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28b44193c5
Failing to decompile [RenderTilemap](https://decomp.me/scratch/WigVS) made me realise there were a few fields and structures I have always been suspicious to be part of the same structure. After cross-referencing overlapping fields from different structures, I was able to merge `D_80073088`, `g_Camera`, `D_8007309C`, `g_CurrentRoom` and `g_CurrentRoomTileLayout` into the new `g_Tilemap`. I was forced to touch the majority of the code-base, which gave me the opportunity to standardise some field names (e.g. from `currentRoomTileLayout`, `roomLayout`, `layout`, `t` into `tilemap`), remove some fake code, redundant code and adjust some symbols. |
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.. | ||
debug_flags.c | ||
debugmode.c | ||
debugmode.h | ||
entity_spawn.c | ||
flag_checker.c | ||
fontmanager.c | ||
inject.c | ||
Makefile | ||
menu.c | ||
sfx_player.c | ||
sotn-debugmodule.ld |