.SECONDEXPANSION: .SECONDARY: # Binaries VERSION ?= us MAIN := main DRA := dra # Compilers CC1PSX := ./bin/cc1-psx-26 CROSS := mipsel-linux-gnu- AS := $(CROSS)as CC := $(CC1PSX) LD := $(CROSS)ld CPP := $(CROSS)cpp OBJCOPY := $(CROSS)objcopy AS_FLAGS += -Iinclude -march=r3000 -mtune=r3000 -no-pad-sections -O1 -G0 PSXCC_FLAGS := -quiet -mcpu=3000 -fgnu-linker -mgas -gcoff CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g CPP_FLAGS += -Iinclude -undef -Wall -fno-builtin CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR LD_FLAGS := -nostdlib --no-check-sections # Directories ASM_DIR := asm/$(VERSION) SRC_DIR := src ASSETS_DIR := assets INCLUDE_DIR := include BUILD_DIR := build/$(VERSION) DISK_DIR := $(BUILD_DIR)/${VERSION}/disk CONFIG_DIR := config TOOLS_DIR := tools # Files MAIN_ASM_DIRS := $(ASM_DIR)/$(MAIN) $(ASM_DIR)/$(MAIN)/psxsdk $(ASM_DIR)/$(MAIN)/psxsdk/libc $(ASM_DIR)/$(MAIN)/psxsdk/libc2 $(ASM_DIR)/$(MAIN)/psxsdk/libapi $(ASM_DIR)/$(MAIN)/psxsdk/libetc $(ASM_DIR)/$(MAIN)/psxsdk/libcard $(ASM_DIR)/$(MAIN)/psxsdk/libgpu $(ASM_DIR)/$(MAIN)/psxsdk/libgs $(ASM_DIR)/$(MAIN)/psxsdk/libgte $(ASM_DIR)/$(MAIN)/psxsdk/libcd $(ASM_DIR)/$(MAIN)/psxsdk/libsnd $(ASM_DIR)/$(MAIN)/psxsdk/libspu $(ASM_DIR)/$(MAIN)/data MAIN_SRC_DIRS := $(SRC_DIR)/$(MAIN) $(SRC_DIR)/$(MAIN)/psxsdk $(SRC_DIR)/$(MAIN)/psxsdk/libc $(SRC_DIR)/$(MAIN)/psxsdk/libc2 $(SRC_DIR)/$(MAIN)/psxsdk/libapi $(SRC_DIR)/$(MAIN)/psxsdk/libetc $(SRC_DIR)/$(MAIN)/psxsdk/libcard $(SRC_DIR)/$(MAIN)/psxsdk/libgpu $(SRC_DIR)/$(MAIN)/psxsdk/libgs $(SRC_DIR)/$(MAIN)/psxsdk/libgte $(SRC_DIR)/$(MAIN)/psxsdk/libcd $(SRC_DIR)/$(MAIN)/psxsdk/libsnd $(SRC_DIR)/$(MAIN)/psxsdk/libspu MAIN_S_FILES := $(foreach dir,$(MAIN_ASM_DIRS),$(wildcard $(dir)/*.s)) \ $(foreach dir,$(MAIN_ASM_DIRS),$(wildcard $(dir)/**/*.s)) MAIN_C_FILES := $(foreach dir,$(MAIN_SRC_DIRS),$(wildcard $(dir)/*.c)) \ $(foreach dir,$(MAIN_SRC_DIRS),$(wildcard $(dir)/**/*.c)) MAIN_O_FILES := $(foreach file,$(MAIN_S_FILES),$(BUILD_DIR)/$(file).o) \ $(foreach file,$(MAIN_C_FILES),$(BUILD_DIR)/$(file).o) MAIN_TARGET := $(BUILD_DIR)/$(MAIN) # Tooling PYTHON := python3 SPLAT_DIR := $(TOOLS_DIR)/n64splat SPLAT_APP := $(SPLAT_DIR)/split.py SPLAT := $(PYTHON) $(SPLAT_APP) ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py M2CTX_APP := $(TOOLS_DIR)/m2ctx.py M2CTX := $(PYTHON) $(M2CTX_APP) M2C_DIR := $(TOOLS_DIR)/m2c M2C_APP := $(M2C_DIR)/m2c.py M2C := $(PYTHON) $(M2C_APP) M2C_ARGS := -P 4 SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn-str.py process MASPSX_DIR := $(TOOLS_DIR)/maspsx MASPSX_APP := $(MASPSX_DIR)/maspsx.py MASPSX := $(PYTHON) $(MASPSX_APP) --no-macro-inc --expand-div GO := $(HOME)/go/bin/go GOPATH := $(HOME)/go SOTNDISK := $(GOPATH)/bin/sotn-disk GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py define list_src_files $(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s)) $(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s)) $(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s)) $(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c)) $(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c)) $(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**)) endef define list_o_files $(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o) endef define list_shared_src_files $(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c)) endef define list_shared_o_files $(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o) endef define link $(LD) $(LD_FLAGS) -o $(2) \ -Map $(BUILD_DIR)/$(1).map \ -T $(BUILD_DIR)/$(1).ld \ -T $(CONFIG_DIR)/symbols.