sotn-decomp/config/symbols.us.tt_000.txt
Josh Schreuder 5c287ce528
Deduplicate tt_000 tt_001 SFX function (#1695)
Thought this was going to be more work as duplicate report had it at 93%
and with a jump table, as it turns out I think they're the same besides
a single global memory address
2024-09-29 15:13:53 +01:00

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g_PlaySfxStep = 0x80171090;
CheckEntityValid = 0x801713C8;
CalculateAngleToEntity = 0x80173F30;
GetTargetPositionWithDistanceBuffer = 0x80173F74;
g_IsServantDestroyed = 0x80174D3C;