sotn-decomp/config/symbols.us.stdre.txt
Luciano Ciccariello a221c614be
WRP PSP e_particles (#1227)
Quite a big one. I merged `EntitySoulStealOrb` across all overlays by
normalising the symbol names. The symbol types was all over the place,
so I had to fix that as well.

I solved the s16/u16 ifdef between PSX and PSP. The only part I couldn't
match without a ifdef was `angle = (angle - 1) * 8;` and `angle = (angle
* 8) - 8;`.

I also decompiled the exclusive PSP functions `func_psp_0923AD68` and
`func_psp_0923B2F0` and merged the PSX and PSP `e_particles.c` code. The
exclusive functions required a file split.
2024-06-01 20:32:59 +01:00

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g_SpriteBanks = 0x80180040;
g_pStObjLayoutHorizontal = 0x80180220;
g_pStObjLayoutVertical = 0x801802F4;
PfnEntityUpdates = 0x801803C8;
g_eBreakableInit = 0x80180458;
g_InitializeData0 = 0x80180464;
g_InitializeEntityData0 = 0x80180470;
g_EInitGeneric = 0x80180488;
g_eInitGeneric2 = 0x801804AC;
g_eDamageDisplayInit = 0x801804B8;
g_eRedDoorTiles = 0x80180550;
g_eBreakableAnimations = 0x80180610;
g_eBreakableHitboxes = 0x80180630;
g_eBreakableExplosionTypes = 0x80180638;
g_eBreakableanimSets = 0x80180640;
g_eBreakableDrawModes = 0x80180650;
g_CloneShootOrder = 0x801807D4;
UNK_Invincibility0 = 0x8018097C;
g_testCollEnemyLookup = 0x801809A8;
g_testCollLuckCutoff = 0x80180CC8;
g_testColluCoords = 0x80180CCC;
g_testCollvCoords = 0x80180CD4;
g_testCollElementLookup = 0x80180CDC;
g_testColliFrames = 0x80180CF0;
g_testCollPrizeTable = 0x80180CFC;
g_testCollRandTable = 0x80180D3C;
g_eDamageDisplayClut = 0x80180D58;
g_eRedDoorUV = 0x80180D68;
g_goldCollectTexts = 0x801810F4;
c_GoldPrizes = 0x8018111C;
c_HeartPrizes = 0x801811AC;
g_bigRedFireballAnim = 0x801811D8;
g_eUnk14SpawnRots = 0x801812D4;
unk14_yVel = 0x8018130C;
unk14_startFrame = 0x80181324;
unk14_lifetime = 0x80181328;
g_olroxDroolCollOffsets = 0x80181330;
g_ESoulStealOrbAngles = 0x8018138C;
g_ESoulStealOrbSprt = 0x8018139C;
g_ESoulStealOrbAnim = 0x801813FC;
g_Rooms = 0x80181498;
g_UnkPrimHelperRot = 0x80191A5C;
EntityUnkId11 = 0x80191A64;
EntityBreakable = 0x80191D00;
EntityBackgroundClouds = 0x80191E34;
EntitySuccubus = 0x80192104;
EntitySuccubusPetal = 0x80193B3C;
EntitySuccubusWingOverlay = 0x80193D7C;
EntitySuccubusClone = 0x80193E18;
EntityPinkBallProjectile = 0x80194214;
EntitySuccubusWingSpike = 0x80194488;
EntitySuccubusWingSpikeTip = 0x801946C4;
EntitySuccubusCutscene = 0x801950F8;
EntityUnkId21 = 0x80196238;
EntityUnkId23 = 0x80196678;
EntityFadeToWhite1 = 0x8019697C;
EntityFadeToWhite2 = 0x80196CC8;
Update = 0x80196FC0;
UpdateStageEntities = 0x801972BC;
HitDetection = 0x801973C4;
EntityDamageDisplay = 0x801984DC;
InitRoomEntities = 0x801993DC;
UpdateRoomPosition = 0x80199554;
CreateEntityFromCurrentEntity = 0x80199608;
EntityRedDoor = 0x80199770;
DestroyEntity = 0x8019A3A8;
AnimateEntity = 0x8019A4D8;
MoveEntity = 0x8019A75C;
FallEntity = 0x8019A78C;
AllocEntity = 0x8019AC18;
SetStep = 0x8019AFE8;
InitializeEntity = 0x8019B0B8;
CollectGold = 0x8019BAB8;
CollectSubweapon = 0x8019BB94;
CollectHeartVessel = 0x8019BCAC;
CollectLifeVessel = 0x8019BD50;
DestroyCurrentEntity = 0x8019BDA0;
EntityPrizeDrop = 0x8019BDC8;
EntityExplosion = 0x8019C63C;
EntityEquipItemDrop = 0x8019C7DC;
EntityRelicOrb = 0x8019D074;
EntityHeartDrop = 0x8019DB44;
EntityMessageBox = 0x8019DC6C;
EntityUnkId13 = 0x8019E2B8;
EntityUnkId14 = 0x8019E5E0;
EntityUnkId15 = 0x8019E6D0;
EntityIntenseExplosion = 0x8019F070;
EntityStageNamePopup = 0x801A0734;
EntitySoulStealOrb = 0x801A13B8;
EntityEnemyBlood = 0x801A174C;
EntityRoomForeground = 0x801A1BFC;
EntityUnkId17 = 0x801A2E20;
Entity3DBackgroundHouse = 0x801A2F10;
g_LayoutObjHorizontal = 0x801A32C4;
g_LayoutObjVertical = 0x801A32C8;
g_LayoutObjPosHorizontal = 0x801A32CC;
g_LayoutObjPosVertical = 0x801A32D0;
g_Dialogue = 0x801A3ED8;
g_ItemIconSlots = 0x801A3F8C;