sotn-decomp/config/splat.us.stdre.yaml
2023-02-21 20:06:27 +00:00

44 lines
1.1 KiB
YAML

options:
platform: psx
basename: stdre
base_path: ..
build_path: build/us
target_path: iso/ST/DRE/DRE.BIN
asm_path: asm/us/st/dre
asset_path: assets/st/dre
src_path: src/st/dre
compiler: GCC
symbol_addrs_path: config/generated.symbols.us.stdre.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.stdre.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.stdre.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
section_order:
- ".rodata"
- ".text"
- ".data"
segments:
- name: stdre
type: code
start: 0x00000000
vram: 0x80180000
subalign: 4
subsegments:
- [0x0, rodata]
- [0x590, rodata]
- [0x610, rodata]
- [0x630, rodata]
- [0x640, rodata]
- [0x650, rodata]
- [0x660, rodata]
- [0x770, rodata]
- [0x16C0, rodata]
- [0x11770, rodata]
- [0x117A0, rodata]
- [0x117F0, rodata]
- [0x118D0, rodata]
- [0x11A64, c]
- [0x23260, data]
- [0x23FCC]