{ "struct": { "attack": "s16", "heartCost": "s16", "attackElement": "u16", "unk6": "u8", "nFramesInvincibility": "u8", "stunFrames": "u16", "unkA": "u8", "blueprintNum":"u8", "hitboxState": "u16", "hitEffect": "u16", "crashId": "u8", "unk11": "u8", "entityRoomIndex": "u16" }, "fields": { "attackElement": [ "field_att0", "field_att1", "field_att2", "field_att3", "field_att4", "HIT", "CUT", "POISON", "CURSE", "STONE", "WATER", "DARK", "HOLY", "ICE", "THUNDER", "FIRE" ]} }