cmake_minimum_required(VERSION 3.10) project(sotn) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) if (WIN32) set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake) endif() if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang") set(CMAKE_BUILD_TYPE Debug) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -fsanitize=address") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-implicit-function-declaration") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-incompatible-pointer-types") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-int-conversion") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-mismatch") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-type") endif() if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-implicit-function-declaration") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-type") endif() find_package(SDL2 REQUIRED) set(SOURCE_FILES_PC src/pc/main.c src/pc/log.c src/pc/stubs.c src/pc/sotn.c src/pc/pc.c src/pc/io.c src/pc/str.c src/pc/sim_pc.c src/pc/pl_arc.c src/pc/pl_ric.c src/pc/servant_pc.c src/pc/stages/stage_loader.c src/pc/stages/stage_dummy.c src/pc/weapon_pc.c src/pc/psxsdk/PsyCross/src/gte/PsyX_GTE.cpp src/pc/psxsdk/PsyCross/src/gte/inline_c.c src/pc/psxsdk/PsyCross/src/gte/libgte_.c ) if(WIN32) list(APPEND SOURCE_FILES_PC src/pc/plat_win.c) else() list(APPEND SOURCE_FILES_PC src/pc/plat_unix.c) endif() set(SOURCE_FILES_PSX_SDK src/main/psxsdk/libgpu/ext.c src/main/psxsdk/libgpu/prim.c ) set(WANT_LIBSND_LLE FALSE CACHE BOOL "Whether to append use LLE for libsnd") set(SOURCE_FILES_LIBSND_LLE # libsnd src/main/psxsdk/libsnd/adsr.c src/main/psxsdk/libsnd/cres.c src/main/psxsdk/libsnd/decre.c src/main/psxsdk/libsnd/libsnd_i.h src/main/psxsdk/libsnd/next.c src/main/psxsdk/libsnd/pause.c src/main/psxsdk/libsnd/play.c src/main/psxsdk/libsnd/replay.c src/main/psxsdk/libsnd/scsmvol.c src/main/psxsdk/libsnd/scssattr.c src/main/psxsdk/libsnd/scssvol.c src/main/psxsdk/libsnd/seqinit.c src/main/psxsdk/libsnd/seqread.c src/main/psxsdk/libsnd/seskoff.c src/main/psxsdk/libsnd/seskon.c src/main/psxsdk/libsnd/sscall.c src/main/psxsdk/libsnd/ssclose.c src/main/psxsdk/libsnd/ssend.c src/main/psxsdk/libsnd/ssinit.c src/main/psxsdk/libsnd/ssinit_h.c src/main/psxsdk/libsnd/ssplay.c src/main/psxsdk/libsnd/ssquit.c src/main/psxsdk/libsnd/ssstart.c src/main/psxsdk/libsnd/sstable.c src/main/psxsdk/libsnd/sstick.c src/main/psxsdk/libsnd/ssvol.c src/main/psxsdk/libsnd/stop.c src/main/psxsdk/libsnd/tempo.c src/main/psxsdk/libsnd/ut_gpa.c src/main/psxsdk/libsnd/ut_gva.c src/main/psxsdk/libsnd/ut_rdel.c src/main/psxsdk/libsnd/ut_rdep.c src/main/psxsdk/libsnd/ut_rev.c src/main/psxsdk/libsnd/ut_rfb.c src/main/psxsdk/libsnd/ut_roff.c src/main/psxsdk/libsnd/ut_ron.c src/main/psxsdk/libsnd/ut_sva.c src/main/psxsdk/libsnd/vm_doff.c src/main/psxsdk/libsnd/vm_don.c src/main/psxsdk/libsnd/vm_vsu.c src/main/psxsdk/libsnd/vmanager.c src/main/psxsdk/libsnd/vs_mono.c src/main/psxsdk/libsnd/vs_srv.c src/main/psxsdk/libsnd/vs_vab.c src/main/psxsdk/libsnd/vs_vfb.c