEntityVelocityFromAngle = 0x80190CA0;
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Ratan2Shifted = 0x80190D0C;
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GetAngleBetweenEntitiesShifted = 0x80190D44;
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GetAnglePointToEntity = 0x80190D8C;
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AdjustValueWithinThreshold = 0x80190DD4;
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UnkEntityFunc0 = 0x80190E2C;
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Ratan2 = 0x80190EB8;
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GetAngleBetweenEntities = 0x80190EE8;
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GetNormalizedAngle = 0x80190F68;
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SetStep = 0x80190FC8;
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SetSubStep = 0x80190FE8;
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EntityExplosionSpawn = 0x80191004;
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InitializeEntity = 0x80191098;
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EntityDummy = 0x80191194;
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UnkCollisionFunc = 0x801911BC;
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CheckFieldCollision = 0x801912E4;
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GetPlayerCollisionWith = 0x8019143C;
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ReplaceBreakableWithItemDrop = 0x80191780;
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CollectHeart = 0x80191A18;
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CollectGold = 0x80191A98;
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CollectHeartVessel = 0x80191C8C;
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EntityPrizeDrop = 0x80191DA8;
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EntityExplosion = 0x8019261C;
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BlinkItem = 0x80192718;
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EntityEquipItemDrop = 0x801927BC;
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BlitChar = 0x80192DA4;
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EntityRelicOrb = 0x80193054;
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EntityHeartDrop = 0x80193B24;
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EntityMessageBox = 0x80193C40;
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CheckColliderOffsets = 0x8019419C;
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EntityUnkId13 = 0x8019428C;
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EntityUnkId14Spawner = 0x8019439C;
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EntityUnkId15Spawner = 0x801944CC;
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EntityUnkId14 = 0x801945B4;
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EntityUnkId15 = 0x801946A4;
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EntityOlroxDrool = 0x80194798;
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UnkCollisionFunc5 = 0x801949C8;
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UnkCollisionFunc4 = 0x80194AC4;
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EntityIntenseExplosion = 0x80195044;
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InitializeUnkEntity = 0x80195144;
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MakeEntityFromId = 0x80195210;
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MakeExplosions = 0x801952D8;
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EntityBigRedFireball = 0x80195390;
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UnkRecursivePrimFunc1 = 0x80195568;
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UnkRecursivePrimFunc2 = 0x80195B48;
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ClutLerp = 0x80196248;
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PlaySfxPositional = 0x80196440;
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EntityStageNamePopup = 0x80196708;
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EntitySoulStealOrb = 0x8019738C;
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EntityEnemyBlood = 0x80197720;
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EntityRoomForeground = 0x80197BD0;
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BottomCornerText = 0x80197CBC;
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EntityClockRoomController = 0x80197FEC;
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EntityClockHands = 0x80198574;
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EntityBirdcageDoor = 0x80198688;
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EntityStatue = 0x80198944;
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EntityStatueGear = 0x80198C74;
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EntityStoneDoor = 0x80198F24;
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UnkPolyFunc2 = 0x80199868;
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PrimDecreaseBrightness = 0x801998E8;
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EntityLifeUpSpawn = 0x8019994C;
