Commit Graph

1198 Commits

Author SHA1 Message Date
Alejandro Asenjo Nitti
7e96b5ec46
NZ0 func_801B2AD8 + Camera struct (#122) 2023-02-28 13:20:52 +00:00
Luciano Ciccariello
cca03173e7 DRA change func_800FDB18 from matching to non 2023-02-27 23:06:41 +00:00
Alejandro Asenjo Nitti
9ca593af81
NZ0 & NP3 Functions (#118) 2023-02-27 17:58:58 +00:00
sozud
ce605a89f6
Add two nonmatching DRA functions, document SFX ring buffer (#119) 2023-02-27 16:38:14 +00:00
Alejandro Asenjo Nitti
ee386b34ef
NP3 & NZ0 entities (#116) 2023-02-25 15:07:34 +00:00
Luciano Ciccariello
fcac7ff8c9 DRA func_800FDB18 matching 2023-02-25 14:52:09 +00:00
Luciano Ciccariello
86ca6a2100 DRA merge 5D7C0 and 5D874 2023-02-25 13:50:40 +00:00
Alejandro Asenjo Nitti
846f55bcdb
DRA & RIC more matchings (#114) 2023-02-24 13:11:24 +00:00
Luciano Ciccariello
d7417b7375 Change how game assets are managed 2023-02-21 23:25:31 +00:00
Luciano Ciccariello
089bbcb252 Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
Luciano Ciccariello
e03a4d15e2 Change assembly location from asm/ to asm/us/ 2023-02-21 19:12:52 +00:00
Luciano Ciccariello
651deb2f82 Rename config folder to use game version 2023-02-21 01:42:33 +00:00
sozud
2fbf39a45d
Some DRA Entity documentation and SFX (#105) 2023-02-20 18:43:18 +00:00
Luciano Ciccariello
7e3c53369d DRA DecompressData non-matching 2023-02-19 21:09:45 +00:00
Luciano Ciccariello
7433d63377 MAD reworked symbols and patches from the ground-up 2023-02-19 19:32:52 +00:00
sozud
b84a2011eb
Document some DRA entities (#104) 2023-02-19 14:32:01 +00:00
Luciano Ciccariello
935b71e078 D_80097494 is part of a struct 2023-02-18 22:05:31 +00:00
sozud
423bcf53aa
Document some NZ0 entities (#101) 2023-02-18 22:01:39 +00:00
frog404
90cd55a9af
CEN2 (#100)
more small CEN functions
2023-02-18 22:01:20 +00:00
Alejandro Asenjo Nitti
990f498936
NP3 & NO3 functions (#98) 2023-02-18 12:28:46 +00:00
Alejandro Asenjo Nitti
08f3b25b2f
NO3 various functions (#96) 2023-02-16 12:27:33 +00:00
Luciano Ciccariello
e12667246c DRA func_800E7AEC matching 2023-02-16 00:26:36 +00:00
Luciano Ciccariello
6fd49de11b Better DRA split 2023-02-15 18:30:54 +00:00
Luciano Ciccariello
a344aa606d NP3 Symbol tweaks 2023-02-14 20:37:45 +00:00
Alejandro Asenjo Nitti
4e63f8cfca
EntityBat from NP3 & NO3 + Corresponding file splits and headers (#95) 2023-02-14 19:36:09 +00:00
Alejandro Asenjo Nitti
2fa877cc1f
func_8015C2A8 + FILE SPLIT + New struct! Thank you @rainchus (#93)
Replacing the raw symbos with every struct use is pending as i
encountered a few problems in the way, this will do for now.

Special Thanks to @Rainchus as he provided the struct use solution for
this function.