src/main/psxsdk/libsnd/vs_vh.c src/main/psxsdk/libsnd/vs_vtb.c src/main/psxsdk/libsnd/vs_vtbp.c src/main/psxsdk/libsnd/vs_vtc.c # libspu src/main/psxsdk/libspu/s_cb.c src/main/psxsdk/libspu/s_crwa.c src/main/psxsdk/libspu/s_dcb.c src/main/psxsdk/libspu/s_gva.c src/main/psxsdk/libspu/s_i.c src/main/psxsdk/libspu/s_ini.c src/main/psxsdk/libspu/s_it.c src/main/psxsdk/libspu/s_itc.c src/main/psxsdk/libspu/s_m_f.c src/main/psxsdk/libspu/s_m_init.c src/main/psxsdk/libspu/s_m_m.c src/main/psxsdk/libspu/s_m_util.c src/main/psxsdk/libspu/s_m_wsa.c src/main/psxsdk/libspu/s_n2p.c src/main/psxsdk/libspu/s_q.c src/main/psxsdk/libspu/s_r.c src/main/psxsdk/libspu/s_sav.c src/main/psxsdk/libspu/s_sca.c src/main/psxsdk/libspu/s_si.c src/main/psxsdk/libspu/s_sic.c src/main/psxsdk/libspu/s_sk.c src/main/psxsdk/libspu/s_snv.c src/main/psxsdk/libspu/s_sr.c src/main/psxsdk/libspu/s_srmp.c src/main/psxsdk/libspu/s_stm.c src/main/psxsdk/libspu/s_stsa.c src/main/psxsdk/libspu/s_sva.c src/main/psxsdk/libspu/s_w.c src/main/psxsdk/libspu/s_wp.c src/main/psxsdk/libspu/spu.c src/main/psxsdk/libspu/sr_gaks.c src/pc/psxsdk/emu.cpp src/pc/psxsdk/mednafen/spu.cpp ) if(WANT_LIBSND_LLE) list(APPEND SOURCE_FILES_PSX_SDK ${SOURCE_FILES_LIBSND_LLE}) endif() set(SOURCE_FILES_MOCK_SDK src/pc/psxsdk/libapi.c src/pc/psxsdk/libetc.c src/pc/psxsdk/libgpu.c src/pc/psxsdk/libgte.c src/pc/psxsdk/libgs.c src/pc/psxsdk/libcd.c src/pc/psxsdk/libcard.c src/pc/psxsdk/libspu.c src/pc/psxsdk/libsnd.c src/pc/psxsdk/cdc.c ) set(SOURCE_FILES_3RD src/pc/3rd/cJSON/cJSON.c ) set(SOURCE_FILES_DRA src/dra/42398.c src/dra/play.c src/dra/loading.c src/dra/pads.c src/dra/save_mgr_pre.c src/dra/save_mgr.c src/dra/4A538.c src/dra/collider.c src/dra/demo.c src/dra/5087C.c src/dra/lba_stage.c src/dra/config_us.c src/dra/menu.c src/dra/5D5BC.c src/dra/d_C910.c src/dra/624DC.c src/dra/628AC.c src/dra/63ED4.c src/dra/d_CD80.c src/dra/692E8.c src/dra/6D59C.c src/dra/704D0.c src/dra/71830.c src/dra/72BB0.c src/dra/75F54.c src/dra/78D0C.c src/dra/d_CF74.c src/dra/7A4D0.c src/dra/7E4BC.c src/dra/d_DBD4.c src/dra/d_E294.c src/dra/d_10798.c src/dra/843B0.c src/dra/8A0A4.c src/dra/8D3E8.c src/dra/91EBC.c src/dra/92F60.c src/dra/93290.c src/dra/93BDC.c src/dra/94F50.c src/dra/953A0.c src/dra/d_24CEC.c src/dra/d_2F324.c src/dra/d_3B0D4.c src/dra/bss.c ) set(SOURCE_FILES_RIC src/ric/pl_header.c src/ric/1AC60.c src/ric/1FCD0.c src/ric/20920.c src/ric/24788.c src/ric/2A060.c src/ric/319C4.c src/ric/spriteparts.c src/ric/1CB04.c src/ric/202A8.c src/ric/211D0.c src/ric/26C84.c src/ric/2C4C4.c src/ric/e_giant_spinning_cross.c src/ric/bss.c src/ric/d_18568.c src/ric/pl_anims.c ) set(SOURCE_FILES_TT_000 src/servant/tt_000/bat.c src/servant/tt_000/servant_clutdata.c src/servant/tt_000/bat_animation_data.c src/servant/tt_000/bat_data.c src/servant/tt_000/servant_spriteparts.c src/servant/tt_000/servant_events.c ) set(SOURCE_FILES_TT_001 src/servant/tt_001/ghost.c src/servant/tt_001/servant_clutdata.c src/servant/tt_001/ghost_animation_data.c src/servant/tt_001/ghost_data.c