sotn-decomp/config/undefined_syms.us.txt
Luciano Ciccariello 28b44193c5
Replace RoomDimensions with Tilemap (#730)
Failing to decompile [RenderTilemap](https://decomp.me/scratch/WigVS)
made me realise there were a few fields and structures I have always
been suspicious to be part of the same structure. After
cross-referencing overlapping fields from different structures, I was
able to merge `D_80073088`, `g_Camera`, `D_8007309C`, `g_CurrentRoom`
and `g_CurrentRoomTileLayout` into the new `g_Tilemap`.

I was forced to touch the majority of the code-base, which gave me the
opportunity to standardise some field names (e.g. from
`currentRoomTileLayout`, `roomLayout`, `layout`, `t` into `tilemap`),
remove some fake code, redundant code and adjust some symbols.
2023-11-04 16:43:45 +00:00

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g_api = 0x8003C774;
g_GpuBuffers = 0x8003CB08;
g_Player = 0x80072BD0;
g_Camera = 0x8007308C;
g_CurrentRoom = 0x800730A0;
g_pads = 0x80097490;
g_Status = 0x80097964;
g_CastleFlags = 0x8003BDEC;
D_8003C908 = 0x8003C908;
D_8017D000 = 0x8017D000;