sotn-decomp/config/undefined_syms.us.txt
Luciano Ciccariello 0df1cccf2a
Add some missing US undefined symbols (#1592)
Allows to compile overlays without necessarily having to splat DRA to
generate `undefined_syms_auto.us.dra.txt`
2024-09-09 08:04:39 +01:00

32 lines
922 B
Plaintext

g_CastleFlags = 0x8003BDEC;
D_8003C908 = 0x8003C908;
g_EquippedWeaponIds = 0x8003C90C;
g_GpuBuffers = 0x8003CB08;
g_api = 0x8003C774;
g_Settings = 0x8003C9F8;
D_8006C384 = 0x8006C384;
D_8006C38C = 0x8006C38C;
g_Clut = 0x8006CBCC;
D_8006ED0C = 0x8006ED0C;
D_8006ED2C = 0x8006ED2C;
D_8006ED4C = 0x8006ED4C;
g_Player = 0x80072BD0;
g_Tilemap = 0x80073084;
g_BgLayers = 0x800730D8;
g_Camera = 0x8007308C;
g_CurrentRoom = 0x800730A0;
g_unkGraphicsStruct = 0x800973F8;
D_80097448 = 0x80097448;
D_80097488 = 0x80097488;
g_pads = 0x80097490;
g_Status = 0x80097964;
D_80097C98 = 0x80097C98;
D_801A0E5C = 0x801A0E5C;
D_801A4E6C = 0x801A4E6C;
D_801A6E7C = 0x801A6E7C;
D_8017D000 = 0x8017D000;