sotn-decomp/Makefile
Luciano Ciccariello 4a1fd51b42
NZ0 import all data (#1760)
This comes with a few fake symbols fixed on a few functions, types being
corrected when needed and `LEN` being used where I could spot a pattern.

Data in `bossfight` is used in a mix between `bossfight.c`, `slogra.c`
and `gaibon.c`, which I believe they were originally one file.

`0x3CB8` is not extracted as an asset. It is an unused blob of data.
Using Tile Molester doesn't suggest it is a clear 4bpp image and the
decompression tool doesn't work on it. I left it as it is until we know
more.

I had to make a few file splits to get a match. I am yet to understand
the pattern on how files were originally organised. In some instances it
suggests files were split with a C file for every entity. But in other
instances it does not seem to be the case. I hope NZ0 will come with a
different function order so we will get more hints.

I will probably make a short tool to import the GFX part into a
`header.c` for the remaining overlays as it is quite tome consuming to
do it manually.
2024-10-07 17:22:43 +01:00

640 lines
26 KiB
Makefile

.SECONDEXPANSION:
.SECONDARY:
# Binaries
VERSION ?= us
MAIN := main
DRA := dra
# Compilers
CC1PSX := ./bin/cc1-psx-26
CROSS := mipsel-linux-gnu-
AS := $(CROSS)as
CC := $(CC1PSX)
LD := $(CROSS)ld
CPP := $(CROSS)cpp
OBJCOPY := $(CROSS)objcopy
CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
LD_FLAGS := -nostdlib --no-check-sections
# Directories
ASM_DIR := asm/$(VERSION)
BIN_DIR := bin
SRC_DIR := src
ASSETS_DIR := assets
INCLUDE_DIR := include
BUILD_DIR := build/$(VERSION)
DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
CONFIG_DIR := config
TOOLS_DIR := tools
PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
# Files
PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
VENV_PATH ?= .venv
export PATH := $(VENV_PATH)/bin:$(PATH)
# Tooling
PYTHON := python3
SPLAT := splat split
ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
M2CTX := $(PYTHON) $(M2CTX_APP)
M2C_DIR := $(TOOLS_DIR)/m2c
M2C_APP := $(M2C_DIR)/m2c.py
M2C := $(PYTHON) $(M2C_APP)
M2C_ARGS := -P 4
SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
MASPSX_DIR := $(TOOLS_DIR)/maspsx
MASPSX_APP := $(MASPSX_DIR)/maspsx.py
MASPSX := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.34
MASPSX_21 := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.21
GO := $(HOME)/go/bin/go
GOPATH := $(HOME)/go
SOTNDISK := $(GOPATH)/bin/sotn-disk
SOTNASSETS := $(GOPATH)/bin/sotn-assets
GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
SHASUM := shasum
define list_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
endef
define list_st_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/D_801*.bin))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/cutscene_*.bin))
endef
define list_o_files
$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_st_o_files
$(foreach file,$(call list_st_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_shared_src_files
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
endef
define list_shared_o_files
$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define link
$(LD) $(LD_FLAGS) -o $(2) \
-Map $(BUILD_DIR)/$(1).map \
-T $(BUILD_DIR)/$(1).ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
endef
SOTNDISK_SOURCES := $(shell find tools/sotn-disk -name '*.go')
SOTNASSETS_SOURCES := $(shell find tools/sotn-assets -name '*.go')
CHECK_FILES := $(shell cut -d' ' -f3 config/check.$(VERSION).sha)
.PHONY: build
##@ Variables
##@
##@ VERSION the game version to build (us, hd, pspeu, saturn, pc) (Default: us)
##@
##@ Primary Targets
##@
all: ##@ (Default) build and check
all: build check
extract: ##@ split game files into assets and assembly
extract: extract_$(VERSION)
build: ##@ build game files
build: build_$(VERSION)
build_us: main dra weapon ric cen dre mad no0 no3 np3 nz0 sel st0 wrp rwrp mar rbo3 tt_000 tt_001
build_hd: dra cen wrp tt_000
clean: ##@ clean extracted files, assets, and build artifacts
git clean -fdx assets/
git clean -fdx asm/$(VERSION)/
git clean -fdx build/$(VERSION)/
git clean -fdx $(SRC_DIR)/weapon
git clean -fdx config/*$(VERSION)*
git clean -fdx function_calls/
git clean -fdx sotn_calltree.txt
##@
##@ Misc Targets
##@
# this help target will find targets which are followed by a comment beging with '#' '#' '@' and
# print them in a summary form. Any comments on a line by themselves with start with `#' '#' '@'
# will act as section dividers.
.PHONY: help
help: ##@ Print listing of key targets with their descriptions
@printf "\nUsage: make [VERSION=version] <target> …\n"
