sotn-decomp/config
Alejandro Asenjo Nitti 4b05fc242f
NO3 EntityCastleDoorTransition (#518)
This is the Entity that pushes the player through the castle door at the
entrance.

I decompiled this a long time ago, but it wasn't matching because of an
instruction reorder, oddly, it was matching in PSYQ 4.0 for some weird
reason. Today i discovered why, the problem was the function prototype.
https://decomp.me/scratch/a1jYQ
2023-08-27 14:23:07 -07:00
..
saturn Document CastSpell function on PSX and Saturn (#416) 2023-07-31 12:34:09 -07:00
check.hd.sha HD DRA build 🆗 2023-05-04 22:47:27 +01:00
check.saturn.sha Fix checking WARP.PRG (#314) 2023-07-04 23:11:58 +01:00
check.us.sha Split BIN/WEAPON0.BIN (#154) 2023-08-10 23:56:40 +01:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
splat.hd.dra.yaml Decompile DRA func_800FDE20 (#461) 2023-08-10 10:05:56 -07:00
splat.us.dra.yaml Decompile DRA func_800FDE20 (#461) 2023-08-10 10:05:56 -07:00
splat.us.main.yaml Revert "Revert "Splat libsnd out of main (#423)"" (#428) 2023-08-01 20:46:21 -07:00
splat.us.ric.yaml Decompile RIC func_8015D250 (#292) 2023-06-29 22:56:20 +01:00
splat.us.stcen.yaml Split on TestCollisions (#456) 2023-08-08 13:07:51 -07:00
splat.us.stdre.yaml Split on TestCollisions (#456) 2023-08-08 13:07:51 -07:00
splat.us.stmad.yaml Spit MAD at TestCollisions (#458) 2023-08-08 19:23:47 -07:00
splat.us.stno3.yaml NO3 & NP3 EntityStairwayPiece + merman rock Docs (#511) 2023-08-25 19:00:12 -07:00
splat.us.stnp3.yaml NO3 func_801B65FC (#513) 2023-08-26 11:37:18 -07:00
splat.us.stnz0.yaml NZ0 Elevators (#468) 2023-08-13 15:42:37 +01:00
splat.us.strwrp.yaml Split on TestCollisions (#456) 2023-08-08 13:07:51 -07:00
splat.us.stsel.yaml Decompile SEL TestCollisions (fake name) (#512) 2023-08-25 19:16:02 -07:00
splat.us.stst0.yaml Split on TestCollisions (#456) 2023-08-08 13:07:51 -07:00
splat.us.stwrp.yaml Animation set extraction (#495) 2023-08-21 19:24:44 -07:00
splat.us.tt_000.yaml TT_000 func_80174038 matching 2023-06-18 17:15:01 +01:00
splat.us.weapon.yaml Import w_000 data (#505) 2023-08-22 19:56:54 -07:00
symbols.beta.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.hd.dra.txt Decompile DRA func_801238CC (#485) 2023-08-19 14:51:45 -07:00
symbols.hd.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.stmad.txt Some dups progress (#448) 2023-08-07 16:33:22 -07:00
symbols.us.dra.txt Decompile DRA func_801238CC (#485) 2023-08-19 14:51:45 -07:00
symbols.us.ric.txt DRA+RIC CanTeleportToOtherCastle matching (#449) 2023-08-08 10:12:53 -07:00
symbols.us.stcen.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.stdre.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.stno3.txt NO3 EntityCastleDoorTransition (#518) 2023-08-27 14:23:07 -07:00
symbols.us.stnp3.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.stnz0.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.strwrp.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.stsel.txt Decompile SEL TestCollisions (fake name) (#512) 2023-08-25 19:16:02 -07:00
symbols.us.stst0.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.stwrp.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.tt_000.txt Format code 2023-07-07 21:49:56 +00:00
symbols.us.txt Decompile ST0 func_801BA7D8 (#515) 2023-08-26 18:30:57 -07:00
symbols.us.weapon.txt Enhance Makefile for WEAPON0.BIN (#466) 2023-08-14 02:03:54 +01:00
symbols.us.weapon.txt.in EntityWeaponShieldSpell symbol (#508) 2023-08-24 12:31:05 +01:00
undefined_syms.beta.txt Update splat (#247) 2023-06-12 06:04:25 +01:00
undefined_syms.hd.txt Restore HD build 2023-06-14 22:29:07 +01:00
undefined_syms.us.txt Update splat (#247) 2023-06-12 06:04:25 +01:00