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https://github.com/Xeeynamo/sotn-decomp.git
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88134dba3c
This is doing a few different things; I'm sort of finding issues and fixing them one by one. I've found more, but don't want this PR to get too bloated. 1) Removal of more uses of ET_Generic, and eliminating a few of its members 2) Renaming EntityUnk15 to EntityGreyPuff 3) Reworking Animset data. It's s16, not u32, so the data in d_2F324.c has been adjusted to match that.
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
g_GfxBanks = 0x801801D0;
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PfnEntityUpdates = 0x801803C8;
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g_eBreakableInit = 0x80180458;
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g_InitializeData0 = 0x80180464;
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g_InitializeEntityData0 = 0x80180470;
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g_EInitGeneric = 0x80180488;
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g_InitDataEnt13 = 0x80180494;
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g_eInitGeneric2 = 0x801804AC;
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g_eDamageDisplayInit = 0x801804B8;
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g_eRedDoorTiles = 0x80180550;
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g_eBreakableAnimations = 0x80180610;
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g_eBreakableHitboxes = 0x80180630;
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g_eBreakableExplosionTypes = 0x80180638;
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g_eBreakableanimSets = 0x80180640;
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g_eBreakableDrawModes = 0x80180650;
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g_HeartDropArray = 0x80180660;
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g_CloneShootOrder = 0x801807D4;
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g_ESoulStealOrbAngles = 0x8018138C;
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g_ESoulStealOrbSprt = 0x8018139C;
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g_ESoulStealOrbAnim = 0x801813FC;
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EntityUnkId11 = 0x80191A64;
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EntityBreakable = 0x80191D00;
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EntityBackgroundClouds = 0x80191E34;
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EntitySuccubus = 0x80192104;
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EntitySuccubusPetal = 0x80193B3C;
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EntitySuccubusWingOverlay = 0x80193D7C;
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EntitySuccubusClone = 0x80193E18;
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EntityPinkBallProjectile = 0x80194214;
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EntitySuccubusWingSpike = 0x80194488;
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EntitySuccubusWingSpikeTip = 0x801946C4;
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DRE_EntityCutscene = 0x801950F8;
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EntityCSMoveAlucard = 0x80196238;
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EntityUnkId23 = 0x80196678;
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EntityFadeToWhite1 = 0x8019697C;
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EntityFadeToWhite2 = 0x80196CC8;
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EntityDamageDisplay = 0x801984DC;
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EntityRedDoor = 0x80199770;
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EntityDummy = 0x8019B1B4;
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EntityPrizeDrop = 0x8019BDC8;
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EntityExplosion = 0x8019C63C;
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EntityEquipItemDrop = 0x8019C7DC;
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EntityRelicOrb = 0x8019D074;
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EntityHeartDrop = 0x8019DB44;
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EntityMessageBox = 0x8019DC6C;
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EntityUnkId13 = 0x8019E2B8;
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EntityUnkId14 = 0x8019E5E0;
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EntityGreyPuff = 0x8019E6D0;
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EntityIntenseExplosion = 0x8019F070;
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EntityStageNamePopup = 0x801A0734;
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EntitySoulStealOrb = 0x801A13B8;
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EntityEnemyBlood = 0x801A174C;
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EntityRoomForeground = 0x801A1BFC;
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Entity3DHouseSpawner = 0x801A2E20;
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Entity3DBackgroundHouse = 0x801A2F10;
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