mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 04:59:41 +00:00
7078ad6bc7
Some checks are pending
Format code / format (push) Waiting to run
Build C code / extract-assets (push) Waiting to run
Build C code / build-linux (i686, Debug, clang, custom) (push) Blocked by required conditions
Build C code / build-linux (i686, Debug, clang, lle) (push) Blocked by required conditions
Build C code / build-linux (i686, Debug, gcc, custom) (push) Blocked by required conditions
Build C code / build-linux (i686, Debug, gcc, lle) (push) Blocked by required conditions
Build C code / build-linux (i686, RelWithDebInfo, clang, custom) (push) Blocked by required conditions
Build C code / build-linux (i686, RelWithDebInfo, clang, lle) (push) Blocked by required conditions
Build C code / build-linux (i686, RelWithDebInfo, gcc, custom) (push) Blocked by required conditions
Build C code / build-linux (i686, RelWithDebInfo, gcc, lle) (push) Blocked by required conditions
Build C code / build-linux (x86_64, Debug, clang, custom) (push) Blocked by required conditions
Build C code / build-linux (x86_64, Debug, clang, lle) (push) Blocked by required conditions
Build C code / build-linux (x86_64, Debug, gcc, custom) (push) Blocked by required conditions
Build C code / build-linux (x86_64, Debug, gcc, lle) (push) Blocked by required conditions
Build C code / build-linux (x86_64, RelWithDebInfo, clang, custom) (push) Blocked by required conditions
Build C code / build-linux (x86_64, RelWithDebInfo, clang, lle) (push) Blocked by required conditions
Build C code / build-linux (x86_64, RelWithDebInfo, gcc, custom) (push) Blocked by required conditions
Build C code / build-linux (x86_64, RelWithDebInfo, gcc, lle) (push) Blocked by required conditions
Build C code / build-macos (Debug, custom) (push) Blocked by required conditions
Build C code / build-macos (Debug, lle) (push) Blocked by required conditions
Build C code / build-macos (RelWithDebInfo, custom) (push) Blocked by required conditions
Build C code / build-macos (RelWithDebInfo, lle) (push) Blocked by required conditions
Build C code / build-windows (Debug, custom) (push) Blocked by required conditions
Build C code / build-windows (Debug, lle) (push) Blocked by required conditions
Build C code / build-windows (RelWithDebInfo, custom) (push) Blocked by required conditions
Build C code / build-windows (RelWithDebInfo, lle) (push) Blocked by required conditions
Build Saturn version / build-and-test-saturn (push) Waiting to run
Build Saturn version / function-finder-saturn (push) Waiting to run
Build Debug Module tool / build (push) Waiting to run
Build PSX and PSP version / build-and-test (pspeu, hd) (push) Waiting to run
Build PSX and PSP version / build-and-test (pspeu, pspeu) (push) Waiting to run
Build PSX and PSP version / build-and-test (us, us) (push) Waiting to run
Build PSX and PSP version / generate-progress-report (pspeu, hd) (push) Blocked by required conditions
Build PSX and PSP version / generate-progress-report (pspeu, pspeu) (push) Blocked by required conditions
Build PSX and PSP version / generate-progress-report (us, us) (push) Blocked by required conditions
Build PSX and PSP version / generate-duplicates-report (us, us) (push) Blocked by required conditions
Build PSX and PSP version / generate-duplicates-report-psp (pspeu, pspeu) (push) Blocked by required conditions
Adding more of the animation data as well as some of the ranked lookup tables. I was trying to use a struct and/or unions to organize the data, but I just can't get it to match with anything other than a flat array that uses math and casts. So I've added some macros to hopefully help document the code and what's happening. I'm unsure if this "ranked lookup table" type thing is being done elsewhere, so I only added it to faerie for now. I do realize this sort of makes a mess of the file structure for the time being and a lot of these files can/will be merged back together once we get more of it set up. But a lot of what is left has offsets that break data that is most likely an array into a bunch of single variables, and then the remainder of the array, even though they all should be the same array. But we need to have the last few functions decomped before we can do that, so I'm going to switch back to that and will get the rest of the data put together after. |
||
---|---|---|
.. | ||
saturn | ||
assets.hd.yaml | ||
assets.us.yaml | ||
check.hd.sha | ||
check.pspeu.sha | ||
check.saturn.sha | ||
check.us.sha | ||
dirt.hd.json | ||
dirt.pspeu.json | ||
dirt.saturn.json | ||
dirt.us.json | ||
disk.us.lba | ||
gfx.game.json | ||
splat.hd.dra.yaml | ||
splat.hd.ric.yaml | ||
splat.hd.stcen.yaml | ||
splat.hd.stwrp.yaml | ||
splat.hd.tt_000.yaml | ||
splat.pspeu.dra.yaml | ||
splat.pspeu.stwrp.yaml | ||
splat.pspeu.tt_000.yaml | ||
splat.us.bomar.yaml | ||
splat.us.borbo3.yaml | ||
splat.us.dra.yaml | ||
splat.us.main.yaml | ||
splat.us.ric.yaml | ||
splat.us.stcen.yaml | ||
splat.us.stdre.yaml | ||
splat.us.stmad.yaml | ||
splat.us.stno0.yaml | ||
splat.us.stno3.yaml | ||
splat.us.stnp3.yaml | ||
splat.us.stnz0.yaml | ||
splat.us.strwrp.yaml | ||
splat.us.stsel.yaml | ||
splat.us.stst0.yaml | ||
splat.us.stwrp.yaml | ||
splat.us.tt_000.yaml | ||
splat.us.tt_001.yaml | ||
splat.us.tt_002.yaml | ||
splat.us.weapon.yaml | ||
symbols.beta.txt | ||
symbols.hd.dra.txt | ||
symbols.hd.ric.txt | ||
symbols.hd.stcen.txt | ||
symbols.hd.stwrp.txt | ||
symbols.hd.tt_000.txt | ||
symbols.hd.txt | ||
symbols.pspeu.dra.txt | ||
symbols.pspeu.stwrp.txt | ||
symbols.pspeu.tt_000.txt | ||
symbols.pspeu.txt | ||
symbols.stmad.txt | ||
symbols.us.bomar.txt | ||
symbols.us.borbo3.txt | ||
symbols.us.dra.txt | ||
symbols.us.main.txt | ||
symbols.us.ric.txt | ||
symbols.us.stcen.txt | ||
symbols.us.stdre.txt | ||
symbols.us.stno0.txt | ||
symbols.us.stno3.txt | ||
symbols.us.stnp3.txt | ||
symbols.us.stnz0.txt | ||
symbols.us.strwrp.txt | ||
symbols.us.stsel.txt | ||
symbols.us.stst0.txt | ||
symbols.us.stwrp.txt | ||
symbols.us.tt_000.txt | ||
symbols.us.tt_001.txt | ||
symbols.us.tt_002.txt | ||
symbols.us.txt | ||
symbols.us.weapon.txt | ||
symbols.us.weapon.txt.in | ||
undefined_syms.beta.txt | ||
undefined_syms.hd.txt | ||
undefined_syms.pspeu.txt | ||
undefined_syms.us.txt |