2023-02-13 17:04:13 +00:00
Luciano Ciccariello
690d69e8e0 DRA document DestroyEntity 2023-02-12 16:16:22 +00:00
Luciano Ciccariello
0d8120f335 Document function UpdateAnim 2023-02-12 16:16:22 +00:00
Alejandro Asenjo Nitti
173757031f
RIC func_80159C04 & func_80158FA4 (#92) 2023-02-12 12:30:51 +00:00
Luciano Ciccariello
a0adf98734 Discover structs AnimationFrame and FrameProperty 2023-02-12 01:00:23 +00:00
Luciano Ciccariello
48707706a7 TT_000 func_80173EB0 matching + data import 2023-02-08 22:45:20 +00:00
Luciano Ciccariello
d5c76a3ae2 TT_000 import data 2023-02-08 22:25:48 +00:00
Luciano Ciccariello
59112452db TT_000 func_801718A0 matchign 2023-02-08 22:12:16 +00:00
Luciano Ciccariello
9dff69992e TT_000 func_8017170C matching 2023-02-08 21:46:40 +00:00
Luciano Ciccariello
ffe5da9fb2 TT_000 import data 2023-02-08 20:43:19 +00:00
Luciano Ciccariello
bb861dfb18 TT_000 func_80174038 matching in PSY-Q 3.5 2023-02-08 15:15:19 +00:00
Luciano Ciccariello
df7847502c Add SERVANT/TT_000.BIN overlay 2023-02-08 14:03:44 +00:00
Luciano Ciccariello
bee4b366de RIC func_8015CB58 import rodata 2023-02-08 13:42:14 +00:00
Luciano Ciccariello
27e9e69c5b Naming consistency 2023-02-08 12:52:47 +00:00
Alejandro Asenjo Nitti
051709be76
RIC & DRA Functions (#87)
DRA:
func_80103148 

RIC:
func_8015AFE0 
func_8015B244
func_8015B348
func_8016E324 
func_801705EC
func_8015BE84
2023-02-07 20:45:57 +00:00
Alejandro Asenjo Nitti
694075a61c
func_80111830 co-authored-by @AngheloAlf (#85) 2023-02-06 23:59:00 +00:00
Luciano Ciccariello
bd612229b6 Use g_CurrentRoom struct instead of individual values 2023-02-05 20:08:47 +00:00
Luciano Ciccariello
ad22d49d39 WRP split data 2023-02-05 19:43:20 +00:00
Luciano Ciccariello
e2641c90df WRP Properly splitting remaining rodata 2023-02-05 16:26:15 +00:00
Luciano Ciccariello
4ba2110fe7 Fix asm-differ 2023-02-05 11:06:16 +00:00
Luciano Ciccariello
7d41e96f3d DRA add symbol for 0x800FD7C0 2023-02-05 11:06:07 +00:00
Luciano Ciccariello
0596244649 Asset extraction and build experimentation 2023-02-03 15:41:56 +00:00
Alejandro Asenjo Nitti
ec1bc1c119
Several DRA Functions + File Split (#84)
Functions decompiled:
func_80119D3C 
func_80118B18
func_80113F7C 
func_80113D7C 
func_80115DA0
func_8010E9A4
func_8010E6AC
func_801353A0
func_800FF708
func_800FF494
2023-02-02 00:39:55 +00:00
Luciano Ciccariello
7d7f2d503e Split equipment and accessory data 2023-01-29 23:35:18 +00:00
Luciano Ciccariello
2eadb7d786 func_800F8990 non matching 2023-01-29 23:06:14 +00:00
Luciano Ciccariello
ee4d641726 Discover GetEquipmentName and Equipment struct 2023-01-29 17:57:03 +00:00
Luciano Ciccariello
1f52f0214c func_800E7458 matching 2023-01-28 14:48:38 +00:00
Luciano Ciccariello
ad3872b0fc Rename Unkstruct_Entrypoint to GpuUsage 2023-01-28 12:33:45 +00:00
Luciano Ciccariello
94c2800ae2 Import func_800E2F3C rodata 2023-01-28 12:21:57 +00:00
Luciano Ciccariello
3cc50dc5f9 func_800E2E98 decompiled + symbols 2023-01-28 12:11:28 +00:00
Luciano Ciccariello
3dc84d7b40 Add a few missing symbols across most overlays 2023-01-28 02:47:59 +00:00
Luciano Ciccariello
65873dcfb3 Separate MAIN symbols from DRA 2023-01-28 02:31:37 +00:00
Luciano Ciccariello
ff12ba3ef6 Remove incorrect DRE symbol 2023-01-28 02:31:22 +00:00
Luciano Ciccariello
d6d30a41d9 Fix NZ0 splat config and symbols 2023-01-27 21:07:01 +00:00
sozud
dd3a02eb7a
[NO3] Decompile func_801D0624, func_801D4168, document entities (#77)
I documented some entities by changing the Zombie function pointer into
the entity table to something else and seeing what spawned in the first
hallway. Some of the unknown entities may be due to being spawned with
the wrong subId.
