..
saturn
Saturn: Decompile entrypoint, don't strip elfs ( #659 )
2023-10-02 06:47:44 -07:00
assets.us.weapon.yaml
Weapon assets and statically linked ( #1470 )
2024-08-09 00:57:26 +01:00
check.hd.sha
Add HD version of the RIC overlay ( #1660 )
2024-09-23 23:39:39 +01:00
check.pspeu.sha
Add ST/WRP from PSP ( #1172 )
2024-05-25 11:56:06 -07:00
check.saturn.sha
Saturn: Add Alucard overlay ( #658 )
2023-10-01 16:26:24 -07:00
check.us.sha
#1637 : Add servant/tt_001.bin ( #1659 )
2024-09-23 18:39:35 -07:00
dirt.hd.json
Import 4A538, demo and 5087C data ( #835 )
2023-12-12 10:36:34 -08:00
dirt.pspeu.json
Add TT_000 overlay from PSP ( #1113 )
2024-04-21 02:18:10 +01:00
dirt.saturn.json
Import 4A538, demo and 5087C data ( #835 )
2023-12-12 10:36:34 -08:00
dirt.us.json
DRA finish to import all data from US and HD to C files ( #1410 )
2024-07-14 09:35:13 -07:00
disk.us.lba
Writes built binaries into build/us/
2023-02-21 20:06:27 +00:00
gfx.game.json
Extract BIN/F_GAME.BIN ( #886 )
2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.hd.ric.yaml
Add HD version of the RIC overlay ( #1660 )
2024-09-23 23:39:39 +01:00
splat.hd.stwrp.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.hd.tt_000.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.pspeu.stwrp.yaml
De-duplicate CEN ( #1651 )
2024-09-22 10:24:34 +01:00
splat.pspeu.tt_000.yaml
Update mwccgap (basic rodata support) ( #1276 )
2024-06-07 10:14:08 -07:00
splat.us.bomar.yaml
BOMAR: Import BSS ( #1656 )
2024-09-22 12:40:16 +01:00
splat.us.dra.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.main.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.ric.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.stcen.yaml
De-duplicate CEN ( #1651 )
2024-09-22 10:24:34 +01:00
splat.us.stdre.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.stmad.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.stno3.yaml
decompile EntityUnkId2F ( #1655 )
2024-09-22 11:27:33 +01:00
splat.us.stnp3.yaml
Use e_misc.h across overlays ( #1631 )
2024-09-19 22:11:17 +01:00
splat.us.stnz0.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.strwrp.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.stsel.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.stst0.yaml
Migrate ST0 to use e_misc.h ( #1648 )
2024-09-21 16:54:04 +01:00
splat.us.stwrp.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.tt_000.yaml
Build QoL ( #1632 )
2024-09-20 23:56:34 +01:00
splat.us.tt_001.yaml
#1637 : Add servant/tt_001.bin ( #1659 )
2024-09-23 18:39:35 -07:00
splat.us.weapon.yaml
Linking w_017 data contents ( #1652 )
2024-09-23 10:54:27 -07:00
symbols.beta.txt
Renaming func_80134714
to PlaySfxVolPan
( #1527 )
2024-08-16 14:22:08 -07:00
symbols.hd.dra.txt
Ignore DRA HD orphan symbol
2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt
Add HD version of the RIC overlay ( #1660 )
2024-09-23 23:39:39 +01:00
symbols.hd.stwrp.txt
HD WRP matching ( #1421 )
2024-07-19 19:05:26 -05:00
symbols.hd.tt_000.txt
Add TT_000 from the HD version ( #1111 )
2024-04-04 22:28:57 +01:00
symbols.hd.txt
RIC and Alucard share field docs ( #1588 )
2024-09-07 18:00:44 +01:00
symbols.pspeu.stwrp.txt
De-duplicate CEN ( #1651 )
2024-09-22 10:24:34 +01:00
symbols.pspeu.tt_000.txt
Improve some TT_000 code quality ( #1532 )
2024-08-18 09:38:13 +01:00
symbols.pspeu.txt
WRP PSP e_particles ( #1227 )
2024-06-01 20:32:59 +01:00
symbols.stmad.txt
Use e_misc.h across overlays ( #1631 )
2024-09-19 22:11:17 +01:00
symbols.us.bomar.txt
BOMAR: Import BSS ( #1656 )
2024-09-22 12:40:16 +01:00
symbols.us.dra.txt
Import BSS section across all overlays ( #1473 )
2024-08-04 16:14:49 -07:00
symbols.us.main.txt
Decompile main ( #1326 )
2024-06-16 20:11:42 -07:00
symbols.us.ric.txt
Stage BSS Organizing, Padding Macros ( #1497 )
2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt
De-duplicate CEN ( #1651 )
2024-09-22 10:24:34 +01:00
symbols.us.stdre.txt
Use e_misc.h across overlays ( #1631 )
2024-09-19 22:11:17 +01:00
symbols.us.stno3.txt
Decompile EntityMariaCutscene of boss/mar ( #1649 )
2024-09-22 10:20:23 +01:00
symbols.us.stnp3.txt
Use e_misc.h across overlays ( #1631 )
2024-09-19 22:11:17 +01:00
symbols.us.stnz0.txt
Decompile EntityMariaCutscene of boss/mar ( #1649 )
2024-09-22 10:20:23 +01:00
symbols.us.strwrp.txt
Decompiles Remaining rwrp
Function & Data ( #1437 )
2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt
Import BSS section across all overlays ( #1473 )
2024-08-04 16:14:49 -07:00
symbols.us.stst0.txt
Migrate ST0 to use e_misc.h ( #1648 )
2024-09-21 16:54:04 +01:00
symbols.us.stwrp.txt
HD WRP matching ( #1421 )
2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt
TT_000 func_801733D4 ( #789 )
2023-11-18 18:40:14 -08:00
symbols.us.tt_001.txt
#1637 : Add servant/tt_001.bin ( #1659 )
2024-09-23 18:39:35 -07:00
symbols.us.txt
RIC and Alucard share field docs ( #1588 )
2024-09-07 18:00:44 +01:00
symbols.us.weapon.txt
Update func_8011A4D0 to match on PSP ( #1155 )
2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in
Decompile w52 (Alucard Shield) func_ptr_80170004 ( #1444 )
2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt
MAD quick matches ( #1287 )
2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt
Add some missing US undefined symbols ( #1592 )
2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt
Improve some TT_000 code quality ( #1532 )
2024-08-18 09:38:13 +01:00
undefined_syms.us.txt
Add some missing US undefined symbols ( #1592 )
2024-09-09 08:04:39 +01:00