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g_LayoutObjHorizontal = 0x8019A260;
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g_LayoutObjVertical = 0x8019A264;
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g_LayoutObjPosHorizontal = 0x8019A268;
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g_LayoutObjPosVertical = 0x8019A26C;
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g_Statues = 0x8019AF28;
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@ -71,6 +71,19 @@ def apply_psx_stage(config, version, name):
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config["objdump_executable"] = "mipsel-linux-gnu-objdump"
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def apply_psx_boss(config, version, name):
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config["baseimg"] = f"disks/{version}/" + (f"BOSS/{name}/{name}.BIN").upper()
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config["myimg"] = f"build/{version}/" + (f"{name}.bin").upper()
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config["mapfile"] = f"build/{version}/bo{name}.map"
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config["source_directories"] = [
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f"src/boss/{name}",
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f"src/boss/{name}_psp",
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"include",
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f"asm/{version}/boss/{name}",
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]
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config["objdump_executable"] = "mipsel-linux-gnu-objdump"
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def apply_saturn(config, name):
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config["arch"] = "sh2"
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config["baseimg"] = f"disks/saturn" + (f"/{name}.PRG").upper()
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@ -88,6 +101,12 @@ def apply(config, args):
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name = args.overlay or "dra"
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if name.startswith("st/"):
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apply_psx_stage(config, version, name[3:])
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elif name.startswith("st"):
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apply_psx_stage(config, version, name[2:])
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elif name.startswith("bo/"):
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apply_psx_boss(config, version, name[3:])
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elif name.startswith("bo"):
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apply_psx_boss(config, version, name[2:])
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elif name.startswith("tt_"):
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apply_psx_servant(config, version, name)
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elif name.startswith("w_"):
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@ -1,4 +1,2 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include <stage.h>
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INCLUDE_ASM("boss/mar/nonmatchings/blit_char", BlitChar);
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#include "../../st/blit_char.h"
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@ -1,6 +1,2 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include <stage.h>
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INCLUDE_ASM("boss/mar/nonmatchings/collision", HitDetection);
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INCLUDE_ASM("boss/mar/nonmatchings/collision", EntityDamageDisplay);
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#include "../../st/collision.h"
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@ -1,33 +1,19 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include <stage.h>
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// clang-format off
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", CreateEntityFromLayout);
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// TODO: import BSS and use create_entity.h
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extern u16* g_LayoutObjHorizontal;
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extern u16* g_LayoutObjVertical;
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extern u8 g_LayoutObjPosHorizontal;
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extern u8 g_LayoutObjPosVertical;