2023-01-27 20:21:38 +00:00
Luciano Ciccariello
6f30d779e4 Two new symbols discovered 2023-01-25 00:30:35 +00:00
sozud
673e55a6c2
Decompile func_801BBE70, add duplicates (#71) 2023-01-24 22:56:36 +00:00
Luciano Ciccariello
33008e9adf SEL refactoring 2023-01-24 21:23:52 +00:00
Luciano Ciccariello
72a0add7b5 SEL func_801AD490 match 2023-01-24 20:53:14 +00:00
Luciano Ciccariello
46bf1ae31a func_801B585C fix with @sonicdcer 2023-01-24 20:10:31 +00:00
Luciano Ciccariello
9cbcc8bc37 SEL minor refactoring 2023-01-24 05:48:56 +00:00
Luciano Ciccariello
3371538b84 Match func_801B5A7C 2023-01-24 05:32:28 +00:00
Luciano Ciccariello
bbf99b20ee func_801B8A8C matching, but. 2023-01-24 03:16:48 +00:00
sozud
39af359431
[NO3] Decompile func_801BBDC0, add duplicates (#69) 2023-01-24 01:52:13 +00:00
Alejandro Asenjo Nitti
cc403d16a9
func_800E6FD4 & DRA SPLIT (#68) 2023-01-23 22:10:09 +00:00
Luciano Ciccariello
82fc36ab11 SEL func_801AD260 2023-01-23 12:22:28 +00:00
Luciano Ciccariello
3537549e72 SEL func_801B60D4 2023-01-23 10:44:32 +00:00
Luciano Ciccariello
524baa9f3a Import SEL data header 2023-01-23 07:48:30 +00:00
Luciano Ciccariello
3aa8257ffc Clearer GameApi symbols (thanks @KernelEquinox) 2023-01-23 07:22:35 +00:00
Luciano Ciccariello
ab2da33610 func_800FE8B4 to HasEnoughMp 2023-01-22 16:02:11 +00:00
Luciano Ciccariello
e445b357ac Use g_playerEquip array for equipments 2023-01-22 15:29:10 +00:00
Luciano Ciccariello
9eac347212 Set signatures for GameApi 2023-01-22 14:37:34 +00:00
Luciano Ciccariello
f09a618033 Overlay clean-up 2023-01-22 13:49:26 +00:00
Luciano Ciccariello
720bd6e5ab Introduce GameApi 2023-01-22 13:33:50 +00:00
Luciano Ciccariello
a0ab232493 Decompile func_8018F510 and similar across all overlays 2023-01-21 14:17:52 +00:00
frog404
6d72713121
CEN2 (#41)
more work on small CEN functions
2023-01-21 13:16:35 +00:00
Luciano Ciccariello
fad7c45407 Adjust CheckCollision signature 2023-01-21 05:28:40 +00:00
Luciano Ciccariello
9c422acdd9 Decompile AllocPolygons 2023-01-21 00:47:55 +00:00
sozud
4e88f6ce45
Decompile func_800FD7C0 (#61)
I think this is matching except for an issue where the jump table is not
being linked correctly.
2023-01-20 13:47:48 +00:00
Alejandro Asenjo Nitti
f1915ee36c
func_8011B334 & func_80115C50 + partial struct + offset comments (#55) 2023-01-16 22:05:22 +00:00
Luciano Ciccariello
41f7376e0f Discover a handful info about save data management 2023-01-10 20:57:20 +00:00
Luciano Ciccariello
9a6e52ae53 Discover new menu-related symbols 2023-01-09 22:49:23 +00:00
Luciano Ciccariello
6c77e97e40 Find load and save functions 2023-01-09 22:34:21 +00:00
Luciano Ciccariello
89586c52cd func_800E7E08 non matching 2023-01-09 07:27:55 +00:00
Luciano Ciccariello
a92ee069cb Set right sections for WRP 2023-01-08 23:30:47 +00:00
Luciano Ciccariello
1f8efcf818 Push new symbols from error strings 2023-01-08 22:27:56 +00:00
Alejandro Asenjo Nitti
011d7f138c
Functions (#39) 2023-01-07 01:10:32 +00:00
Luciano Ciccariello
51daf68981 Document entities 2023-01-05 19:44:31 +00:00
Luciano Ciccariello
866d41e171 Match PrintFileSelectPlaceName 2023-01-02 20:53:18 +00:00
Luciano Ciccariello
054c9c9ce5 Add missing symbols in DRA 2023-01-02 10:08:13 +00:00
Luciano Ciccariello
5fea82f1bc Add back some of the stuff from #35 2023-01-02 09:14:54 +00:00
Alejandro Asenjo Nitti
53fecc2e1e
mostly renamings, one func (#33)
Matched func_8010E27C from previous NON_MATCHING state

Entity struct members:
facing, hitPoints,

It's worth mentioning that those names are not definitive, but rather
intended to make up some context while decompiling functions, more
accurate names will come once we decomp more.

