mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2025-03-03 18:37:47 +00:00
README typo
This commit is contained in:
parent
205ac99186
commit
f2d6fbd113
@ -3,8 +3,9 @@
|
||||
A work-in-progress decompilation of Castlevania Symphony of the Night for Sony PlayStation 1 and Sega Saturn. It aims to recreate the source code from the existing binaries using static and/or dynamic analysis. The code compiles byte-for-byte to the same binaries of the game, effectively being a matching decompilation.
|
||||
|
||||
It currently supports the following versions of the game:
|
||||
|
||||
* `us` the reference build with the serial number SLUS-00067
|
||||
* `hd` an unreleases PS1 Japanese build found in Castlevania: Dracula X Chronicles game data
|
||||
* `hd` an unreleased PS1 Japanese build found in Castlevania: Dracula X Chronicles game data
|
||||
* `saturn` the port created by an external development team
|
||||
|
||||
This repo does not include any assets or assembly code necessary for compiling the binaries. A prior copy of the game is required to extract the required assets.
|
||||
|
Loading…
x
Reference in New Issue
Block a user