sotn-decomp/Makefile
Jonathan Hohle 11631e1475
Add CEN Overlay to HD (#1705)
Adds the CEN overaly to the HD version of the game.

Resolves #1638.

This uses most, but not all, matching functions. Some were excluded
because due to symbols mapping that has not bee completed yet.

Not all data has been imported, and mapping symbols, and data should
make many of the remaining functions easy to import.
2024-10-01 22:31:18 -07:00

640 lines
26 KiB
Makefile

.SECONDEXPANSION:
.SECONDARY:
# Binaries
VERSION ?= us
MAIN := main
DRA := dra
# Compilers
CC1PSX := ./bin/cc1-psx-26
CROSS := mipsel-linux-gnu-
AS := $(CROSS)as
CC := $(CC1PSX)
LD := $(CROSS)ld
CPP := $(CROSS)cpp
OBJCOPY := $(CROSS)objcopy
CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
LD_FLAGS := -nostdlib --no-check-sections
# Directories
ASM_DIR := asm/$(VERSION)
BIN_DIR := bin
SRC_DIR := src
ASSETS_DIR := assets
INCLUDE_DIR := include
BUILD_DIR := build/$(VERSION)
DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
CONFIG_DIR := config
TOOLS_DIR := tools
PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
# Files
PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
VENV_PATH ?= .venv
export PATH := $(VENV_PATH)/bin:$(PATH)
# Tooling
PYTHON := python3
SPLAT := splat split
ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
M2CTX := $(PYTHON) $(M2CTX_APP)
M2C_DIR := $(TOOLS_DIR)/m2c
M2C_APP := $(M2C_DIR)/m2c.py
M2C := $(PYTHON) $(M2C_APP)
M2C_ARGS := -P 4
SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
MASPSX_DIR := $(TOOLS_DIR)/maspsx
MASPSX_APP := $(MASPSX_DIR)/maspsx.py
MASPSX := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.34
MASPSX_21 := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.21
GO := $(HOME)/go/bin/go
GOPATH := $(HOME)/go
SOTNDISK := $(GOPATH)/bin/sotn-disk
SOTNASSETS := $(GOPATH)/bin/sotn-assets
GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
SHASUM := shasum
define list_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
endef
define list_st_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/D_8018*.bin))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/cutscene_*.bin))
endef
define list_o_files
$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_st_o_files
$(foreach file,$(call list_st_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_shared_src_files
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
endef
define list_shared_o_files
$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define link
$(LD) $(LD_FLAGS) -o $(2) \
-Map $(BUILD_DIR)/$(1).map \
-T $(BUILD_DIR)/$(1).ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
endef
SOTNDISK_SOURCES := $(shell find tools/sotn-disk -name '*.go')
SOTNASSETS_SOURCES := $(shell find tools/sotn-assets -name '*.go')
CHECK_FILES := $(shell cut -d' ' -f3 config/check.$(VERSION).sha)
.PHONY: build
##@ Variables
##@
##@ VERSION the game version to build (us, hd, pspeu, saturn, pc) (Default: us)
##@
##@ Primary Targets
##@
all: ##@ (Default) build and check
all: build check
extract: ##@ split game files into assets and assembly
extract: extract_$(VERSION)
build: ##@ build game files
build: build_$(VERSION)
build_us: main dra weapon ric cen dre mad no0 no3 np3 nz0 sel st0 wrp rwrp mar rbo3 tt_000 tt_001
