g_SpriteBanks = 0x80180040; PfnEntityUpdates = 0x801804B8; g_isSecretStairsButtonPressed = 0x8018089C; g_isDraculaFirstFormDefeated = 0x8018090C; g_Rooms = 0x80182060; D_80183D1C = 0x80183D1C; D_80197F80 = 0x80197F80; D_8019A40C = 0x8019A40C; EntityLockCamera = 0x801A7EB0; EntityDialogue = 0x801A9210; EntityCutscene = 0x801AA290; EntitySecretButton = 0x801AA8DC; EntitySecretStairsEmitter = 0x801AABA4; EntitySecretStairsChunk = 0x801AACB4; EntityStageTitleFadeout = 0x801AB0C8; EntityStageTitleCard = 0x801AB5E4; EntityDracula = 0x801AC564; EntityDraculaBody = 0x801AD430; EntityDraculaFireball = 0x801AD530; EntityDraculaMeteorball = 0x801AD658; EntityDraculaGlass = 0x801AD8C0; EntityDraculaFinalForm = 0x801ADD60; EntityDraculaMegaFireball = 0x801AEFD8; EntityDraculaRainAttack = 0x801AF154; Random = 0x801B186C; Update = 0x801B189C; EntityNumericDamage = 0x801B2A3C; CreateEntityFromLayout = 0x801B30E0; CreateEntityWhenInVerticalRange = 0x801B31A4; CreateEntityWhenInHorizontalRange = 0x801B32BC; InitRoomEntities = 0x801B393C; CreateEntityFromCurrentEntity = 0x801B3B68; CreateEntityFromEntity = 0x801B3BDC; EntityRedDoor = 0x801B3CD0; DestroyEntity = 0x801B4908; DestroyEntityFromIndex = 0x801B4974; PreventEntityFromRespawning = 0x801B49F0; AnimateEntity = 0x801B4A38; MoveEntity = 0x801B4CBC; FallEntity = 0x801B4CEC; AllocEntity = 0x801B53CC; InitializeEntity = 0x801B584C; EntityDummy = 0x801B5948; ReplaceBreakableWithItemDrop = 0x801B5E38; CollectHeart = 0x801B60A8; CollectGold = 0x801B615C; CollectSubweapon = 0x801B6204; CollectDummy = 0x801B6314; EntityPrizeDrop = 0x801B6358; EntityExplosion = 0x801B6B60; EntityEquipItemDrop = 0x801B6D34; EntityIntenseExplosion = 0x801B89B4; EntityAbsorbOrb = 0x801B9EA8; EntityEnemyBlood = 0x801BA23C; EntityRoomForeground = 0x801BA6EC; EntityClouds = 0x801BAB08; EntityClockTower3D = 0x801BB2AC; EntityCutscenePhotograph = 0x801BB764; EntityCutscenePhotographFire = 0x801BC4D0; func_801BC5C0 = 0x801BC5C0; func_801BD8F0 = 0x801BD8F0; EntityBackgroundVortex = 0x801BE1B4;