src/servant/tt_001/servant_spriteparts.c src/servant/tt_001/servant_events.c ) set(SOURCE_FILES_TT_002 src/servant/tt_002/faerie.c src/servant/tt_002/faerie_ability_data.c src/servant/tt_002/faerie_animation_data.c src/servant/tt_002/faerie_data.c src/servant/tt_002/faerie_spriteparts.c src/servant/tt_002/servant_events.c ) set(SOURCE_FILES_STAGE_SEL src/pc/stages/stage_sel.c src/st/sel/banks.c src/st/sel/CD54.c src/st/sel/2C048.c src/st/sel/33164.c src/st/sel/3410C.c src/st/sel/3585C.c src/st/sel/cutscene.c ) set(SOURCE_FILES_STAGE_CEN src/pc/stages/stage_cen.c src/st/cen/header.c src/st/cen/e_laydef.c src/st/cen/e_init.c src/st/cen/rooms.c src/st/cen/e_layout.c src/st/cen/cutscene_data.c src/st/cen/tile_data.c src/st/cen/sprites.c src/st/cen/st_debug.c src/st/cen/e_breakable.c src/st/cen/DB18.c src/st/cen/d_prize_drops.c src/st/cen/cutscene.c src/st/cen/F890.c src/st/cen/st_update.c src/st/cen/collision.c src/st/cen/create_entity.c src/st/cen/e_red_door.c src/st/cen/st_common.c src/st/cen/e_collect.c src/st/cen/blit_char.c src/st/cen/e_misc.c src/st/cen/e_stage_name.c src/st/cen/e_particles.c src/st/cen/e_room_fg.c src/st/cen/popup.c src/st/cen/prim_helpers.c ) set(SOURCE_FILES_STAGE_NZ0 src/pc/stages/stage_nz0.c src/st/nz0/header.c src/st/nz0/e_laydef.c src/st/nz0/e_init.c src/st/nz0/rooms.c src/st/nz0/e_layout.c src/st/nz0/cutscene_data.c src/st/nz0/tile_data.c src/st/nz0/sprites.c src/st/nz0/30958.c src/st/nz0/e_breakable.c src/st/nz0/d_prize_drops.c src/st/nz0/311C0.c src/st/nz0/337B4.c src/st/nz0/e_explosion_puff_opaque.c src/st/nz0/bossfight.c src/st/nz0/slogra.c src/st/nz0/gaibon.c src/st/nz0/e_elevator.c src/st/nz0/cutscene.c src/st/nz0/maria.c src/st/nz0/st_update.c src/st/nz0/collision.c src/st/nz0/create_entity.c src/st/nz0/e_red_door.c src/st/nz0/st_common.c src/st/nz0/e_collect.c src/st/nz0/blit_char.c src/st/nz0/e_misc.c src/st/nz0/e_particles.c src/st/nz0/e_room_fg.c src/st/nz0/popup.c src/st/nz0/e_bone_scimitar.c src/st/nz0/e_axe_knight.c src/st/nz0/e_bloody_zombie.c src/st/nz0/e_skeleton.c src/st/nz0/e_spittle_bone.c src/st/nz0/e_subweapon_container.c src/st/nz0/e_blood_skeleton.c src/st/nz0/e_magically_sealed_door.c src/st/nz0/e_stage_name.c src/st/nz0/prim_helpers.c src/st/nz0/e_life_up.c ) set(SOURCE_FILES_STAGE_WRP src/pc/stages/stage_wrp.c src/st/wrp/header.c src/st/wrp/e_laydef.c src/st/wrp/e_init.c src/st/wrp/st_debug.c src/st/wrp/e_breakable.c src/st/wrp/d_prize_drops.c src/st/wrp/rooms.c src/st/wrp/e_layout.c src/st/wrp/tile_data.c src/st/wrp/sprites.c src/st/wrp/warp.c src/st/wrp/st_update.c src/st/wrp/collision.c src/st/wrp/create_entity.c src/st/wrp/e_red_door.c src/st/wrp/st_common.c src/st/wrp/e_collect.c src/st/wrp/blit_char.c src/st/wrp/e_misc.c src/st/wrp/e_stage_name.c src/st/wrp/e_particles.c src/st/wrp/e_room_fg.c src/st/wrp/popup.c src/st/wrp/prim_helpers.c src/st/wrp/bss.c ) set(SOURCE_FILES_WEAPON src/weapon/w_000.c src/weapon/w_002.c src/weapon/w_007.c src/weapon/w_012.c src/weapon/w_034.c src/weapon/w_037.c src/weapon/w_041.c src/weapon/w_045.c src/weapon/w_046.c src/weapon/w_051.c src/weapon/w_052.c ) # WEAPON_ID needs to be a string and not just a number set_source_files_properties(src/weapon/w_000.