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https://github.com/Xeeynamo/sotn-decomp.git
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99bb97e859
Mostly identical to MAD and PSP. There are four very different functions from US that needs to be decompiled to be 100% complete: * [x] `e_misc.c` `EntityMessageBox` * [x] `e_misc.c` `EntityRelicOrb` * [x] ~`e_stage_name.c` `StageNamePopupHelper`~ it does not exist * [x] `e_stage_name.c` `EntityStageNamePopup` These four very different functions are the only ones that use the JP text instead of the US one. This overlay also lacks of `BlitChar`. `EntityStageNamePopup` is very similar to the PSP counterpart. I used @joshlory scratch to match the HD part. `EntityRelicOrb` had some #ifdef between US and BETA (aka the MAD overlay). I found some code that crossed between BETA and HD, so I just put an `#else` after `VERSION_US`. We are starting to reconstruct how the source code originally evolved across different game builds.
4 lines
184 B
Plaintext
4 lines
184 B
Plaintext
ea268a06a7eb7cd99928ba40e774577c4a1c504d build/hd/DRA.BIN
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3ae1425d694b0e4d65c6bb71d5a91f1769aec30c build/hd/WRP.BIN
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2253aee1338fff85351887b4473fb0b02798222b build/hd/tt_000_raw.bin
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