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", CreateEntityWhenInHorizontalRange);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", func_us_8018ED3C);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", FindFirstEntityAbove);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", FindFirstEntityBelow);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", CreateEntitiesAbove);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", CreateEntitiesBelow);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", func_us_8018F108);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", func_us_8018F154);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", func_us_8018F1AC);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", func_us_8018F2A8);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", InitRoomEntities);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", UpdateRoomPosition);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", CreateEntityFromCurrentEntity);
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INCLUDE_ASM("boss/mar/nonmatchings/create_entity", CreateEntityFromEntity);
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#include "../../st/st_private.h"
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#include "../../st/create_entity_from_layout.h"
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#include "../../st/create_entity_in_range.h"
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#include "../../st/find_entity_horizontal.h"
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#include "../../st/create_entities_horizontal.h"
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#include "../../st/find_entity_vertical.h"
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#include "../../st/create_entities_vertical.h"
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#include "../../st/init_room_entities.h"
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#include "../../st/update_room_position.h"
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#include "../../st/create_entity_from_entity.h"
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@ -1,4 +1,35 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include <stage.h>
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#include "mar.h"
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INCLUDE_ASM("boss/mar/nonmatchings/e_breakable", EntityBreakable);
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static u8 anim_1[] = {4, 1, 4, 2, 0, 0, 0, 0};
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static u8 anim_2[] = {4, 0, 4, 0, 0, 0, 0, 0};
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static u8 anim_3[] = {4, 12, 4, 13, 4, 14, 4, 15, 4, 16, 0, 0};
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static u8* g_eBreakableAnimations[] = {
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anim_1, anim_2, anim_3, NULL, NULL, NULL, NULL, NULL};
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static u8 g_eBreakableHitboxes[] = {8, 8, 8, 0, 0, 0, 0, 0};
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#ifndef VERSION_PSP // on PSP this is in the BSS section, not data
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static u8 g_eBreakableExplosionTypes[] = {0, 0, 0, 0, 0, 0, 0, 0};
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#else
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extern u8 g_eBreakableExplosionTypes[];
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#endif
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static u16 g_eBreakableanimSets[] = {
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ANIMSET_DRA(3), ANIMSET_DRA(3), ANIMSET_OVL(1), 0, 0, 0, 0, 0};
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static u8 g_eBreakableDrawModes[] = {
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DRAW_TPAGE | DRAW_TPAGE2,
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DRAW_TPAGE | DRAW_TPAGE2,
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DRAW_TPAGE | DRAW_TPAGE2,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT};
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#ifndef VERSION_PSP
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// on PSP this might be either optimised out to BSS or completely removed
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static u8 unused[] = {0, 0, 0, 0, 0, 0, 0, 0};
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#endif
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#define SFX_BREAKABLE_HIT 0x67E
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#include "../../st/e_breakable.h"
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include <stage.h>
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INCLUDE_ASM("boss/mar/nonmatchings/e_collect", func_us_80191838);
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INCLUDE_ASM("boss/mar/nonmatchings/e_collect", func_us_801918BC);
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INCLUDE_ASM("boss/mar/nonmatchings/e_collect", CollectHeart);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", CollectGold);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", func_us_80191B74);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", CollectHeartVessel);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", func_us_80191D30);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", func_us_80191D80);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAC8);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAD0);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAD8);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAE0);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAE8);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAF0);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AAF8);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AB00);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AB08);