build_hd: dra cen wrp tt_000
clean: ##@ clean extracted files, assets, and build artifacts
git clean -fdx assets/
git clean -fdx asm/$(VERSION)/
git clean -fdx build/$(VERSION)/
git clean -fdx $(SRC_DIR)/weapon
git clean -fdx config/*$(VERSION)*
git clean -fdx function_calls/
git clean -fdx sotn_calltree.txt
##@
##@ Misc Targets
##@
# this help target will find targets which are followed by a comment beging with '#' '#' '@' and
# print them in a summary form. Any comments on a line by themselves with start with `#' '#' '@'
# will act as section dividers.
.PHONY: help
help: ##@ Print listing of key targets with their descriptions
@printf "\nUsage: make [VERSION=version] <target> …\n"
@grep -F -h "##@" $(MAKEFILE_LIST) | grep -F -v grep -F | sed -e 's/\\$$//' | awk 'BEGIN {FS = ":*[[:space:]]*##@[[:space:]]?"}; \
{ \
if($$2 == "") \
printf ""; \
else if($$0 ~ /^#/) \
printf "\n%s\n", $$2; \
else if($$1 == "") \
printf " %-20s%s\n", "", $$2; \
else { \
system("tput setaf 4; printf \"\n %-20s \" " $$1 "; tput sgr0"); \
printf "%s\n", $$2; \
}; \
}'
format: ##@ Format source code, clean symbols, other linting
format: format-src format-tools format-symbols format-license
format-src: bin/clang-format
cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
@# find explainer:
@# find $(SRC_DIR) $(INCLUDE_DIR) : look in src and include
@# -type d \( -name 3rd -o -name CMakeFiles \) -prune : if an entry is both a directory and 3rd or CMakeFiles
@# ignore it and don't traverse it
@# -o \( -type f \( -name '*.h' -o -name '*.c' \) \) : or if an entry is a file and named *.h or *.c, include it
@# -print0 : print only the matching entries, delimit by NULL to
@# ensure files with characters xargs uses as delimiters are
@# properly handled
find $(SRC_DIR) $(INCLUDE_DIR) \
-type d \( -name 3rd -o -name CMakeFiles \) -prune \
-o \( -type f \( -name '*.c' -o -name '*.h' \) \) \
-print0 \
| xargs -0 -n10 -P$$(nproc) bin/clang-format -i
format-tools:
black tools/*.py
black tools/splat_ext/*.py
black tools/split_jpt_yaml/*.py
format-symbols:
VERSION=us $(PYTHON) ./tools/symbols.py sort
VERSION=hd $(PYTHON) ./tools/symbols.py sort
VERSION=pspeu $(PYTHON) ./tools/symbols.py sort
./tools/symbols.py remove-orphans config/splat.us.dra.yaml
./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
./tools/symbols.py remove-orphans config/splat.us.ric.yaml
./tools/symbols.py remove-orphans config/splat.hd.ric.yaml
./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
./tools/symbols.py remove-orphans config/splat.hd.stcen.yaml
./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
./tools/symbols.py remove-orphans config/splat.us.stno0.yaml
./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.hd.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.bomar.yaml
./tools/symbols.py remove-orphans config/splat.us.borbo3.yaml
./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.hd.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.us.tt_001.yaml
./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
format-license:
find src/ | grep -E '\.c$$|\.h$$' | grep -vE 'PsyCross|mednafen|psxsdk|3rd|saturn/lib' | python3 ./tools/lint-license.py - AGPL-3.0-or-later
python3 ./tools/lint-license.py include/game.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/entity.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/items.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/lba.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/memcard.h AGPL-3.0-or-later