@grep -F -h "##@" $(MAKEFILE_LIST) | grep -F -v grep -F | sed -e 's/\\$$//' | awk 'BEGIN {FS = ":*[[:space:]]*##@[[:space:]]?"}; \
{ \
if($$2 == "") \
printf ""; \
else if($$0 ~ /^#/) \
printf "\n%s\n", $$2; \
else if($$1 == "") \
printf " %-20s%s\n", "", $$2; \
else { \
system("tput setaf 4; printf \"\n %-20s \" " $$1 "; tput sgr0"); \
printf "%s\n", $$2; \
}; \
}'
format: ##@ Format source code, clean symbols, other linting
format: format-src format-tools format-symbols format-license
format-src: bin/clang-format
cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
@# find explainer:
@# find $(SRC_DIR) $(INCLUDE_DIR) : look in src and include
@# -type d \( -name 3rd -o -name CMakeFiles \) -prune : if an entry is both a directory and 3rd or CMakeFiles
@# ignore it and don't traverse it
@# -o \( -type f \( -name '*.h' -o -name '*.c' \) \) : or if an entry is a file and named *.h or *.c, include it
@# -print0 : print only the matching entries, delimit by NULL to
@# ensure files with characters xargs uses as delimiters are
@# properly handled
find $(SRC_DIR) $(INCLUDE_DIR) \
-type d \( -name 3rd -o -name CMakeFiles \) -prune \
-o \( -type f \( -name '*.c' -o -name '*.h' \) \) \
-print0 \
| xargs -0 -n10 -P$$(nproc) bin/clang-format -i
format-tools:
black tools/*.py
black tools/splat_ext/*.py
black tools/split_jpt_yaml/*.py
format-symbols:
VERSION=us $(PYTHON) ./tools/symbols.py sort
VERSION=hd $(PYTHON) ./tools/symbols.py sort
VERSION=pspeu $(PYTHON) ./tools/symbols.py sort
./tools/symbols.py remove-orphans config/splat.us.dra.yaml
./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
./tools/symbols.py remove-orphans config/splat.us.ric.yaml
./tools/symbols.py remove-orphans config/splat.hd.ric.yaml
./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
./tools/symbols.py remove-orphans config/splat.hd.stcen.yaml
./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
./tools/symbols.py remove-orphans config/splat.us.stno0.yaml
./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.hd.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.bomar.yaml
./tools/symbols.py remove-orphans config/splat.us.borbo3.yaml
./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.hd.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.us.tt_001.yaml
./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
format-license:
find src/ | grep -E '\.c$$|\.h$$' | grep -vE 'PsyCross|mednafen|psxsdk|3rd|saturn/lib' | python3 ./tools/lint-license.py - AGPL-3.0-or-later
python3 ./tools/lint-license.py include/game.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/entity.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/items.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/lba.h AGPL-3.0-or-later
python3 ./tools/lint-license.py include/memcard.h AGPL-3.0-or-later
# fast-format
ff: MAKEFLAGS += --jobs
ff:
$(MAKE) format
patch:
$(DIRT_PATCHER) config/dirt.$(VERSION).json
check: ##@ compare built files to original game files
check: config/check.$(VERSION).sha patch $(CHECK_FILES)
@$(SHASUM) --check $< | awk 'BEGIN{ FS=": " }; { \
printf "%s\t[ ", $$1; \
if ($$2 == "OK") \
color = 28; \
else \
color = 196; \
system("tput setaf " color "; printf " $$2 "; tput sgr0"); \
printf " ]\n"; \
}' | column --separator $$'\t' --table
expected: check
mkdir -p expected/build
rm -rf expected/build/$(VERSION)
cp -r build/$(VERSION) expected/build/
main: $(MAIN_TARGET).exe
main_dirs:
$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
$(OBJCOPY) -O binary $< $@
$(MAIN_TARGET).elf: $(MAIN_O_FILES) $(BUILD_DIR)/main.ld $(CONFIG_DIR)/undefined_syms.$(VERSION).txt $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
$(LD) $(LD_FLAGS) -o $@ \
-Map $(MAIN_TARGET).map \
-T $(BUILD_DIR)/main.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
dra: $(BUILD_DIR)/DRA.BIN
$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
echo $(call list_o_files,dra)
$(call link,dra,$@)
ric: $(BUILD_DIR)/RIC.BIN
$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
$(call link,ric,$@)
cen: $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_CEN.BIN:
$(GFXSTAGE) e assets/st/cen $@
dre: $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_DRE.BIN:
$(GFXSTAGE) e assets/st/dre $@
mad: $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAD.BIN:
$(GFXSTAGE) e assets/st/mad $@
no0: $(BUILD_DIR)/NO0.BIN $(BUILD_DIR)/F_NO0.BIN
$(BUILD_DIR)/NO0.BIN: $(BUILD_DIR)/stno0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO0.BIN:
$(GFXSTAGE) e assets/st/no0 $@
no3: $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO3.BIN:
