Change debug button to L2 (#1390)

Changing to deconflict with wolf transform button.
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bismurphy 2024-07-08 03:17:53 -04:00 committed by GitHub
parent 1742cb69bd
commit ff1d73211e
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GPG Key ID: B5690EEEBB952194
2 changed files with 3 additions and 3 deletions

View File

@ -20,7 +20,7 @@ void UpdateSfxPlayer(void);
void UpdateFlagChecker(void);
DebugMenu g_DebugMenus[] = {
DummyDummyDummy, DummyDummyDummy, true, false, "R2 = debug",
DummyDummyDummy, DummyDummyDummy, true, false, "L2 = debug",
InitDebugFlagsPlayer, UpdateDebugFlagsPlayer, true, true, "Debug mode",
InitEntitySpawn, UpdateEntitySpawn, true, true, "Entity spwn",
InitSfxPlayer, UpdateSfxPlayer, true, true, "Snd player",
@ -60,7 +60,7 @@ void Init(void) {
}
bool UpdateLogic() {
if (g_pads->tapped & PAD_R2) {
if (g_pads->tapped & PAD_L2) {
if (!g_DebugModePaused) {
g_DebugMode++;
if (g_DebugMode >= LEN(g_DebugMenus)) {

View File

@ -44,7 +44,7 @@ int UpdateFlagCheckerListenMode(void) {
const int MenuWidth = 64;
int i;
if (g_pads->tapped & PAD_R2) {
if (g_pads->tapped & PAD_L2) {
// exit listen mode
g_CastleFlagChangeCursor = -1;
return;