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_collect", D_us_8018AB10);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", EntityPrizeDrop);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", EntityExplosion);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", BlinkItem);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_collect", EntityEquipItemDrop);
|
||||
#include "../../st/e_collect.h"
|
||||
|
92
src/boss/mar/e_init.c
Normal file
92
src/boss/mar/e_init.c
Normal file
@ -0,0 +1,92 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
void EntityBreakable(Entity* self);
|
||||
void EntityExplosion(Entity* self);
|
||||
void EntityPrizeDrop(Entity* self);
|
||||
void EntityDamageDisplay(Entity* self);
|
||||
void EntityRedDoor(Entity* self);
|
||||
void EntityIntenseExplosion(Entity* self);
|
||||
void EntitySoulStealOrb(Entity* self);
|
||||
void EntityRoomForeground(Entity* self);
|
||||
void EntityStageNamePopup(Entity* self);
|
||||
void EntityEquipItemDrop(Entity* self);
|
||||
void EntityRelicOrb(Entity* self);
|
||||
void EntityHeartDrop(Entity* self);
|
||||
void EntityEnemyBlood(Entity* self);
|
||||
void EntityMessageBox(Entity* self);
|
||||
void EntityDummy(Entity* self);
|
||||
void EntityDummy(Entity* self);
|
||||
void func_us_8018AC0C(Entity* self);
|
||||
void EntityUnkId12(Entity* self);
|
||||
void EntityUnkId13(Entity* self);
|
||||
void EntityUnkId14(Entity* self);
|
||||
void EntityUnkId15(Entity* self);
|
||||
void EntityClockRoomController(Entity* self);
|
||||
void EntityClockHands(Entity* self);
|
||||
void EntityBirdcageDoor(Entity* self);
|
||||
void EntityStatue(Entity* self);
|
||||
void EntityStatueGear(Entity* self);
|
||||
void EntityStoneDoor(Entity* self);
|
||||
void func_us_80199114(Entity* self);
|
||||
void EntityDummy(Entity* self);
|
||||
void EntityMariaCutscene(Entity* self);
|
||||
void func_us_8018C90C(Entity* self);
|
||||
void func_us_8018CA94(Entity* self);
|
||||
|
||||
PfnEntityUpdate PfnEntityUpdates[] = {
|
||||
EntityBreakable, EntityExplosion,
|
||||
EntityPrizeDrop, EntityDamageDisplay,
|
||||
EntityRedDoor, EntityIntenseExplosion,
|
||||
EntitySoulStealOrb, EntityRoomForeground,
|
||||
EntityStageNamePopup, EntityEquipItemDrop,
|
||||
EntityRelicOrb, EntityHeartDrop,
|
||||
EntityEnemyBlood, EntityMessageBox,
|
||||
EntityDummy, EntityDummy,
|
||||
func_us_8018AC0C, EntityUnkId12,
|
||||
EntityUnkId13, EntityUnkId14,
|
||||
EntityUnkId15, EntityClockRoomController,
|
||||
EntityClockHands, EntityBirdcageDoor,
|
||||
EntityStatue, EntityStatueGear,
|
||||
EntityStoneDoor, func_us_80199114,
|
||||
EntityDummy, EntityMariaCutscene,
|
||||
func_us_8018C90C, func_us_8018CA94,
|
||||
};
|
||||
|
||||
u16 g_eBreakableInit[] = {0x0003, 0x0000, 0x0000, 0x0000, 0x0000};
|
||||
u16 g_InitializeData0[] = {0x0003, 0x0000, 0x0000, 0x0000, 0x0001};
|
||||
u16 g_InitializeEntityData0[] = {0x0003, 0x0000, 0x0000, 0x0000, 0x0002};
|
||||
u16 D_80180A60[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0004};
|
||||
u16 g_EInitGeneric[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0005};
|
||||
u16 g_InitDataEnt13[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0002};
|
||||
u16 g_EntityUnkId12Init[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0001};
|
||||
u16 g_eInitGeneric2[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0003};
|
||||
u16 g_eDamageDisplayInit[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0003};
|
||||
|
||||
static u16 unused[][6] = {
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0133, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0134, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0135, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0136, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0137, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0138, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0139, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x013A, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x013B, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x013C, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x013D, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x013E, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x013F, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0140, 0x0000},
|
||||
{0x0000, 0x0000, 0x0000, 0x0000, 0x0141, 0x0000},
|
||||
};
|
||||
|
||||
static u8 D_us_801804B0[] = {0x40, 0x2F, 0xFF, 0x00};
|
||||
ObjInit2 D_80180C10[] = {
|
||||
{0x8001, 0x007F, 0, 0, 0x0000, 0x00, 0x30, 0x00000000, D_us_801804B0},
|
||||
};
|
||||
|
||||
u16 g_eRedDoorTiles[][8] = {
|
||||
{0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0000, 0x0000, 0x0000},
|
