mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
78953c01aa
A side-project I've been working on that helped me understanding some structures that are now a bit better documented in #1034 . Richter sprites are extracted as usual. Doing `python3 tools/splat_ext/spritesheet.py decode disks/us/BIN/ARC_F.BIN assets/arc alucard disks/us/BIN/F_GAME.BIN 1` can extract Alucard sprites too. There is no repacking yet as I want to avoid using splat for this one. |
||
---|---|---|
.. | ||
__init__.py | ||
accessory_config.json | ||
animset.py | ||
assets.py | ||
ci4.py | ||
cmp.py | ||
enemydefs_config.json | ||
equipment_config.json | ||
factory_blueprint_config.json | ||
grey4.py | ||
i4.py | ||
layers.py | ||
layoutobj.py | ||
music_xa_config.json | ||
palette.py | ||
raw.py | ||
rgba16.py | ||
roomdef.py | ||
sfx_config.json | ||
spritesheet.py | ||
subweapondefs_config.json | ||
tiledef.py | ||
tilelayout.py | ||
utils.py |