NZ0 function names:
EntityTransitionDoor
EntityBloodSkeleton

I also updated the permuter configuration yaml file but there's still
work left to do with it for the decomp.me import function to work
properly.
2023-01-02 08:57:53 +00:00
Luciano Ciccariello
2ef0a47605 Fix wrong symbol 2023-01-02 08:38:20 +00:00
smb123w64gb
42717a7cba
Split Save Icon Data and Refactored code for it. (#35) 2023-01-01 21:16:46 +00:00
Luciano Ciccariello
764c919296
Creates a new game image based on built binaries (#34) 2023-01-01 20:49:12 +00:00
Alejandro Asenjo Nitti
b51efcc45f
GET_PLAYER + Symbol fixes + initState -> step rename + stuff (#32)
do {
      merge(&this);
} while (0) ;
2022-12-28 09:33:54 +00:00
Alejandro Asenjo Nitti
c0cc430cd8
Several DRA functions, g_EntityArray rename, fixes (#31) 2022-12-27 12:17:47 +00:00
Luciano Ciccariello
ce23f4c183 Add file disc list ordered by sector 2022-12-26 19:09:33 +00:00
Luciano Ciccariello
3348ab2843 Fix decomp on binutils 2.36 and onward 2022-12-25 09:46:07 +00:00
Luciano Ciccariello
869ce3b771 Update tools 2022-12-24 12:42:49 +00:00
Luciano Ciccariello
a1af2fe556 Decompile more of SEL 2022-12-21 19:46:34 +00:00
Luciano Ciccariello
050b90f097 Add SEL overlay 2022-12-21 17:08:58 +00:00
Luciano Ciccariello
1b1a7e053c Document GpuBuffer struct 2022-12-21 16:30:56 +00:00
Luciano Ciccariello
a07272950d Clean overlapping structures 2022-12-21 07:40:35 +00:00
Luciano Ciccariello
19a694c214 Decompile entrypoint_sotn 2022-12-21 06:52:49 +00:00
Luciano Ciccariello
1be24113c0 Fix sprintf warnings 2022-12-20 08:00:16 +00:00
Alejandro Asenjo Nitti
0b0671f040
DRA functions + PSXSDK docs (#30)
Co-authored-by: @pixel-stuck, @Mr-Wiseguy, @Rainchus, @DavidSM64
2022-12-19 05:32:00 +00:00
Alejandro Asenjo Nitti
bdf251564d
Several DRA functions and Readme update (#29)
Co-authored-by the amazing people from the Decomp Discord server! @Rainchus @pixel-stuck @DavidSM64
2022-12-09 23:30:52 +00:00
Alejandro Asenjo
7738b214c8
macro.inc fixed, introducing sfx macros, object enums, several NZ0 functions (#27)
Co-authored-by: Formatting bot <xeeynamo@users.noreply.github.com>
2022-11-25 17:51:16 +00:00
Luciano Ciccariello
72fe7c88a8 Minor Entity struct change 2022-11-20 10:28:41 +00:00
Luciano Ciccariello
7d5c37b1b6 Decompile display buffer functions 2022-11-19 16:48:29 +00:00
Alejandro Asenjo
ab95f771a6
NZ0 (Alchemy Laboratory) Overlay extraction, functions migrated (#24) 2022-11-15 23:36:02 +00:00
Luciano Ciccariello
b362853ed5 Add missing data symbol in WRP 2022-11-06 10:44:09 +00:00
Luciano Ciccariello
bd92f8bb77 Solve a good chunk of warnings from WRP 2022-11-06 00:59:45 +00:00
Luciano Ciccariello
f6244691a7 Discover EntityIntenseExplosion 2022-11-05 21:09:21 +00:00
Luciano Ciccariello
580a3ccec8 Discover EntityEnemyBlood 2022-11-05 21:04:00 +00:00
Luciano Ciccariello
f214f6b3fd Discover EntityRedDoor 2022-11-05 21:00:42 +00:00
Luciano Ciccariello
42c0e1733e Label shared entity across stages 2022-11-05 20:53:40 +00:00
Luciano Ciccariello
0d4d854618 Migrate all WRP data in the rodata 2022-10-30 22:02:11 +00:00
Luciano Ciccariello
b200ddccc9 Import remaining data in WRP 2022-10-30 21:13:43 +00:00
Luciano Ciccariello