||||
{0x04FA, 0x04FA, 0x04FA, 0x04FA, 0x0000, 0x0000, 0x0000, 0x0000},
|
||||
};
|
@ -1,4 +1,3 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_life_up", EntityLifeUpSpawn);
|
||||
#include "mar.h"
|
||||
#include "../../st/e_life_up.h"
|
||||
|
@ -1,48 +1,12 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
#include "mar.h"
|
||||
|
||||
INCLUDE_RODATA("boss/mar/nonmatchings/e_misc", D_us_8018AB50);
|
||||
#ifndef CASTLE_FLAG_BANK
|
||||
#define CASTLE_FLAG_BANK -0x118
|
||||
#endif
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityRelicOrb);
|
||||
void EntityUnkId13(Entity* self);
|
||||
void EntityUnkId14(Entity* self);
|
||||
void EntityUnkId15(Entity* self);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityHeartDrop);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityMessageBox);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", CheckColliderOffsets);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityUnkId13);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityUnkId14Spawner);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityUnkId15Spawner);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityUnkId14);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityUnkId15);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityOlroxDrool);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", UnkCollisionFunc5);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", UnkCollisionFunc4);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityIntenseExplosion);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", InitializeUnkEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", MakeEntityFromId);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", MakeExplosions);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", EntityBigRedFireball);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", UnkRecursivePrimFunc1);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", UnkRecursivePrimFunc2);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", ClutLerp);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", PlaySfxPositional);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_misc", func_us_80196538);
|
||||
#include "../../st/e_misc.h"
|
||||
|
@ -1,6 +1,2 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_red_door", EntityIsNearPlayer2);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_red_door", EntityRedDoor);
|
||||
#include "../../st/e_red_door.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/e_stage_name", EntityStageNamePopup);
|
||||
#include "../../st/e_stage_name.h"
|
||||
|
@ -2,7 +2,8 @@
|
||||
#ifndef MAR_H
|
||||
#define MAR_H
|
||||
|
||||
extern u16 g_Statues[];
|
||||
#include <stage.h>
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ E_NONE,
|
||||
/* 0x01 */ E_BREAKABLE,
|
||||
@ -22,7 +23,9 @@ typedef enum {
|
||||
/* 0x0F */ E_DUMMY_0F,
|
||||
/* 0x10 */ E_DUMMY_10,
|
||||
|
||||
/* 0x16 */ E_CLOCKROOM_CONTROLLER = 0x16,
|
||||
/* 0x14 */ E_ID_14 = 0x14,
|
||||
/* 0x15 */ E_ID_15,
|
||||
/* 0x16 */ E_CLOCKROOM_CONTROLLER,
|
||||
/* 0x17 */ E_CLOCK_HANDS,
|
||||
/* 0x18 */ E_BIRDCAGE_DOOR,
|
||||
/* 0x19 */ E_STATUE,
|
||||
@ -39,5 +42,6 @@ typedef enum Statues {
|
||||
|
||||
extern u16 g_eInitGeneric2[];
|
||||
extern s32 D_800973FC;
|
||||
extern u16 g_Statues[];
|
||||
|
||||
#endif
|
||||
|
@ -1,70 +1,3 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", DestroyEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", DestroyEntitiesFromIndex);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", PreventEntityFromRespawning);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", AnimateEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", UnkAnimFunc);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetDistanceToPlayerX);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetDistanceToPlayerY);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetSideToPlayer);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", MoveEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", FallEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", UnkCollisionFunc3);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", UnkCollisionFunc2);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", AllocEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetSineScaled);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetSine);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", SetEntityVelocityFromAngle);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", Ratan2Shifted);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetAngleBetweenEntitiesShifted);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetAnglePointToEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", AdjustValueWithinThreshold);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", UnkEntityFunc0);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", Ratan2);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetAngleBetweenEntities);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", func_us_80190F20);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetNormalizedAngle);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", SetStep);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", SetSubStep);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", EntityExplosionSpawn);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", InitializeEntity);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", EntityDummy);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", UnkCollisionFunc);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", CheckFieldCollision);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", GetPlayerCollisionWith);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_common", ReplaceBreakableWithItemDrop);
