sotn-decomp/config/symbols.us.strwrp.txt
Jonathan Hohle e9685614c0
Decompiles Remaining rwrp Function & Data (#1437)
Adds an a PSX implementation of `EntityRWarpRoom`. This is similar to
`EntityWarpRoom`, but needs to raise and lower the player stands on, and
obviously has to warp to other inverted rooms.

This also pulls in the remaining data and static storage, completing the
`rwrp` mapping.

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Co-authored-by: Jonathan Hohle <jon@ttkb.co>
2024-07-29 21:30:24 -04:00

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g_EInitSmallRocks = 0x801804C4;
WarpRoomCoords = 0x8018065C;
EntityRWarpRoom = 0x801891C0;
EntityWarpSmallRocks = 0x80189E9C;
GetDistanceToPlayerX = 0x8018D880;
InitializeEntity = 0x8018E290;
GetPlayerCollisionWith = 0x8018E634;
CollectGold = 0x8018EC90;
EntityPrizeDrop = 0x8018EFA0;
EntityEquipItemDrop = 0x8018F9B4;
EntityStageNamePopup = 0x8019390C;
DestinationWarpRoom = 0x80195A20;
WarpBackgroundAmplitiude = 0x80195A24;
WarpBackgroundPhase = 0x80195A28;
WarpBackgroundBrightness = 0x80195A2C;
g_LayoutObjHorizontal = 0x80195A30;
g_LayoutObjVertical = 0x80195A34;
g_LayoutObjPosHorizontal = 0x80195A38;
g_LayoutObjPosVertical = 0x80195A3C;
g_ItemIconSlots = 0x801966A8;