sotn-decomp/config/check.hd.sha
Luciano Ciccariello 99bb97e859
HD WRP matching (#1421)
Mostly identical to MAD and PSP. There are four very different functions
from US that needs to be decompiled to be 100% complete:
* [x] `e_misc.c` `EntityMessageBox`
* [x] `e_misc.c` `EntityRelicOrb`
* [x] ~`e_stage_name.c` `StageNamePopupHelper`~ it does not exist
* [x] `e_stage_name.c` `EntityStageNamePopup`

These four very different functions are the only ones that use the JP
text instead of the US one. This overlay also lacks of `BlitChar`.

`EntityStageNamePopup` is very similar to the PSP counterpart. I used
@joshlory scratch to match the HD part.

`EntityRelicOrb` had some #ifdef between US and BETA (aka the MAD
overlay). I found some code that crossed between BETA and HD, so I just
put an `#else` after `VERSION_US`. We are starting to reconstruct how
the source code originally evolved across different game builds.
2024-07-19 19:05:26 -05:00

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ea268a06a7eb7cd99928ba40e774577c4a1c504d build/hd/DRA.BIN
3ae1425d694b0e4d65c6bb71d5a91f1769aec30c build/hd/WRP.BIN
2253aee1338fff85351887b4473fb0b02798222b build/hd/tt_000_raw.bin