|
||||
#include "mar.h"
|
||||
#include "../../st/st_common.h"
|
||||
|
@ -1,6 +1,38 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_debug", func_us_8018AC0C);
|
||||
extern ObjInit2 D_80180C10[];
|
||||
extern u16 g_eInitGeneric2[];
|
||||
void func_us_8018AC0C(Entity* self) {
|
||||
ObjInit2* objInit = &D_80180C10[self->params];
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_debug", EntityUnkId12);
|
||||
if (self->step == 0) {
|
||||
InitializeEntity(g_eInitGeneric2);
|
||||
self->animSet = objInit->animSet;
|
||||
self->zPriority = objInit->zPriority;
|
||||
self->unk5A = LOH(objInit->facingLeft); // bug?
|
||||
self->palette = objInit->palette;
|
||||
self->drawFlags = objInit->drawFlags;
|
||||
self->drawMode = objInit->drawMode;
|
||||
if (objInit->unkC != 0) {
|
||||
self->flags = objInit->unkC;
|
||||
}
|
||||
}
|
||||
|
||||
AnimateEntity(objInit->unk10, self);
|
||||
}
|
||||
|
||||
static u8 g_EntityUnkId12Hitbox[] = {
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x20};
|
||||
static u8 g_EntityUnkId12Data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
static u16 g_EntityUnkId12TilemapProps[] = {
|
||||
0x0000, 0x0000, 0x0600, 0x0100, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x01FC, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x00FC, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x0200, 0x0600, 0x0300,
|
||||
0x0000, 0x01FC, 0x0500, 0x02FC, 0x0000, 0x0000, 0x0500, 0x0400,
|
||||
0x0000, 0x0000, 0x0500, 0x0400, 0x0000, 0x01FC, 0x0500, 0x02FC,
|
||||
0x00F0, 0x01FC, 0x0310, 0x02FC, 0x00F0, 0x01FC, 0x0310, 0x02FC,
|
||||
};
|
||||
#include "../../st/entity_unk_id12.h"
|
||||
|
@ -1,8 +1,2 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include <stage.h>
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_update", Random);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_update", Update);
|
||||
|
||||
INCLUDE_ASM("boss/mar/nonmatchings/st_update", UpdateStageEntities);
|
||||
#include "../../st/st_update.h"
|
||||
|
@ -2,33 +2,8 @@
|
||||
#include <stage.h>
|
||||
#include <sfx.h>
|
||||
|
||||
static u8 D_801805A8[] = {4, 1, 4, 2, 0, 0, 0, 0};
|
||||
static u8 D_801805B0[] = {4, 0, 4, 0, 0, 0, 0, 0};
|
||||
static u8* g_eBreakableAnimations[] = {
|
||||
D_801805A8, D_801805B0, NULL, NULL, NULL, NULL, NULL, NULL};
|
||||
static u8 g_eBreakableHitboxes[] = {8, 8, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
#ifndef VERSION_PSP // on PSP this is in the BSS section, not data
|
||||
static u8 g_eBreakableExplosionTypes[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#else
|
||||
extern u8 g_eBreakableExplosionTypes[];
|
||||
#endif
|
||||
|
||||
static u16 g_eBreakableanimSets[] = {
|
||||
ANIMSET_DRA(3), ANIMSET_DRA(3), 0, 0, 0, 0, 0, 0};
|
||||
static u8 g_eBreakableDrawModes[] = {
|
||||
DRAW_TPAGE | DRAW_TPAGE2 | DRAW_UNK_40,
|
||||
DRAW_TPAGE | DRAW_TPAGE2,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT};
|
||||
|
||||
#ifndef VERSION_PSP
|
||||
// on PSP this might be either optimised out to BSS or completely removed
|
||||
static u8 unused[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#ifndef SFX_BREAKABLE_HIT
|
||||
#define SFX_BREAKABLE_HIT SFX_CANDLE_HIT
|
||||
#endif
|
||||
|
||||
extern u16 g_eBreakableInit[];
|
||||
@ -43,7 +18,7 @@ void EntityBreakable(Entity* entity) {
|
||||
AnimateEntity(g_eBreakableAnimations[breakableType], entity);
|
||||
if (entity->hitParams) { // If the candle is destroyed
|
||||
Entity* entityDropItem;
|
||||
g_api.PlaySfx(SFX_CANDLE_HIT);
|
||||
g_api.PlaySfx(SFX_BREAKABLE_HIT);
|
||||
entityDropItem = AllocEntity(&g_Entities[224], &g_Entities[256]);
|
||||
if (entityDropItem != NULL) {
|
||||
CreateEntityFromCurrentEntity(E_EXPLOSION, entityDropItem);
|
||||
|
@ -1,7 +1,14 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "nz0.h"
|
||||
SVECTOR D_80182830 = {-8, -8, 0};
|
||||
SVECTOR D_80182838 = {8, -8, 0};
|
||||
SVECTOR D_80182840 = {-8, 8, 0};
|
||||
SVECTOR D_80182848 = {8, 8, 0};
|
||||
u16 D_80182850[] = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17,
|
||||
0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17,
|
||||
0x17, 0x19, 0x1A, 0x1B, 0x1C, 0x1D};
|
||||
SVECTOR D_8018287C = {0, 0, 0};
|
||||
|
||||
// particle effect that spawns life up item
|
||||
extern u16 g_EInitGeneric[];
|
||||
void EntityLifeUpSpawn(Entity* self) {