$(VERSION).txt \ -T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \ -T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt endef .PHONY: build all: build check build: build_$(VERSION) build_us: main dra weapon ric cen dre mad no3 np3 nz0 sel st0 wrp rwrp tt_000 build_hd: dra clean: git clean -fdx assets/ git clean -fdx asm/ git clean -fdx build/ git clean -fdx config/ git clean -fdx function_calls/ git clean -fdx sotn_calltree.txt format: clang-format -i $$(find $(SRC_DIR)/ -type f -name "*.c") clang-format -i $$(find $(SRC_DIR)/ -type f -name "*.h") clang-format -i $$(find $(INCLUDE_DIR)/ -type f -name "*.h") cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src black tools/*.py black tools/splat_ext/*.py black tools/split_jpt_yaml/*.py VERSION=us $(PYTHON) ./tools/symbols.py sort VERSION=hd $(PYTHON) ./tools/symbols.py sort ./tools/symbols.py remove-orphans config/splat.us.dra.yaml ./tools/symbols.py remove-orphans config/splat.hd.dra.yaml ./tools/symbols.py remove-orphans config/splat.us.ric.yaml ./tools/symbols.py remove-orphans config/splat.us.stcen.yaml ./tools/symbols.py remove-orphans config/splat.us.stdre.yaml ./tools/symbols.py remove-orphans config/splat.us.stno3.yaml ./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml ./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml ./tools/symbols.py remove-orphans config/splat.us.stsel.yaml ./tools/symbols.py remove-orphans config/splat.us.stst0.yaml ./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml ./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml ./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml ./tools/symbols.py remove-orphans config/splat.us.stmad.yaml patch: $(DIRT_PATCHER) config/dirt.$(VERSION).json check: patch sha1sum --check config/check.$(VERSION).sha expected: check mkdir -p expected/build rm -rf expected/build/$(VERSION) cp -r build/$(VERSION) expected/build/ main: main_dirs $(MAIN_TARGET).exe main_dirs: $(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir))) $(MAIN_TARGET).exe: $(MAIN_TARGET).elf $(OBJCOPY) -O binary $< $@ $(MAIN_TARGET).elf: $(MAIN_O_FILES) $(LD) $(LD_FLAGS) -o $@ \ -Map $(MAIN_TARGET).map \ -T $(BUILD_DIR)/main.ld \ -T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \ -T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt dra: dra_dirs $(BUILD_DIR)/DRA.BIN $(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra) $(call link,dra,$@) ric: ric_dirs $(BUILD_DIR)/RIC.BIN $(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/ric.elf: $(call list_o_files,ric) $(call link,ric,$@) cen: stcen_dirs $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN $(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_CEN.BIN: $(GFXSTAGE) e assets/st/cen $@ dre: stdre_dirs $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN $(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_DRE.BIN: $(GFXSTAGE) e assets/st/dre $@ mad: stmad_dirs $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN $(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_MAD.BIN: $(GFXSTAGE) e assets/st/mad $@ no3: stno3_dirs $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN $(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_NO3.BIN: $(GFXSTAGE) e assets/st/no3 $@ np3: stnp3_dirs $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN $(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_NP3.BIN: $(GFXSTAGE) e assets/st/np3 $@ nz0: stnz0_dirs $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN $(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_NZ0.BIN: $(GFXSTAGE) e assets/st/nz0 $@ sel: stsel_dirs $(BUILD_DIR)/SEL.BIN $(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf $(OBJCOPY) -O binary $< $@ st0: stst0_dirs $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN $(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_ST0.BIN: $(GFXSTAGE) e assets/st/st0 $@ wrp: stwrp_dirs $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN $(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_WRP.BIN: $(GFXSTAGE) e assets/st/wrp $@ rwrp: strwrp_dirs $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN $(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/F_RWRP.BIN: $(GFXSTAGE) e assets/st/rwrp $@ tt_000: tt_000_dirs $(BUILD_DIR)/TT_000.BIN $(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000.elf $(OBJCOPY) -O binary $< $@ printf '\x00' | dd of=$@ bs=1 seek=40959 count=1 conv=notrunc mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st) $(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \ -Map $(BUILD_DIR)/stmad_fix.map \ -T $(BUILD_DIR)/stmad.ld \ -T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \ -T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \ -T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt $(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN tt_%_dirs: $(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir))) st%_dirs: $(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir))) %_dirs: $(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir))) $(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) $(call link,tt_$*,$@) $(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st) $(LD) $(LD_FLAGS) -o $@ \ -Map $(BUILD_DIR)/stmad.map \ -T $(BUILD_DIR)/stmad.ld \ -T $(CONFIG_DIR)/undefined_syms.beta.txt \ -T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \ -T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt $(BUILD_DIR)/st%.elf: $$(call list_o_files,st/$$*) $$(call list_shared_o_files,st) $(call link,st$*,$@) # Weapon overlays WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin) WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin) WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN $(WEAPON_DIRS): @mkdir -p $@ $(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES) cat $^ > $@ $(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf $(OBJCOPY) -O binary $< $@ $(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf $(OBJCOPY) -O binary $< $@ printf '\x00' | dd of=$@ bs=1 seek=12287 count=1 conv=notrunc $(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/header.c.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_1.animset.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_2.animset.o $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o $(LD) $(LD_FLAGS) --no-check-sections -o $@ \ -Map $(BUILD_DIR)/weapon/w0_$*.map \ -T weapon0.ld \ -T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \ -T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \ -T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \ $^ $(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/header.c.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_1.animset.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_2.animset.o $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o $(LD) $(LD_FLAGS) --no-check-sections -o $@ \ -Map $(BUILD_DIR)/weapon/w1_$*.map \ -T weapon1.ld \ -T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \ -T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \ -T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \ $^ $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX) $(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX) $(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o $(LD) -r -b binary -o $@ $< $(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o $(LD) -r -b binary -o $@ $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png ./tools/png2bin.py $< $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_1.animset.o: $(ASSETS_DIR)/weapon/%_1.animset.json ./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s -s g_Animset $(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s $(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_2.animset.o: $(ASSETS_DIR)/weapon/%_2.animset.json ./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s -s g_Animset2 $(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s extract: extract_$(VERSION) include Makefile.*.mk # Force to extract all the assembly code regardless if a function is already decompiled force_extract: mv src src_tmp rm $(BUILD_DIR)/*.ld make extract -j rm -rf src/ mv src_tmp src # Rewrites symbol list from a successful build force_symbols: $(PYTHON) ./tools/symbols.py map build/us/dra.map > config/symbols.us.dra.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stcen.map > config/symbols.us.stcen.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stdre.map > config/symbols.us.stdre.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stmad.map > config/symbols.us.stmad.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stno3.map > config/symbols.us.stno3.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stnp3.map > config/symbols.us.stnp3.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stnz0.map > config/symbols.us.stnz0.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stsel.map > config/symbols.us.stsel.