# fast-format
ff: MAKEFLAGS += --jobs
ff:
$(MAKE) format
patch:
$(DIRT_PATCHER) config/dirt.$(VERSION).json
check: ##@ compare built files to original game files
check: config/check.$(VERSION).sha patch $(CHECK_FILES)
@$(SHASUM) --check $< | awk 'BEGIN{ FS=": " }; { \
printf "%s\t[ ", $$1; \
if ($$2 == "OK") \
color = 28; \
else \
color = 196; \
system("tput setaf " color "; printf " $$2 "; tput sgr0"); \
printf " ]\n"; \
}' | column --separator $$'\t' --table
expected: check
mkdir -p expected/build
rm -rf expected/build/$(VERSION)
cp -r build/$(VERSION) expected/build/
main: $(MAIN_TARGET).exe
main_dirs:
$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
$(OBJCOPY) -O binary $< $@
$(MAIN_TARGET).elf: $(MAIN_O_FILES) $(BUILD_DIR)/main.ld $(CONFIG_DIR)/undefined_syms.$(VERSION).txt $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
$(LD) $(LD_FLAGS) -o $@ \
-Map $(MAIN_TARGET).map \
-T $(BUILD_DIR)/main.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
dra: $(BUILD_DIR)/DRA.BIN
$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
echo $(call list_o_files,dra)
$(call link,dra,$@)
ric: $(BUILD_DIR)/RIC.BIN
$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
$(call link,ric,$@)
cen: $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_CEN.BIN:
$(GFXSTAGE) e assets/st/cen $@
dre: $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_DRE.BIN:
$(GFXSTAGE) e assets/st/dre $@
mad: $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAD.BIN:
$(GFXSTAGE) e assets/st/mad $@
no0: $(BUILD_DIR)/NO0.BIN $(BUILD_DIR)/F_NO0.BIN
$(BUILD_DIR)/NO0.BIN: $(BUILD_DIR)/stno0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO0.BIN:
$(GFXSTAGE) e assets/st/no0 $@
no3: $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO3.BIN:
$(GFXSTAGE) e assets/st/no3 $@
np3: $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NP3.BIN:
$(GFXSTAGE) e assets/st/np3 $@
nz0: $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NZ0.BIN:
$(GFXSTAGE) e assets/st/nz0 $@
sel: $(BUILD_DIR)/SEL.BIN
$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
$(OBJCOPY) -O binary $< $@
st0: $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_ST0.BIN:
$(GFXSTAGE) e assets/st/st0 $@
wrp: $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_WRP.BIN:
$(GFXSTAGE) e assets/st/wrp $@
rwrp: $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RWRP.BIN:
$(GFXSTAGE) e assets/st/rwrp $@
mar: $(BUILD_DIR)/MAR.BIN $(BUILD_DIR)/F_MAR.BIN
$(BUILD_DIR)/MAR.BIN: $(BUILD_DIR)/bomar.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAR.BIN:
$(GFXSTAGE) e assets/boss/mar $@
rbo3: $(BUILD_DIR)/RBO3.BIN $(BUILD_DIR)/F_RBO3.BIN
$(BUILD_DIR)/RBO3.BIN: $(BUILD_DIR)/borbo3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RBO3.BIN:
$(GFXSTAGE) e assets/boss/rbo3 $@
tt_000: $(BUILD_DIR)/TT_000.BIN
$(BUILD_DIR)/tt_000_raw.bin: $(BUILD_DIR)/tt_000.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000_raw.bin
cp $< $@
dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
tt_001: $(BUILD_DIR)/TT_001.BIN
$(BUILD_DIR)/tt_001_raw.bin: $(BUILD_DIR)/tt_001.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/TT_001.BIN: $(BUILD_DIR)/tt_001_raw.bin
cp $< $@
dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
-Map $(BUILD_DIR)/stmad_fix.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
tt_%_dirs:
$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
bo%_dirs:
