..
saturn
Saturn: Decompile entrypoint, don't strip elfs ( #659 )
2023-10-02 06:47:44 -07:00
check.hd.sha
Add TT_000 from the HD version ( #1111 )
2024-04-04 22:28:57 +01:00
check.pspeu.sha
Add ST/WRP from PSP ( #1172 )
2024-05-25 11:56:06 -07:00
check.saturn.sha
Saturn: Add Alucard overlay ( #658 )
2023-10-01 16:26:24 -07:00
check.us.sha
Split BIN/WEAPON0.BIN ( #154 )
2023-08-10 23:56:40 +01:00
dirt.hd.json
Import 4A538, demo and 5087C data ( #835 )
2023-12-12 10:36:34 -08:00
dirt.pspeu.json
Add TT_000 overlay from PSP ( #1113 )
2024-04-21 02:18:10 +01:00
dirt.saturn.json
Import 4A538, demo and 5087C data ( #835 )
2023-12-12 10:36:34 -08:00
dirt.us.json
Import LBA data ( #922 )
2023-12-31 15:44:56 +00:00
disk.us.lba
Writes built binaries into build/us/
2023-02-21 20:06:27 +00:00
gfx.game.json
Extract BIN/F_GAME.BIN ( #886 )
2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml
Migrate rodata to functions for dra ( #1084 )
2024-02-25 17:44:11 +00:00
splat.hd.tt_000.yaml
TT_000 PSP match more functions ( #1150 )
2024-05-19 19:23:30 +01:00
splat.pspeu.stwrp.yaml
Bump mwccgap ( #1210 )
2024-05-30 09:18:11 -07:00
splat.pspeu.tt_000.yaml
Add ST/WRP from PSP ( #1172 )
2024-05-25 11:56:06 -07:00
splat.us.dra.yaml
Migrate rodata to functions for dra ( #1084 )
2024-02-25 17:44:11 +00:00
splat.us.main.yaml
Replace BIOS Trampolines ( #1133 )
2024-05-17 08:45:26 +01:00
splat.us.ric.yaml
Pass undefined_syms files to linker ( #1065 )
2024-02-18 14:57:03 +00:00
splat.us.stcen.yaml
EntityRedDoor matching ( #1167 )
2024-05-24 19:41:07 +01:00
splat.us.stdre.yaml
PSP WRP functions ( #1178 )
2024-05-26 19:58:12 +01:00
splat.us.stmad.yaml
Decompile EntityEquipItemDrop ST0 and MAD ( #1199 )
2024-05-27 13:47:09 -07:00
splat.us.stno3.yaml
EntityRedDoor matching ( #1167 )
2024-05-24 19:41:07 +01:00
splat.us.stnp3.yaml
EntityRedDoor matching ( #1167 )
2024-05-24 19:41:07 +01:00
splat.us.stnz0.yaml
EntityRedDoor matching ( #1167 )
2024-05-24 19:41:07 +01:00
splat.us.strwrp.yaml
Pass undefined_syms files to linker ( #1065 )
2024-02-18 14:57:03 +00:00
splat.us.stsel.yaml
Pass undefined_syms files to linker ( #1065 )
2024-02-18 14:57:03 +00:00
splat.us.stst0.yaml
Decompile EntityEquipItemDrop ST0 and MAD ( #1199 )
2024-05-27 13:47:09 -07:00
splat.us.stwrp.yaml
ST WRP PSX re-organise C files ( #1185 )
2024-05-26 23:44:33 +01:00
splat.us.tt_000.yaml
TT_000 PSP match more functions ( #1150 )
2024-05-19 19:23:30 +01:00
splat.us.weapon.yaml
Completes w_051 ( #1122 )
2024-05-12 18:31:16 +01:00
symbols.beta.txt
Prevent entity from respawning refactor ( #1176 )
2024-05-26 18:07:53 +01:00
symbols.hd.dra.txt
DRA func_8010DA70 ( #1095 )
2024-03-07 22:19:44 +00:00
symbols.hd.tt_000.txt
Add TT_000 from the HD version ( #1111 )
2024-04-04 22:28:57 +01:00
symbols.hd.txt
Rename TestCollisions to HitDetection ( #1193 )
2024-05-27 18:01:30 +01:00
symbols.pspeu.stwrp.txt
Fix g_LayoutObjHorizontal and g_LayoutObjVertical types ( #1209 )
2024-05-30 18:34:42 +01:00
symbols.pspeu.tt_000.txt
TT_000 PSP match more functions ( #1150 )
2024-05-19 19:23:30 +01:00
symbols.pspeu.txt
Fix g_LayoutObjHorizontal and g_LayoutObjVertical types ( #1209 )
2024-05-30 18:34:42 +01:00
symbols.stmad.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.dra.txt
DRA HandleGameOver ( #1086 )
2024-02-25 22:14:00 +00:00
symbols.us.main.txt
Migrate .rodata to functions for main.exe ( #1078 )
2024-02-24 11:35:01 +00:00
symbols.us.ric.txt
DRA RenderEntities (non matching) ( #1034 )
2024-02-06 10:54:35 -08:00
symbols.us.stcen.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.stdre.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.stno3.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.stnp3.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.stnz0.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.strwrp.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.stsel.txt
Decomp SEL func_801B69F8 ( #1007 )
2024-01-24 18:34:05 +00:00
symbols.us.stst0.txt
De-duplicate CollectGold ( #1211 )
2024-05-30 09:42:24 -07:00
symbols.us.stwrp.txt
De-duplicate TestCollisions ( #1187 )
2024-05-27 10:04:31 +01:00
symbols.us.tt_000.txt
TT_000 func_801733D4 ( #789 )
2023-11-18 18:40:14 -08:00
symbols.us.txt
Rename TestCollisions to HitDetection ( #1193 )
2024-05-27 18:01:30 +01:00
symbols.us.weapon.txt
Update func_8011A4D0 to match on PSP ( #1155 )
2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in
EntityWeaponShieldSpell symbol ( #508 )
2023-08-24 12:31:05 +01:00
undefined_syms.beta.txt
GetPlayerCollisionWith matching ( #1196 )
2024-05-27 11:21:44 -07:00
undefined_syms.hd.txt
PSP: func_80171ED4 ( #1116 )
2024-05-04 19:09:31 +01:00
undefined_syms.pspeu.txt
Fix g_LayoutObjHorizontal and g_LayoutObjVertical types ( #1209 )
2024-05-30 18:34:42 +01:00
undefined_syms.us.txt
Prevent entity from respawning refactor ( #1176 )
2024-05-26 18:07:53 +01:00