c3947f8890 Finish to map all WRP symbols 2022-10-30 20:51:22 +00:00
Luciano Ciccariello
3b82fde491 Migrate more data in WRP 2022-10-30 20:40:45 +00:00
Luciano Ciccariello
3c13b118a4 Discover new addresses in WRP 2022-10-30 17:47:53 +00:00
Luciano Ciccariello
8af9c87a30 Extract data from WRP 2022-10-30 15:17:27 +00:00
Alejandro Asenjo
2bd7f59900
NZ0 Extracted + File descriptions (#20) 2022-10-29 18:58:02 +01:00
Luciano Ciccariello
9d640880f5 Document PreventEntityFromRespawning 2022-10-29 18:19:07 +01:00
Luciano Ciccariello
b73daed8ee Match decompiled functions across overlays 2022-10-29 18:04:43 +01:00
Luciano Ciccariello
38c43a56d5 Decompile ReplaceBreakableWithItemDrop 2022-10-29 15:26:11 +01:00
Luciano Ciccariello
996531f65a Documenting DRE 2022-10-29 13:04:51 +01:00
Luciano Ciccariello
cc1963351f Decompile EntityRoomForeground 2022-10-29 03:32:18 +01:00
Luciano Ciccariello
95f0de01e4 Better description for ReplaceBreakableWithItemDrop 2022-10-29 02:59:50 +01:00
Luciano Ciccariello
bc2302c700 Document EntityBreakable 2022-10-29 02:59:06 +01:00
Luciano Ciccariello
b29c9762ec stcen symbols unnecessary 2022-10-29 01:13:51 +01:00
Luciano Ciccariello
c91276ad56 Discover g_zEntityCenter field 2022-10-29 01:13:38 +01:00
Alejandro Asenjo
70a5c7f00e
CEN overlay extracted (#19) 2022-10-28 23:46:47 +01:00
Luciano Ciccariello
46a860b30b More menu matches 2022-10-23 18:38:07 +01:00
Luciano Ciccariello
9fca03028e Match ScissorPolyGT4 2022-10-23 18:27:02 +01:00
Luciano Ciccariello
b02b83e3d1 Decompile and document a few menu functions 2022-10-23 17:49:17 +01:00
Luciano Ciccariello
ad5363d6c7 Upgrade to splat 0.12.4 2022-10-18 22:01:20 +01:00
Luciano Ciccariello
9a9dae8ef8 Use of rodata section 2022-10-16 09:55:11 +01:00
Luciano Ciccariello
1fa366ec7d Extract code from the folder iso 2022-10-14 18:57:09 +01:00
Luciano Ciccariello
994727ecd5 Decompile a few obj related functions in st/no3 2022-08-23 23:43:05 +01:00
Luciano Ciccariello
2ea08260c6 Discover g_stRoom in st/wrp 2022-08-23 23:40:31 +01:00
Luciano Ciccariello
f6cc715ea3 Discover LoadObjLayout in st/wrp 2022-08-23 00:08:38 +01:00
Luciano Ciccariello
fc7ced604e Decompile a few new functions from ST0 2022-03-28 03:33:08 +01:00
Luciano Ciccariello
5be5c27cff Fix function naming 2022-03-28 02:39:54 +01:00
Luciano Ciccariello
e8468846ff Second batch of symbols from the PSX SDK 2022-03-20 17:09:24 +00:00
Luciano Ciccariello
5294b3c7c1 Big batch of PSX SDK symbols 2022-03-18 19:42:30 +00:00
Luciano Ciccariello
5da31f00f6 Add RIC.BIN 2022-03-07 22:46:43 +00:00
Luciano Ciccariello
ac8ee593c2 Decompile func_801083BC 2022-03-07 21:10:22 +00:00
Luciano Ciccariello
ea230d7139 Add libcd symbols 2022-03-05 00:23:07 +00:00
Luciano Ciccariello
e94facc3cb Discover FreePolygons 2022-03-04 18:58:01 +00:00
Luciano Ciccariello
bd3bd8f34f Discover PlaySfx 2022-03-04 18:29:55 +00:00
Luciano Ciccariello
a5ca7084cf Discover UpdateStageEntities 2022-03-04 18:10:45 +00:00
Luciano Ciccariello
1083b1750d Discover MoveEntity 2022-03-03 23:42:43 +00:00
Luciano Ciccariello
cf2024e014 Discover Random function 2022-03-03 23:26:37 +00:00
Luciano Ciccariello
e92a3c9202 Decompile a good chunk from ST0 2022-03-02 18:00:24 +00:00