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stst0.map > config/symbols.us.stst0.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/stwrp.map > config/symbols.us.stwrp.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/strwrp.map > config/symbols.us.strwrp.txt --no-default $(PYTHON) ./tools/symbols.py map build/us/tt_000.map > config/symbols.us.tt_000.txt --no-default context: $(M2CTX) $(SOURCE) @echo ctx.c has been updated. extract_disk: extract_disk_$(VERSION) disk_prepare: build $(SOTNDISK) mkdir -p $(DISK_DIR) cp -r disks/${VERSION}/* $(DISK_DIR) cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67 cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN disk: disk_prepare $(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba disk_debug: disk_prepare cd tools/sotn-debugmodule && make cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN $(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba update-dependencies: $(SPLAT_APP) $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO) cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release pip3 install -r $(TOOLS_DIR)/requirements-python.txt $(GO) install github.com/xeeynamo/sotn-decomp/tools/gfxsotn@latest $(GO) install github.com/xeeynamo/sotn-decomp/tools/sotn-disk@latest git clean -fd bin/ bin/%: bin/%.tar.gz sha256sum --check $<.sha256 cd bin && tar -xzf ../$< rm $< touch $@ bin/%.tar.gz: bin/%.tar.gz.sha256 wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz $(SPLAT_APP): git submodule init $(SPLAT_DIR) git submodule update $(SPLAT_DIR) pip3 install -r $(TOOLS_DIR)/requirements-python.txt $(ASMDIFFER_APP): git submodule init $(ASMDIFFER_DIR) git submodule update $(ASMDIFFER_DIR) $(M2CTX_APP): curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py $(M2C_APP): git submodule init $(M2C_DIR) git submodule update $(M2C_DIR) python3 -m pip install --upgrade pycparser $(MASPSX_APP): git submodule init $(MASPSX_DIR) git submodule update $(MASPSX_DIR) $(GO): curl -L -o go1.19.7.linux-amd64.tar.gz https://go.dev/dl/go1.19.7.linux-amd64.tar.gz tar -C $(HOME) -xzf go1.19.7.linux-amd64.tar.gz rm go1.19.7.linux-amd64.tar.gz $(SOTNDISK): $(GO) $(GO) install github.com/xeeynamo/sotn-decomp/tools/sotn-disk@latest $(BUILD_DIR)/%.s.o: %.s $(AS) $(AS_FLAGS) -o $@ $< $(BUILD_DIR)/%.c.o: %.c $(MASPSX_APP) $(CC1PSX) $(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@ # Handles assets $(BUILD_DIR)/$(ASSETS_DIR)/%.layoutobj.json.o: $(ASSETS_DIR)/%.layoutobj.json ./tools/splat_ext/layoutobj.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin $(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin $(BUILD_DIR)/$(ASSETS_DIR)/%.roomdef.json.o: $(ASSETS_DIR)/%.roomdef.json ./tools/splat_ext/roomdef.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin $(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin $(BUILD_DIR)/$(ASSETS_DIR)/%.layers.json.o: $(ASSETS_DIR)/%.layers.json ./tools/splat_ext/layers.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(BUILD_DIR)/$(ASSETS_DIR)/%.tiledef.json.o: $(ASSETS_DIR)/%.tiledef.json ./tools/splat_ext/tiledef.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json ./tools/splat_ext/spritesheet.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(BUILD_DIR)/$(ASSETS_DIR)/%.animset.json.o: $(ASSETS_DIR)/%.animset.json ./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(BUILD_DIR)/$(ASSETS_DIR)/%.json.o: $(ASSETS_DIR)/%.json ./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s $(BUILD_DIR)/$(ASSETS_DIR)/%.tilelayout.bin.o: $(ASSETS_DIR)/%.tilelayout.bin $(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(ASSETS_DIR)/$*.tilelayout.bin $(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin $(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $< $(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec # for now '.dec' files are ignored touch $@ $(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png touch $@ SHELL = /bin/bash -e -o pipefail include tools/tools.mk .PHONY: all, clean, format, check, build, expected .PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, tt_000 .PHONY: %_dirs .PHONY: extract, extract_% .PHONY: update-dependencies