$(foreach dir,$(ASM_DIR)/boss/$* $(ASM_DIR)/boss/$*/data $(ASM_DIR)/boss/$*/handwritten $(SRC_DIR)/boss/$* $(ASSETS_DIR)/boss/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
st%_dirs:
$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
%_dirs:
$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
$(call link,tt_$*,$@)
$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
$(LD) $(LD_FLAGS) -o $@ \
-Map $(BUILD_DIR)/stmad.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.beta.txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(BUILD_DIR)/stsel.elf: $$(call list_o_files,st/sel) $$(call list_shared_o_files,st)
$(call link,stsel,$@)
$(BUILD_DIR)/st%.elf: $$(call list_st_o_files,st/$$*) $$(call list_shared_o_files,st)
$(call link,st$*,$@)
$(BUILD_DIR)/bo%.elf: $$(call list_st_o_files,boss/$$*) $$(call list_shared_o_files,boss)
$(call link,bo$*,$@)
# Weapon overlays
WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
$(WEAPON_DIRS):
@mkdir -p $@
$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
cat $^ > $@
$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
$(OBJCOPY) -O binary $< $@
dd status=none if=/dev/zero of=$@ bs=1 seek=12287 count=1 conv=notrunc
$(ASM_DIR)/weapon/data/w_%.data.s: # create a fake empty file if all the data has been imported
touch $@
$(ASM_DIR)/weapon/data/w_%.sbss.s: # create a fake empty file if all the bss section has been imported
touch $@
$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w0_$*.map \
-T weapon0.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w1_$*.map \
-T weapon1.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o | weapon_dirs
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
./tools/png2bin.py $< $@
ifneq (,$(filter psp%,$(VERSION)))
include Makefile.psp.mk
else
include Makefile.psx.mk
endif
include Makefile.saturn.mk
# Force to extract all the assembly code regardless if a function is already decompiled
force_extract:
mv src src_tmp
rm $(BUILD_DIR)/*.ld
make extract -j
rm -rf src/
mv src_tmp src
force_symbols: ##@ Extract a full list of symbols from a successful build
$(PYTHON) ./tools/symbols.py elf build/us/dra.elf > config/symbols.us.dra.txt
$(PYTHON) ./tools/symbols.py elf build/us/ric.elf > config/symbols.us.ric.txt
$(PYTHON) ./tools/symbols.py elf build/us/stcen.elf > config/symbols.us.stcen.txt
$(PYTHON) ./tools/symbols.py elf build/us/stdre.elf > config/symbols.us.stdre.txt
$(PYTHON) ./tools/symbols.py elf build/us/stno3.elf > config/symbols.us.stno3.txt
$(PYTHON) ./tools/symbols.py elf build/us/stnp3.elf > config/symbols.us.stnp3.txt
$(PYTHON) ./tools/symbols.py elf build/us/stnz0.elf > config/symbols.us.stnz0.txt
$(PYTHON) ./tools/symbols.py elf build/us/stsel.elf > config/symbols.us.stsel.txt
$(PYTHON) ./tools/symbols.py elf build/us/stst0.elf > config/symbols.us.stst0.txt
$(PYTHON) ./tools/symbols.py elf build/us/stwrp.elf > config/symbols.us.stwrp.txt
$(PYTHON) ./tools/symbols.py elf build/us/strwrp.elf > config/symbols.us.strwrp.txt
$(PYTHON) ./tools/symbols.py elf build/us/bomar.elf > config/symbols.us.bomar.txt
$(PYTHON) ./tools/symbols.py elf build/us/borbo3.elf > config/symbols.us.borbo3.txt
$(PYTHON) ./tools/symbols.py elf build/us/tt_000.elf > config/symbols.us.tt_000.txt
$(PYTHON) ./tools/symbols.py elf build/us/tt_001.elf > config/symbols.us.tt_001.txt
context: ##@ create a context for decomp.me. Set the SOURCE variable prior to calling this target
$(M2CTX) $(SOURCE)
@echo ctx.c has been updated.
extract_disk: ##@ Extract game files from a disc image.
