sotn-decomp/config/undefined_syms.hd.txt
bismurphy 60d78fd36b
Decompile NP3 EntityHammer (#1327)
Kind of a complicated process to get this one working, beyond the normal
function decompilation.

Files are split for now, because there are weird things with rodata. I
have already done the two remaining Gurkha functions, so my next PRs
will pull those in and will end up bringing the files back together.

Messy things here, tried to make it looks nice but as always, feedback
is appreciated.
2024-06-16 00:01:46 +01:00

22 lines
507 B
Plaintext

g_CastleFlags = 0x8003BDEC;
D_8003C908 = 0x8003C908;
g_GpuBuffers = 0x8003CB08;
g_api = 0x8003C774;
D_8006C384 = 0x8006C384;
D_8006C38C = 0x8006C38C;
g_Clut = 0x8006CBCC;
g_Player = 0x80072BD0;
g_Tilemap = 0x80073084;
g_CurrentRoom = 0x800730A0;
g_Pix = 0x8007EFE4;
g_Pix_2 = 0x80082FE4;
g_pads = 0x80097490;
g_Status = 0x80097964;
D_8017D000 = 0x8017D000;
D_8006ED0C = 0x8006ED0C;
D_8006ED4C = 0x8006ED4C;
D_8006ED2C = 0x8006ED2C;