options: platform: psx basename: stno3 base_path: .. build_path: build/us target_path: disks/us/ST/NO3/NO3.BIN asm_path: asm/us/st/no3 asset_path: assets/st/no3 src_path: src/st/no3 ld_script_path: build/us/stno3.ld compiler: GCC symbol_addrs_path: - config/symbols.us.txt - config/symbols.us.stno3.txt undefined_funcs_auto_path: config/undefined_funcs_auto.us.stno3.txt undefined_syms_auto_path: config/undefined_syms_auto.us.stno3.txt find_file_boundaries: yes use_legacy_include_asm: no migrate_rodata_to_functions: no asm_jtbl_label_macro: jlabel extensions_path: tools/splat_ext disassemble_all: True section_order: - ".data" - ".rodata" - ".text" - ".bss" - ".sbss" sha1: 5d06216b895ab5ff892c88b0d9eff67ff16e2bd1 segments: - name: stno3 type: code start: 0x00000000 vram: 0x80180000 align: 4 subalign: 4 subsegments: - [0x0, .data, header] - [0x1C4, .data, header] # layers - [0x5A4, .data, header] # GfxBanks - [0x77C, .data, e_laydef] # layout entries header - [0x924, .data, e_init] - [0xAAC, data] - [0xDC0, .data, 377D4] - [0xDD0, .data, 377D4] - [0xE50, data] - [0xE70, data] - [0xE80, data] - [0xE90, data] - [0xEA0, .data, entrance_stage_entities] - [0x13A8, data] - [0x1ACC, .data, cutscene] - [0x1AD4, data] - [0x1B40, data] - [0x1C8C, .data, d_prize_drops] - [0x1CC0, .data, st_update] - [0x1CEC, .data, collision] - [0x20AC, .data, e_red_door] - [0x20C4, .data, st_common] - [0x22C4, .data, e_collect] - [0x25B4, .data, e_misc] - [0x26D0, data] - [0x3180, data] - [0x3870, data] - [0x39A0, data] - [0x3AC0, data] - [0x3AF0, data] - [0x3B30, data] - [0x3B50, .data, e_bone_scimitar] - [0x3C44, .data, e_bat] - [0x3C7C, data] - [0x3CC4, .data, rooms] - [0x3DC8, .data, e_layout] # layout entries data - [0x4CE0, .data, cutscene_data] - [0x4E60, data] - [0x4E74, cmpgfx, stage_title_jp, 128, 128, 4] - [0x51B8, cmpgfx, stage_placeholder, 128, 128, 4] - [0x575C, cmpgfx, e_skyswirl_g0, 128, 128, 4, 0x16AB8] # TODO rename palette - [0x68C8, cmpgfx, e_skyswirl_g1, 128, 128, 4, 0x16AB8] # TODO rename palette - [0x7BD0, cmpgfx, e_merman_g0, 128, 128, 4, 0x17838] - [0x8870, cmpgfx, e_merman_g1, 128, 128, 4, 0x17838] - [0x94AC, cmpgfx, e_merman_g2, 128, 128, 4, 0x17838] - [0xA4BC, cmpgfx, e_merman_g3, 128, 128, 4, 0x17838] - [0xADC0, cmpgfx, e_slinger_g, 128, 128, 4, 0x17EF8] - [0xB99C, cmpgfx, e_ghost_bat_g, 128, 128, 4, 0x17F58] - [0xC460, cmpgfx, e_warg_rider_g0, 128, 128, 4, 0x17FB8] - [0xD5EC, cmpgfx, e_warg_rider_g1, 128, 128, 4, 0x17FB8] - [0xE6CC, cmpgfx, e_warg_rider_g2, 128, 128, 4, 0x17FB8] - [0xF870, cmpgfx, e_warg_rider_g3, 128, 128, 4, 0x17FB8] - [0x10958, cmpgfx, e_warg_rider_g4, 128, 128, 4, 0x17FD8] - [0x114B8, cmpgfx, e_zombie_g, 128, 128, 4, 0x180B8] - [0x11B88, raw, cutscene_alucard] - [0x12908, raw, cutscene_death] - [0x13688, cmpgfx, e_death_g0, 128, 128, 4, 0x18518] - [0x14688, cmpgfx, e_death_g1, 128, 128, 4, 0x18518] - [0x150CC, cmpgfx, e_death_g2, 128, 128, 4, 0x18518] - [0x1573C, cmpgfx, e_explosion_g, 128, 128, 4, 