extract_disk: extract_disk_$(VERSION)
disk_prepare: build $(SOTNDISK)
mkdir -p $(DISK_DIR)
cp -r disks/${VERSION}/* $(DISK_DIR)
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO0.BIN
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO0.BIN
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
cp $(BUILD_DIR)/MAR.BIN $(DISK_DIR)/BOSS/MAR/MAR.BIN
cp $(BUILD_DIR)/F_MAR.BIN $(DISK_DIR)/BOSS/MAR/F_MAR.BIN
cp $(BUILD_DIR)/RBO3.BIN $(DISK_DIR)/BOSS/RBO3/RBO3.BIN
cp $(BUILD_DIR)/F_RBO3.BIN $(DISK_DIR)/BOSS/RBO3/F_RBO3.BIN
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
cp $(BUILD_DIR)/TT_001.BIN $(DISK_DIR)/SERVANT/TT_001.BIN
disk: disk_prepare
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
disk_debug: disk_prepare
cd tools/sotn-debugmodule && make
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
# put this here as both PSX HD and PSP use it
extract_disk_psp%:
mkdir -p disks/psp$*
7z x -y disks/sotn.psp$*.iso -odisks/psp$*/
python-dependencies:
# the python setup cannot depend on the virtualenv
# because it may not be set up yet
[ -d $(VENV_PATH) ] || python3 -m venv $(VENV_PATH)
pip install -r $(TOOLS_DIR)/requirements-python.txt
update-dependencies: ##@ update tools and internal dependencies
update-dependencies: $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO) $(ALLEGREX_AS) python-dependencies
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
rm $(SOTNDISK) && make $(SOTNDISK) || true
rm $(SOTNASSETS) && make $(SOTNASSETS) || true
git clean -fd bin/
bin/%: bin/%.tar.gz
sha256sum --check $<.sha256
cd bin && tar -xzf ../$<
rm $<
touch $@
bin/%.tar.gz: bin/%.tar.gz.sha256
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
$(ASMDIFFER_APP):
git submodule init $(ASMDIFFER_DIR)
git submodule update $(ASMDIFFER_DIR)
$(M2CTX_APP):
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
$(M2C_APP):
git submodule init $(M2C_DIR)
git submodule update $(M2C_DIR)
$(PYTHON) -m pip install --upgrade pycparser
$(MASPSX_APP):
git submodule init $(MASPSX_DIR)
git submodule update $(MASPSX_DIR)
$(GO):
curl -L -o go1.22.4.linux-amd64.tar.gz https://go.dev/dl/go1.22.4.linux-amd64.tar.gz
tar -C $(HOME) -xzf go1.22.4.linux-amd64.tar.gz
rm go1.22.4.linux-amd64.tar.gz
$(SOTNDISK): $(GO) $(SOTNDISK_SOURCES)
cd tools/sotn-disk; $(GO) install
$(SOTNASSETS): $(GO) $(SOTNASSETS_SOURCES)
cd tools/sotn-assets; $(GO) install
# Handles assets
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/dra/%.json.o: $(ASSETS_DIR)/dra/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/ric/%.json.o: $(ASSETS_DIR)/ric/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
mkdir -p $(dir $@)
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
# for now '.dec' files are ignored
touch $@
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
touch $@
SHELL = /bin/bash -e -o pipefail
##@
##@ Disc Dumping Targets
##@
dump_disk: ##@ dump a physical game disk
dump_disk: dump_disk_$(VERSION)
dump_disk_eu: dump_disk_cd
dump_disk_hk: dump_disk_cd
dump_disk_jp10: dump_disk_cd
dump_disk_jp11: dump_disk_cd
dump_disk_jp: dump_disk_cd
dump_disk_saturn: dump_disk_cd
dump_disk_us: dump_disk_cd
dump_disk_usproto: dump_disk_cd
dump_disk_psp%: dump_disk_not_supported
dump_disk_xbla%: dump_disk_not_supported
dump_disk_cd: disks/sotn.$(VERSION).cue
dump_disk_not_supported:
@echo "Auatomated dumping of $(VERSION) is not supported" >&2 && exit 1
disks/sotn.%.bin disks/sotn.%.cue:
@( which -s cdrdao && which -s toc2cue ) || (echo "cdrdao(1) and toc2cue(1) must be installed" && exit 1 )
cd disks && \
DEVICE="$(shell cdrdao scanbus 2>&1 | grep -vi cdrdao | head -n1 | sed 's/ : [^:]*$$//g')" && \
cdrdao read-cd \
--read-raw \
--datafile sotn.$*.bin \
--device "$$DEVICE" \
--driver generic-mmc-raw \
sotn.$*.toc && \
toc2cue sotn.$*.toc sotn.$*.cue && \
rm sotn.$*.toc
include tools/tools.mk
.PHONY: all, clean, patch, check, build, expected
.PHONY: format, ff, format-src, format-tools, format-symbols
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, bomar, borbo3, tt_000, tt_001
.PHONY: %_dirs
.PHONY: extract, extract_%
.PHONY: update-dependencies python-dendencies
.PHONY: dump_disk dump_disk_%