sotn-decomp/config/splat.hd.tt_000.yaml
Luciano Ciccariello 9e7e87eaac
Add TT_000 from the HD version (#1111)
100% decompiled.

`US` adds some padding to have the file exactly 40KB long. The HD
version does not add any padding, hence why I ended up producing
`tt_000_raw.bin`. I would have used just `tt_000.bin` as a name as found
in `disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/tt_000.bin`, but on
Windows-based file system it would collide with `TT_000.BIN` due to the
OS having case insensitive names.

I modified `make clean` as I found annoying that `VERSION=hd make clean`
would wipe out `us` build stuff.

The only different function in HD is `ProcessEvent`, which has a weaker
check. Another hint suggesting HD being older than US.

`s32 _unused[26];` added enough padding in the bss section to get an
🆗 . I am pretty sure it is unused data because the final binary is
not aligned by any power of 2.
2024-04-04 22:28:57 +01:00

44 lines
1.2 KiB
YAML

options:
platform: psx
basename: tt_000
base_path: ..
build_path: build/hd
target_path: disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/tt_000.bin
asm_path: asm/hd/servant/tt_000
asset_path: assets/servant/tt_000
src_path: src/servant/tt_000
ld_script_path: build/hd/tt_000.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.hd.txt
- config/symbols.hd.tt_000.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.hd.tt_000.txt
undefined_syms_auto_path: config/undefined_syms_auto.hd.tt_000.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
ld_bss_is_noload: False
segments:
- name: tt_000
type: code
start: 0x00000000
vram: 0x80170000
subalign: 4
subsegments:
- [0x0, .data, 10E8]
- [0x40, .data, spriteparts]
- [0x448, .data, 448]
- [0x4A8, .data, 4A8]
- [0x608, .data, 608]
- [0x10AC, .rodata, 10E8] # func_80172120
- [0x10C4, .rodata, 10E8] # func_80174038
- [0x10E8, c, 10E8]
- [0x48B8, .bss, 10E8]
- [19852]