sotn-decomp/config/symbols.us.ric.txt
bismurphy 3ed8605123
Copy some decompiled duplicates in RIC (#709)
While going through dra/7E4BC.c sequentially, I was going to decompile
func_8011EDA8, but then noticed that it is a duplicate from RIC.
Therefore, this PR copies the code from RIC (with different
AnimationFrame constants) to match.

This function calls DestroyEntity, which is in many, many overlays, but
for some reason in RIC was still using a placeholder address name, so I
also went ahead and properly renamed that to be DestroyEntity.
2023-10-28 15:31:32 +01:00

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g_richter_spritesheet = 0x8013C020;
DestroyEntity = 0x80156C60;
GetTeleportToOtherCastle = 0x80156CCC;
UpdateEntityRichter = 0x80157BFC;
SetPlayerStep = 0x8015C908;
g_DebugWaitInfoTimer = 0x80174F7C;