mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
beb89d55a6
[EquipKind](https://discord.com/channels/1079389589950705684/1087866009983139870/1196073673392652388) group decision [drawMode](https://discord.com/channels/1079389589950705684/1087866009983139870/1197935480428302476) group decision I was thinking a more soft PR, but in the light of `BLEND_VISIBLE` to `DRAW_HIDE`, a mass rename would have happened anyway. So I decided to rename everything since the majority of the code stands on the same line of `BLEND_VISIBLE`. The only changes other than the mass rename are: ```c #define blendMode drawMode // maintained to easily migrate existing scratches ``` this might or not be useful . ```c #define DRAW_DEFAULT 0x00 #define DRAW_TRANSP 0x01 // make it semi transparent #define DRAW_COLORS 0x04 // use color blending #define DRAW_HIDE 0x08 // do not render the primitive #define DRAW_TPAGE 0x10 // use custom tpage #define DRAW_NOMENU 0x80 // do not render if D_800973EC is set #define DRAW_ABSPOS 0x2000 // use absolute coordinates with DRAW_NOMENU ``` This is based on the research from the [RenderPrimitives](https://decomp.me/scratch/geI8L) function.
140 lines
4.4 KiB
Plaintext
140 lines
4.4 KiB
Plaintext
g_SpriteBanks = 0x80180040;
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g_pStObjLayout = 0x8018077C;
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PfnEntityUpdates = 0x80180924;
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g_eBreakableInit = 0x80180AAC;
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g_InitializeData0 = 0x80180AB8;
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g_InitializeEntityData0 = 0x80180AC4;
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g_EInitGeneric = 0x80180ADC;
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g_eBreakableAnimations = 0x80180E50;
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g_eBreakableHitboxes = 0x80180E70;
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g_eBreakableExplosionTypes = 0x80180E78;
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g_eBreakableanimSets = 0x80180E80;
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g_eBreakableDrawModes = 0x80180E90;
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g_TrapDoorFlag = 0x8018123C;
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UNK_Invincibility0 = 0x80181CC0;
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c_GoldPrizes = 0x80182460;
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c_HeartPrizes = 0x801824F0;
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g_Rooms = 0x80183CC4;
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g_UnkPrimHelperRot = 0x801B77CC;
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EntityCavernDoorVase = 0x801B77D4;
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EntityUnkId12 = 0x801B78A8;
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EntityBreakable = 0x801B7A64;
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EntityUnkId16 = 0x801B7B98;
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EntityBackgroundLightning = 0x801B7C4C;
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EntityShuttingWindow = 0x801B8254;
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EntityCastleDoor = 0x801B8564;
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EntityBackgroundBushes = 0x801B8A74;
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EntityUnkId1C = 0x801B8ED0;
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EntityTransparentWater = 0x801B9198;
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EntityCavernDoorLever = 0x801B9650;
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EntityCavernDoorPlatform = 0x801B97D0;
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EntityCavernDoor = 0x801B989C;
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EntityClickSwitch = 0x801B9CE8;
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EntityPathBlockSmallWeight = 0x801B9E10;
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EntityPathBlockTallWeight = 0x801BA0A0;
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EntityTrapDoor = 0x801BA348;
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EntityMermanRockLeftSide = 0x801BA4C0;
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EntityMermanRockRightSide = 0x801BA868;
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EntityUnkId26 = 0x801BABE8;
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EntityFallingRock2 = 0x801BAD6C;
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EntityStairwayPiece = 0x801BAEF0;
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EntityFallingRock = 0x801BB3BC;
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EntityDeathSkySwirl = 0x801BBB8C;
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EntityUnkId29 = 0x801BBDC0;
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EntityUnkId2A = 0x801BBE70;
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EntitySwitch = 0x801BBF38;
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EntityHeartRoomGoldDoor = 0x801BC05C;
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EntityUnkId49 = 0x801BC3FC;
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EntityPushAlucard = 0x801BC4EC;
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EntityCastleDoorTransition = 0x801BC780;
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EntityForegroundTree = 0x801BC93C;
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EntityUnkId50 = 0x801BCC4C;
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EntityBackgroundPineTrees = 0x801BCE08;
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EntityUnkId52 = 0x801BD564;
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EntityCastleBridge = 0x801BD71C;
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EntityBackgroundTrees = 0x801BDEB0;
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EntityBackgroundCastleWall = 0x801BE080;
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EntityFlyingOwlAndLeaves = 0x801BE134;
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EntityFallingLeaf = 0x801BE444;
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EntityRoomTransition1 = 0x801BEEB0;
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EntityRoomTransition2 = 0x801BFF00;
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EntityDeathStolenItem = 0x801C033C;
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EntityDeath = 0x801C083C;
