mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
5fee820eb4
This splits the saturn libs into individual files and adds one function to test the workflow. The splitter can't split multiple files at the moment so the linker file is made manually. I plan to fix this eventually. I updated the splitter to not overwrite linker files that already exist. I'm open to suggestions on the directory structure but this seemed like the easiest way given the dosemu copying stuff.
51 lines
1.1 KiB
YAML
51 lines
1.1 KiB
YAML
options:
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target_path: disks/saturn/GAME.PRG
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asm_path: asm/saturn/game
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src_path: src/saturn
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ld_scripts_path: config/saturn
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syms_path: config/saturn
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# some sort of alignment issues
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decomp_empty_funcs: false
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segments:
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- name: game
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type: code
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start: 0x00000000
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vram: 0x06066000
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subalign: 2
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subsegments:
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- start: 0x0
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type: data
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file: game
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end: 0x3F
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- start: 0x40
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type: c
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file: game
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end: 0x197b
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# misdetected function TODO
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- start: 0x197c
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type: data
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file: game
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end: 0x1a03
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- start: 0x1a04
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type: c
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file: game
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end: 0xaa5f
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# function that doesn't have an rts TODO
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- start: 0xaa60
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type: data
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file: game
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end: 0xbc3b
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- start: 0xbc3c
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type: c
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file: game
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end: 0xc8b3
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# todo problematic jump table
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- start: 0xc8b4
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type: data
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file: game
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end: 0xcbcb
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- start: 0xcbcc
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type: c
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file: game
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end: 0x2008B
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