sotn-decomp/config
H.M. Burger 7078ad6bc7
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Data import tt_002 part two (#1882)
Adding more of the animation data as well as some of the ranked lookup
tables. I was trying to use a struct and/or unions to organize the data,
but I just can't get it to match with anything other than a flat array
that uses math and casts. So I've added some macros to hopefully help
document the code and what's happening.

I'm unsure if this "ranked lookup table" type thing is being done
elsewhere, so I only added it to faerie for now.

I do realize this sort of makes a mess of the file structure for the
time being and a lot of these files can/will be merged back together
once we get more of it set up. But a lot of what is left has offsets
that break data that is most likely an array into a bunch of single
variables, and then the remainder of the array, even though they all
should be the same array. But we need to have the last few functions
decomped before we can do that, so I'm going to switch back to that and
will get the rest of the data put together after.
2024-11-07 09:04:39 -08:00
..
saturn Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
assets.hd.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
assets.us.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
check.hd.sha Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
check.pspeu.sha Add PSP DRA (#1119) 2024-11-01 11:07:20 +00:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.pspeu.json Add TT_000 overlay from PSP (#1113) 2024-04-21 02:18:10 +01:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json DRA finish to import all data from US and HD to C files (#1410) 2024-07-14 09:35:13 -07:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.hd.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.hd.stwrp.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.hd.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.pspeu.dra.yaml Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
splat.pspeu.stwrp.yaml NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
splat.pspeu.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.bomar.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.borbo3.yaml RBO3 Config Fixes (#1875) 2024-11-05 08:45:55 -08:00
splat.us.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.main.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stdre.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stmad.yaml Eliminate ET_Generic, and ext.stub (#1825) 2024-10-25 23:56:41 +01:00
splat.us.stno0.yaml Decompile no0 Marionette helper functions (#1877) 2024-11-05 22:21:43 +00:00
splat.us.stno3.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stnp3.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stnz0.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.strwrp.yaml NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
splat.us.stsel.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stwrp.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.tt_001.yaml Importing TT_001 sbss data (#1756) 2024-10-07 16:38:42 +01:00
splat.us.tt_002.yaml Data import tt_002 part two (#1882) 2024-11-07 09:04:39 -08:00
splat.us.weapon.yaml Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00
symbols.beta.txt Rename g_Player.unk0 to g_Player.status (#1721) 2024-10-04 20:03:16 -07:00
symbols.hd.dra.txt Ignore DRA HD orphan symbol 2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt Add HD version of the RIC overlay (#1660) 2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.hd.stwrp.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.hd.tt_000.txt Add TT_000 from the HD version (#1111) 2024-04-04 22:28:57 +01:00
symbols.hd.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
symbols.pspeu.dra.txt Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
symbols.pspeu.stwrp.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.pspeu.tt_000.txt Refactor/renaming in tt 000 part deux (#1789) 2024-10-15 11:21:51 -07:00
symbols.pspeu.txt Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
symbols.stmad.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.bomar.txt Dedupe no0 clock room entities (#1808) 2024-10-19 15:27:44 -07:00
symbols.us.borbo3.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.dra.txt Import BSS section across all overlays (#1473) 2024-08-04 16:14:49 -07:00
symbols.us.main.txt Decompile main (#1326) 2024-06-16 20:11:42 -07:00
symbols.us.ric.txt Stage BSS Organizing, Padding Macros (#1497) 2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stdre.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stno0.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stno3.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stnp3.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stnz0.txt Dedupe EntityExplosionPuffOpaque (#1824) 2024-10-25 07:23:33 +01:00
symbols.us.strwrp.txt Decompiles Remaining rwrp Function & Data (#1437) 2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_001.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_002.txt Data import tt_002 part two (#1882) 2024-11-07 09:04:39 -08:00
symbols.us.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
symbols.us.weapon.txt Update func_8011A4D0 to match on PSP (#1155) 2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444) 2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt MAD quick matches (#1287) 2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
undefined_syms.us.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00