sotn-decomp/tools/sotn-debugmodule
Luciano Ciccariello 28b44193c5
Replace RoomDimensions with Tilemap (#730)
Failing to decompile [RenderTilemap](https://decomp.me/scratch/WigVS)
made me realise there were a few fields and structures I have always
been suspicious to be part of the same structure. After
cross-referencing overlapping fields from different structures, I was
able to merge `D_80073088`, `g_Camera`, `D_8007309C`, `g_CurrentRoom`
and `g_CurrentRoomTileLayout` into the new `g_Tilemap`.

I was forced to touch the majority of the code-base, which gave me the
opportunity to standardise some field names (e.g. from
`currentRoomTileLayout`, `roomLayout`, `layout`, `t` into `tilemap`),
remove some fake code, redundant code and adjust some symbols.
2023-11-04 16:43:45 +00:00
..
debug_flags.c DRA HandleMenu (#701) 2023-10-25 10:54:33 -07:00
debugmode.c Replace RoomDimensions with Tilemap (#730) 2023-11-04 16:43:45 +00:00
debugmode.h Custom debugging module (#108) 2023-08-10 18:55:24 +01:00
entity_spawn.c Fix debug module (#642) 2023-09-26 11:21:46 +01:00
flag_checker.c Fix debug module (#642) 2023-09-26 11:21:46 +01:00
fontmanager.c Custom debugging module (#108) 2023-08-10 18:55:24 +01:00
inject.c Custom debugging module (#108) 2023-08-10 18:55:24 +01:00
Makefile Custom debugging module (#108) 2023-08-10 18:55:24 +01:00
menu.c Rename two global timers (#624) 2023-09-22 23:42:06 +01:00
sfx_player.c DRA HandleMenu (#701) 2023-10-25 10:54:33 -07:00
sotn-debugmodule.ld Custom debugging module (#108) 2023-08-10 18:55:24 +01:00