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_000) set_source_files_properties(src/weapon/w_002.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_002) set_source_files_properties(src/weapon/w_007.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_007) set_source_files_properties(src/weapon/w_012.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_012) set_source_files_properties(src/weapon/w_034.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_034) set_source_files_properties(src/weapon/w_037.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_037) set_source_files_properties(src/weapon/w_041.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_041) set_source_files_properties(src/weapon/w_045.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_045) set_source_files_properties(src/weapon/w_046.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_046) set_source_files_properties(src/weapon/w_051.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_051) set_source_files_properties(src/weapon/w_052.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_052) # organization is: # two executables, sdl2 and null, plus a shared library "core" # any executable links core (which is pc shared code + sotn psx code) # the null backend is present to try and help with developing a backend-agnostic interface # and for a basic "does it segfault" check in CI # core library set(SOURCE_FILES_CORE ${SOURCE_FILES_DRA} ${SOURCE_FILES_RIC} ${SOURCE_FILES_PC} ${SOURCE_FILES_PSX_SDK} ${SOURCE_FILES_MOCK_SDK} ${SOURCE_FILES_3RD} ${SOURCE_FILES_STAGE_SEL} ${SOURCE_FILES_STAGE_CEN} ${SOURCE_FILES_STAGE_NZ0} ${SOURCE_FILES_STAGE_WRP} ${SOURCE_FILES_WEAPON} ${SOURCE_FILES_TT_000} ${SOURCE_FILES_TT_001} ${SOURCE_FILES_TT_002} ) add_library(core ${SOURCE_FILES_CORE}) target_include_directories(core PUBLIC include src/dra src/pc/3rd ) target_compile_definitions(core PUBLIC _USE_MATH_DEFINES # needed for msvc VERSION_PC PERMUTER NON_MATCHING HARD_LINK DEMO_KEY_PTR=0 _internal_version_us ) # sdl2 target add_executable(${PROJECT_NAME} src/pc/sdl2.c src/pc/render_soft.c src/pc/render_shared.c src/pc/render_gl.c src/pc/psxsdk/mednafen/gpu.cpp src/pc/psxsdk/mednafen/gpu_line.cpp src/pc/psxsdk/mednafen/gpu_polygon.cpp src/pc/psxsdk/mednafen/gpu_sprite.cpp src/pc/sdl2_macros.c ) target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS}) if (WIN32) target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} core) else() target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} core m) endif() if(WANT_LIBSND_LLE) target_compile_definitions(core PRIVATE WANT_LIBSND_LLE=1) target_compile_definitions(${PROJECT_NAME} PRIVATE WANT_LIBSND_LLE=1) endif() # null target add_executable(${PROJECT_NAME}_null src/pc/null.c ) if (WIN32) target_link_libraries(${PROJECT_NAME}_null PRIVATE core) else() target_link_libraries(${PROJECT_NAME}_null PRIVATE core m) endif()