|
||||
s32 count_low_x1;
|
||||
Collider collider;
|
@ -134,7 +134,6 @@ u8 g_UnkEntityAnimData[] = {
|
||||
|
||||
#include "make_explosions.h"
|
||||
|
||||
extern u8 g_bigRedFireballAnim[];
|
||||
u16 g_UnkRecursPrimVecOrder[] = {
|
||||
0, 1, 3, 4, 1, 2, 4, 5, 3, 4, 6, 7, 4, 5, 7, 8};
|
||||
#include "entity_big_red_fireball.h"
|
||||
|
@ -1,4 +1,5 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
extern u16 g_InitializeEntityData0[];
|
||||
void EntityIntenseExplosion(Entity* self) {
|
||||
if (!self->step) {
|
||||
InitializeEntity(g_InitializeEntityData0);
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
// params: message box duration
|
||||
// ext.messageBox.label: box size and text to render
|
||||
extern u16 g_InitializeData0[];
|
||||
void EntityMessageBox(Entity* self) {
|
||||
const u16 VramX = 0;
|
||||
const u16 VramY = 0x180;
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
extern u32 g_olroxDroolCollOffsets[];
|
||||
|
||||
extern u16 g_InitializeEntityData0[];
|
||||
void EntityOlroxDrool(Entity* self) {
|
||||
s16 primIndex;
|
||||
Primitive* prim;
|
||||
|
@ -15,6 +15,7 @@ u16 g_RelicOrbTextBg2EY[] = {32, 26, 20, 13, 7, 1, -5, -12};
|
||||
u16 g_RelicOrbSparkleX[] = {-8, 4, -2, 8, 0, 4, -4, 2};
|
||||
u16 g_RelicOrbSparkleY[] = {-2, 2, 4, -3, 0, 2, -4, 3};
|
||||
|
||||
extern u16 g_InitializeData0[];
|
||||
extern u16 D_801997E8[0x600];
|
||||
|
||||
void BlinkItem(Entity* entity, u16 blinkFlag);
|
||||
|
@ -1,4 +1,6 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
|
||||
extern u16 g_EntityUnkId12Init[];
|
||||
void EntityUnkId12(Entity* entity) {
|
||||
u16 var_s0;
|
||||
u16 params;
|
||||
|
@ -1,4 +1,33 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "np3.h"
|
||||
|
||||
static u8 anim_1[] = {4, 1, 4, 2, 0, 0, 0, 0};
|
||||
static u8 anim_2[] = {4, 0, 4, 0, 0, 0, 0, 0};
|
||||
static u8* g_eBreakableAnimations[] = {
|
||||
anim_1, anim_2, NULL, NULL, NULL, NULL, NULL, NULL};
|
||||
static u8 g_eBreakableHitboxes[] = {8, 8, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
#ifndef VERSION_PSP // on PSP this is in the BSS section, not data
|
||||
static u8 g_eBreakableExplosionTypes[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#else
|
||||
extern u8 g_eBreakableExplosionTypes[];
|
||||
#endif
|
||||
|
||||
static u16 g_eBreakableanimSets[] = {
|
||||
ANIMSET_DRA(3), ANIMSET_DRA(3), 0, 0, 0, 0, 0, 0};
|
||||
static u8 g_eBreakableDrawModes[] = {
|
||||
DRAW_TPAGE | DRAW_TPAGE2 | DRAW_UNK_40,
|
||||
DRAW_TPAGE | DRAW_TPAGE2,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT};
|
||||
|
||||
#ifndef VERSION_PSP
|
||||
// on PSP this might be either optimised out to BSS or completely removed
|
||||
static u8 unused[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#endif
|
||||
|
||||
#include "../e_breakable.h"
|
||||
|
@ -1,11 +1,11 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "nz0.h"
|
||||
|
||||
static u8 D_80180DE4[] = {4, 1, 4, 2, 0, 0, 0, 0};
|
||||
static u8 D_80180DEC[] = {4, 4, 4, 5, 4, 6, 4, 5, 0, 0, 0, 0};
|
||||
static u8 D_80180DF8[] = {4, 14, 4, 15, 4, 16, 4, 17, 0, 0, 0, 0};
|
||||
static u8 anim_1[] = {4, 1, 4, 2, 0, 0, 0, 0};
|
||||
static u8 anim_2[] = {4, 4, 4, 5, 4, 6, 4, 5, 0, 0, 0, 0};
|
||||
static u8 anim_3[] = {4, 14, 4, 15, 4, 16, 4, 17, 0, 0, 0, 0};
|
||||
static u8* g_eBreakableAnimations[] = {
|
||||
D_80180DE4, D_80180DEC, D_80180DF8, NULL, NULL, NULL, NULL, NULL};
|
||||
anim_1, anim_2, anim_3, NULL, NULL, NULL, NULL, NULL};
|
||||
static u8 g_eBreakableHitboxes[] = {8, 8, 8, 0, 0, 0, 0, 0};
|
||||
static u8 g_eBreakableExplosionTypes[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
static u16 g_eBreakableanimSets[] = {
|
||||
|
3
src/st/nz0/e_life_up.c
Normal file
3
src/st/nz0/e_life_up.c
Normal file
@ -0,0 +1,3 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "nz0.h"
|
||||
#include "../../st/e_life_up.h"
|
@ -1,4 +1,33 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "wrp.h"
|
||||
|
||||
static u8 anim_1[] = {4, 1, 4, 2, 0, 0, 0, 0};
|
||||
static u8 anim_2[] = {4, 0, 4, 0, 0, 0, 0, 0};
|
||||
static u8* g_eBreakableAnimations[] = {
|
||||
anim_1, anim_2, NULL, NULL, NULL, NULL, NULL, NULL};
|
||||
static u8 g_eBreakableHitboxes[] = {8, 8, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
#ifndef VERSION_PSP // on PSP this is in the BSS section, not data
|
||||
static u8 g_eBreakableExplosionTypes[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#else
|
||||
extern u8 g_eBreakableExplosionTypes[];
|
||||
#endif
|
||||
|
||||
static u16 g_eBreakableanimSets[] = {
|
||||
ANIMSET_DRA(3), ANIMSET_DRA(3), 0, 0, 0, 0, 0, 0};
|
||||
static u8 g_eBreakableDrawModes[] = {
|
||||
DRAW_TPAGE | DRAW_TPAGE2 | DRAW_UNK_40,
|
||||
DRAW_TPAGE | DRAW_TPAGE2,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT};
|
||||
|
||||
#ifndef VERSION_PSP
|
||||
// on PSP this might be either optimised out to BSS or completely removed
|
||||
static u8 unused[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#endif
|
||||
|
||||
#include "../e_breakable.h"
|
||||
|
Loading…
Reference in New Issue
Block a user