Luciano Ciccariello
c999f19dcb Playing with ST0 2022-03-02 01:33:55 +00:00
Luciano Ciccariello
c6dd0f36d5 Decompile a few functions related to HUD drawing 2022-02-26 19:01:35 +00:00
Luciano Ciccariello
e15e813bf1 Simplify Makefile 2022-02-23 18:17:18 +00:00
Luciano Ciccariello
cffc9ee78e Decompile two functions related to the librarian card 2022-02-19 10:35:51 +00:00
Luciano Ciccariello
e9fb09829b More menu drawing decompilation 2022-02-16 10:56:48 +00:00
Luciano Ciccariello
70a661d5b7 Decompile pads management 2022-02-14 10:05:08 +00:00
Luciano Ciccariello
f8c9f617e5 Discover some functions from LIBETC 2022-02-13 22:12:57 +00:00
Luciano Ciccariello
acbf73d197 Discover FallEntity 2022-02-12 16:39:07 +00:00
Luciano Ciccariello
ae4ef75184 Decompile WRP/func_801903C8 and tweak macros 2022-02-11 09:43:33 +00:00
Luciano Ciccariello
6ef021444c Figuring out gold and vessel collect functions 2022-02-11 08:58:40 +00:00
Luciano Ciccariello
76ea3c33b4 Decompile two new functions 2022-02-11 00:51:56 +00:00
Luciano Ciccariello
38c520ef8b Decompile DestroyEntityFromIndex 2022-02-11 00:12:45 +00:00
Luciano Ciccariello
a42a489896 A few more WRP matches 2022-02-09 23:36:06 +00:00
Luciano Ciccariello
3dd3606213 Start to decompile WRP 2022-02-09 21:11:18 +00:00
Luciano Ciccariello
25aaa95009 Disassemble DRE, ST0, WRP and RWRP 2022-02-09 12:49:33 +00:00
Luciano Ciccariello
43d38ceef1 Add few NO3 function names 2022-02-09 11:57:18 +00:00
Luciano Ciccariello
b8553ca1c8 Try to fix MAD 2022-02-09 11:56:30 +00:00
Luciano Ciccariello
24b099f401 Reverse engineer how the entity Candle works 2022-02-06 16:35:17 +00:00
Luciano Ciccariello
aba37decb5 Discover how the object AI is loaded 2022-02-05 21:07:33 +00:00
Luciano Ciccariello
34347d33fc Cross decompile few NO3 and NP3 functions 2022-02-05 17:54:49 +00:00
Luciano Ciccariello
9d50546603 Add NP3.BIN 2022-02-05 17:16:17 +00:00
Luciano Ciccariello
a55e7765b4 Discover entity structure 2022-02-05 16:26:08 +00:00
Luciano Ciccariello
1b77d9ea52 Decompile the functions to load the rooms 2022-02-01 00:54:29 +00:00
Luciano Ciccariello
8f4c5c256b More insight on how objects are loaded from a map overlay 2022-01-31 17:42:53 +00:00
Luciano Ciccariello
fd9b85a2b5 Discover possible POLY_GT4 struct 2022-01-27 16:07:11 +00:00
Luciano Ciccariello
48c40e82eb More MAD decompilation 2022-01-25 00:01:48 +00:00
Luciano Ciccariello
4ecb1f5370 Add two new functions from MAD 2022-01-24 00:19:58 +00:00
Luciano Ciccariello
778a90c049 Add two map files 2022-01-20 22:21:40 +00:00
Luciano Ciccariello
71166ddb07 Add func_800F82F4 2022-01-20 11:48:53 +00:00
Luciano Ciccariello
49f6d02650 Add more menu symbols 2022-01-19 00:11:22 +00:00
Luciano Ciccariello
8105db32e4 Add libgpu 2022-01-18 20:16:26 +00:00
Luciano Ciccariello
dab4a5d56b Adds some menu functions 2022-01-18 19:09:54 +00:00
Luciano Ciccariello
ffbfe5d6a9 Decompile function 2022-01-04 00:14:45 +00:00
Luciano Ciccariello
649c0409cd Cleanup 2022-01-03 17:51:48 +00:00
Luciano Ciccariello
de95bed590 Decompile few more functions 2022-01-03 17:49:16 +00:00
Luciano Ciccariello
fcf1f0773a Upload disassembly 2022-01-02 13:35:44 +00:00