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3ed8605123
While going through dra/7E4BC.c sequentially, I was going to decompile func_8011EDA8, but then noticed that it is a duplicate from RIC. Therefore, this PR copies the code from RIC (with different AnimationFrame constants) to match. This function calls DestroyEntity, which is in many, many overlays, but for some reason in RIC was still using a placeholder address name, so I also went ahead and properly renamed that to be DestroyEntity.
7 lines
200 B
Plaintext
7 lines
200 B
Plaintext
g_richter_spritesheet = 0x8013C020;
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DestroyEntity = 0x80156C60;
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GetTeleportToOtherCastle = 0x80156CCC;
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UpdateEntityRichter = 0x80157BFC;
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SetPlayerStep = 0x8015C908;
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g_DebugWaitInfoTimer = 0x80174F7C;
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