0x18578] - [0x166B8, pal, e_skyswirl_p] - [0x17838, pal, e_merman_p] - [0x178F8, pal, D_801978F8] # unused - [0x17918, pal, D_80197918] - [0x17958, pal, D_80197958] - [0x17998, pal, D_80197998] - [0x179D8, pal, D_801979D8] - [0x17A18, pal, D_80197A18] - [0x17A58, pal, D_80197A58] - [0x17A98, pal, D_80197A98] - [0x17AD8, pal, D_80197AD8] - [0x17B18, pal, D_80197B18] - [0x17B58, pal, D_80197B58] - [0x17B98, pal, D_80197B98] - [0x17BD8, pal, D_80197BD8] - [0x17C18, pal, D_80197C18] - [0x17C58, pal, D_80197C58] - [0x17C98, pal, D_80197C98] - [0x17EF8, pal, e_slinger_p] - [0x17F58, pal, e_ghost_bat_p] - [0x17FB8, pal, e_warg_rider_p] - [0x180B8, pal, e_zombie_p] - [0x18118, pal, D_80198118] - [0x18218, pal, D_80198218] # unused - [0x18318, pal, D_80198318] - [0x18418, pal, D_80198418] # unused - [0x18518, pal, e_death_p] - [0x18578, pal, e_explosion_p] - [0x18778, pal, D_80198778] # unused - [0x18838, .data, tile_data] # tile data - [0x26638, .data, tile_data] # tile definitions - [0x2EA68, .data, sprites] - [0x373E0, data] - [0x373E8, .rodata, entrance_stage_entities] # EntityCastleDoor - [0x37400, .rodata, entrance_stage_entities] # EntityStairwayPiece - [0x37414, .rodata, 3C4EC] - [0x3742C, .rodata, 3E134] #EntityFlyingOwlAndLeaves - [0x37440, .rodata, cutscene] # actor names - [0x37458, .rodata, cutscene] # NO3_EntityCutscene - [0x374DC, .rodata, 3FF00] # EntityRoomTransition2 - [0x374F4, .rodata, 3FF00] # EntityDeathStolenItems - [0x37514, .rodata, 3FF00] # EntityDeath - [0x37564, .rodata, e_explosion_puff_opaque] # EntityExplosionPuffOpaque - [0x37578, .rodata, e_red_door] # EntityRedDoor - [0x37590, .rodata, e_collect] # CollectGold text - [0x375E0, .rodata, e_collect] # EntityPrizeDrop - [0x37600, .rodata, e_collect] # EntityEquipItemDrop - [0x37618, .rodata, e_misc] - [0x37650, .rodata, e_misc] - [0x37664, .rodata, 4AFF0] # EntityStageNamePopup - [0x37698, .rodata, e_fire_warg] # EntityFireWarg - [0x376D0, .rodata, e_fire_warg] # EntityFireWargWaveAttack - [0x376E8, .rodata, e_fire_warg] # EntityUnkId2F - [0x376FC, .rodata, 4F58C] # EntityWarg RECT - [0x37704, .rodata, 4F58C] # EntityWarg - [0x37738, .rodata, e_merman2] - [0x3775C, .rodata, 53F38] - [0x37784, .rodata, e_bone_scimitar] - [0x377A4, .rodata, e_bat] # EntityBat - [0x377B8, .rodata, 564B0] # EntityZombie - [0x377CC, .rodata, prim_helpers] - [0x377D4, c] - [0x37A64, c, e_breakable] - [0x37B98, c, entrance_stage_entities] - [0x3C4EC, c] - [0x3E134, c] - [0x3E544, c, cutscene] - [0x3FF00, c] - [0x413F8, c, e_explosion_puff_opaque] - [0x4184C, c, st_update] - [0x41C80, c, collision] - [0x4343C, c, create_entity] - [0x43FB4, c, e_red_door] - [0x44C64, c, st_common] - [0x45BC0, c, e_collect] - [0x47680, c, blit_char] - [0x47930, c, e_misc] - [0x4AFF0, c] - [0x4C5A4, c, e_fire_warg] - [0x4F58C, c] - [0x50A2C, c, player_water_effect] - [0x516B4, c, e_merman2] - [0x53F38, c] - [0x559d0, c, e_bone_scimitar] - [0x56264, c, e_bat] - [0x564B0, c] - [0x56880, c, prim_helpers] - [0x570B0, .bss, create_entity] - [0x57120, .bss, bss] - [0x57DD8, .bss, e_collect] - [0x57E18]