g_SpriteBanks = 0x8018002C; g_Cluts = 0x80180160; g_TileLayers = 0x80180394; g_EntityGfxs = 0x80180888; g_pStObjLayoutHorizontal = 0x801808EC; g_pStObjLayoutVertical = 0x801809C0; PfnEntityUpdates = 0x80180A94; g_InitializeData0 = 0x80180BD4; g_InitializeEntityData0 = 0x80180BE0; g_EInitGeneric = 0x80180BF8; g_eInitGeneric2 = 0x80180C1C; g_eDamageDisplayInit = 0x80180C28; g_eRedDoorTiles = 0x80180D8C; g_CallElevator = 0x80180EEC; g_BossFlag = 0x80181010; g_ElevatorTarget = 0x801813A4; g_ElevatorTargetPos = 0x801813A8; UNK_Invincibility0 = 0x80181574; g_testCollEnemyLookup = 0x801815A0; g_testCollLuckCutoff = 0x801818C0; g_testColluCoords = 0x801818C4; g_testCollvCoords = 0x801818CC; g_testCollElementLookup = 0x801818D4; g_testColliFrames = 0x801818E8; g_testCollPrizeTable = 0x801818F4; g_testCollRandTable = 0x80181934; g_eDamageDisplayClut = 0x80181950; g_eRedDoorUV = 0x80181960; c_GoldPrizes = 0x80181D14; c_HeartPrizes = 0x80181DA4; unk14_yVel = 0x80181F04; unk14_startFrame = 0x80181F1C; unk14_lifetime = 0x80181F20; g_Rooms = 0x8018272C; g_UnkPrimHelperRot = 0x801B0934; EntityBreakable = 0x801B0EEC; EntityRedEyeBust = 0x801B11C0; EntityPurpleBrickScrollingBackground = 0x801B12E8; EntityLeftSecretRoomWall = 0x801B14C4; EntityBottomSecretRoomFloor = 0x801B1770; EntityMoveableBox = 0x801B20CC; EntityCannonLever = 0x801B23B4; EntityCannon = 0x801B25C4; EntityCannonShot = 0x801B2874; EntityCannonWall = 0x801B2978; EntityElevator2 = 0x801B2D08; EntityFloorSpikes = 0x801B3294; EntityTableWithGlobe = 0x801B3534; EntityCloseBossRoom = 0x801B3FCC; EntityBossRoomBlock = 0x801B4518; EntitySlogra = 0x801B4778; EntitySlograSpear = 0x801B54A8; EntitySlograSpearProjectile = 0x801B5654; EntityGaibon = 0x801B5778; EntitySmallGaibonProjectile = 0x801B6AAC; EntityLargeGaibonProjectile = 0x801B6BBC; EntityElevator = 0x801B7034; EntityMariaCutscene = 0x801B7D58; Random = 0x801B94D4; Update = 0x801B9504; UpdateStageEntities = 0x801B9800; HitDetection = 0x801B9908; EntityDamageDisplay = 0x801BAA20; InitRoomEntities = 0x801BB920; UpdateRoomPosition = 0x801BBA98; CreateEntityFromCurrentEntity = 0x801BBB4C; CreateEntityFromEntity = 0x801BBBC0; EntityRedDoor = 0x801BBCB4; DestroyEntity = 0x801BC8EC; AnimateEntity = 0x801BCA1C; GetSideToPlayer = 0x801BCC5C; MoveEntity = 0x801BCCA0; AllocEntity = 0x801BD15C; SetStep = 0x801BD52C; SetSubStep = 0x801BD54C; InitializeEntity = 0x801BD5FC; EntityDummy = 0x801BD6F8; GetPlayerCollisionWith = 0x801BD9A0; EntityPrizeDrop = 0x801BE30C; EntityExplosion = 0x801BEB80; EntityEquipItemDrop = 0x801BED20; EntityRelicOrb = 0x801BF5B8; EntityHeartDrop = 0x801C0088; EntityMessageBox = 0x801C01B0; EntityUnkId14 = 0x801C0B24; EntityUnkId15 = 0x801C0C14; EntityIntenseExplosion = 0x801C15B4; EntitySoulStealOrb = 0x801C2AA8; EntityEnemyBlood = 0x801C2E3C; EntityRoomForeground = 0x801C32EC; EntityBoneScimitar = 0x801C37E4; EntityBoneScimitarParts = 0x801C3E94; EntityAxeKnight = 0x801C45BC; EntityAxeKnightThrowingAxe = 0x801C4D18; EntityBloodSplatter = 0x801C4EAC; EntityBloodyZombie = 0x801C5568; EntitySkeleton = 0x801C5FC4; EntitySpittleBone = 0x801C672C; EntityRotateSpittlebone = 0x801C6B24; EntitySpittleBoneSpit = 0x801C6C6C; EntitySubWeaponContainer = 0x801C7048; EntityBloodSkeleton = 0x801C7958; EntityIsNearPlayer2 = 0x801C7CF0; EntityMagicallySealedDoor = 0x801C7D68; EntityStageNamePopup = 0x801C8CAC; UnkPolyFunc2 = 0x801CA07C; EntityLifeUpSpawn = 0x801CA160; g_LayoutObjHorizontal = 0x801CAA74; g_LayoutObjVertical = 0x801CAA78; g_LayoutObjPosHorizontal = 0x801CAA7C; g_LayoutObjPosVertical = 0x801CAA80; g_Dialogue = 0x801CB688; g_ItemIconSlots = 0x801CB740;