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EntityUnkId5B = 0x801C11A4;
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EntityUnkId5E = 0x801C12E8;
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EntityWargExplosionPuffOpaque = 0x801C14B8;
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Random = 0x801C184C;
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Update = 0x801C187C;
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UpdateStageEntities = 0x801C1B78;
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TestCollisions = 0x801C1C80;
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EntityNumericDamage = 0x801C2D98;
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InitRoomEntities = 0x801C3C98;
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CreateEntityFromCurrentEntity = 0x801C3EC4;
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CreateEntityFromEntity = 0x801C3F38;
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EntityIsNearPlayer = 0x801C3FB4;
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EntityRedDoor = 0x801C402C;
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DestroyEntity = 0x801C4C64;
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PreventEntityFromRespawning = 0x801C4D4C;
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AnimateEntity = 0x801C4D94;
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GetDistanceToPlayerX = 0x801C4F64;
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GetDistanceToPlayerY = 0x801C4FA0;
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GetSideToPlayer = 0x801C4FD4;
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MoveEntity = 0x801C5018;
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FallEntity = 0x801C5048;
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AllocEntity = 0x801C54D4;
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SetStep = 0x801C58A4;
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InitializeEntity = 0x801C5974;
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EntityDummy = 0x801C5A70;
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EntityPrizeDrop = 0x801C6684;
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EntityExplosion = 0x801C6EF8;
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EntityEquipItemDrop = 0x801C7098;
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EntityRelicOrb = 0x801C7930;
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EntityHeartDrop = 0x801C8400;
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EntityMessageBox = 0x801C8528;
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EntityUnkId13 = 0x801C8B74;
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EntityUnkId14 = 0x801C8E9C;
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EntityUnkId15 = 0x801C8F8C;
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EntityIntenseExplosion = 0x801C992C;
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EntityStageNamePopup = 0x801CAFF0;
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EntitySoulStealOrb = 0x801CBC74;
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EntityEnemyBlood = 0x801CC008;
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EntityRoomForeground = 0x801CC4B8;
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EntityStrongWarg = 0x801CC974;
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EntityUnkId30 = 0x801CDD80;
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EntityUnkId31 = 0x801CDF10;
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EntityExplosion3 = 0x801CE2F4;
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EntityStrongWargWaveAttack = 0x801CE98C;
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EntityUnkId2F = 0x801CED60;
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EntityStrongWargDeathBeams = 0x801CEF88;
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EntityWarg = 0x801CF740;
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EntityUnkId4B = 0x801D04A4;
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EntityWargExplosionPuffTransparent = 0x801D0624;
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BottomCornerText = 0x801D06FC;
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EntityAlucardWaterEffect = 0x801D0B34;
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EntitySplashWater = 0x801D16B4;
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EntitySurfacingWater = 0x801D1FC0;
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EntitySideWaterSplash = 0x801D24AC;
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EntitySmallWaterDrop = 0x801D2840;
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EntityWaterDrop = 0x801D2A9C;
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EntityMerman3 = 0x801D2E4C;
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EntityExplosion2 = 0x801D3F38;
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EntityMediumWaterSplash = 0x801D4168;
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EntityMermanWaterSplash = 0x801D423C;
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EntityFallingObject2 = 0x801D4668;
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EntityUnkId3D = 0x801D4700;
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EntityLargeFallingObject = 0x801D48F8;
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EntityMermanSpawner = 0x801D49C4;
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EntityMerman = 0x801D4B20;
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EntityMermanFireball = 0x801D56D8;
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EntityFallingObject = 0x801D583C;
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EntityMermanExplosion = 0x801D58D4;
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EntityBoneScimitar = 0x801D5AAC;
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EntityBoneScimitarParts = 0x801D615C;
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EntityBat = 0x801D6264;
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EntityZombie = 0x801D64B0;
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EntityZombieSpawner = 0x801D6710;
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UnkPrimHelper = 0x801D6880;
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UnkPolyFunc2 = 0x801D6FCC;
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g_Dialogue = 0x801D7D24;
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g_ItemIconSlots = 0x801D7DD8;
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