$(GFXSTAGE) e assets/st/no3 $@
np3: $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NP3.BIN:
$(GFXSTAGE) e assets/st/np3 $@
nz0: $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NZ0.BIN:
$(GFXSTAGE) e assets/st/nz0 $@
sel: $(BUILD_DIR)/SEL.BIN
$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
$(OBJCOPY) -O binary $< $@
st0: $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_ST0.BIN:
$(GFXSTAGE) e assets/st/st0 $@
wrp: $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_WRP.BIN:
$(GFXSTAGE) e assets/st/wrp $@
rwrp: $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RWRP.BIN:
$(GFXSTAGE) e assets/st/rwrp $@
mar: $(BUILD_DIR)/MAR.BIN $(BUILD_DIR)/F_MAR.BIN
$(BUILD_DIR)/MAR.BIN: $(BUILD_DIR)/bomar.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAR.BIN:
$(GFXSTAGE) e assets/boss/mar $@
rbo3: $(BUILD_DIR)/RBO3.BIN $(BUILD_DIR)/F_RBO3.BIN
$(BUILD_DIR)/RBO3.BIN: $(BUILD_DIR)/borbo3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RBO3.BIN:
$(GFXSTAGE) e assets/boss/rbo3 $@
tt_000: $(BUILD_DIR)/TT_000.BIN
$(BUILD_DIR)/tt_000_raw.bin: $(BUILD_DIR)/tt_000.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000_raw.bin
cp $< $@
dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
tt_001: $(BUILD_DIR)/TT_001.BIN
$(BUILD_DIR)/tt_001_raw.bin: $(BUILD_DIR)/tt_001.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/TT_001.BIN: $(BUILD_DIR)/tt_001_raw.bin
cp $< $@
dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
-Map $(BUILD_DIR)/stmad_fix.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
tt_%_dirs:
$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
bo%_dirs:
$(foreach dir,$(ASM_DIR)/boss/$* $(ASM_DIR)/boss/$*/data $(ASM_DIR)/boss/$*/handwritten $(SRC_DIR)/boss/$* $(ASSETS_DIR)/boss/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
st%_dirs:
$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
%_dirs:
$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
$(call link,tt_$*,$@)
$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
$(LD) $(LD_FLAGS) -o $@ \
-Map $(BUILD_DIR)/stmad.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.beta.txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(BUILD_DIR)/stsel.elf: $$(call list_o_files,st/sel) $$(call list_shared_o_files,st)
$(call link,stsel,$@)
$(BUILD_DIR)/st%.elf: $$(call list_st_o_files,st/$$*) $$(call list_shared_o_files,st)
$(call link,st$*,$@)
$(BUILD_DIR)/bo%.elf: $$(call list_st_o_files,boss/$$*) $$(call list_shared_o_files,boss)
$(call link,bo$*,$@)
# Weapon overlays
WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
$(WEAPON_DIRS):
@mkdir -p $@
$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
cat $^ > $@
$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
$(OBJCOPY) -O binary $< $@
dd status=none if=/dev/zero of=$@ bs=1 seek=12287 count=1 conv=notrunc
$(ASM_DIR)/weapon/data/w_%.data.s: # create a fake empty file if all the data has been imported
touch $@
$(ASM_DIR)/weapon/data/w_%.sbss.s: # create a fake empty file if all the bss section has been imported
touch $@
$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w0_$*.map \
-T weapon0.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w1_$*.map \
-T weapon1.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o | weapon_dirs
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
./tools/png2bin.py $< $@
ifneq (,$(filter psp%,$(VERSION)))
include Makefile.psp.mk
else
include Makefile.psx.mk
endif
include Makefile.saturn.mk
# Force to extract all the assembly code regardless if a function is already decompiled
force_extract:
mv src src_tmp
rm $(BUILD_DIR)/*.ld
make extract -j
rm -rf src/
mv src_tmp src
force_symbols: ##@ Extract a full list of symbols from a successful build
$(PYTHON) ./tools/symbols.py elf build/us/dra.elf > config/symbols.us.dra.txt
$(PYTHON) ./tools/symbols.py elf build/us/ric.elf > config/symbols.us.ric.txt
$(PYTHON) ./tools/symbols.py elf build/us/stcen.elf > config/symbols.us.stcen.txt
$(PYTHON) ./tools/symbols.py elf build/us/stdre.elf > config/symbols.us.stdre.txt
$(PYTHON) ./tools/symbols.py elf build/us/stno3.elf > config/symbols.us.stno3.txt
$(PYTHON) ./tools/symbols.py elf build/us/stnp3.elf > config/symbols.us.stnp3.txt
$(PYTHON) ./tools/symbols.py elf build/us/stnz0.elf > config/symbols.us.stnz0.txt
$(PYTHON) ./tools/symbols.py elf build/us/stsel.elf > config/symbols.us.stsel.txt
$(PYTHON) ./tools/symbols.py elf build/us/stst0.elf > config/symbols.us.stst0.txt
$(PYTHON) ./tools/symbols.py elf build/us/stwrp.elf > config/symbols.us.stwrp.txt
$(PYTHON) ./tools/symbols.py elf build/us/strwrp.elf > config/symbols.us.strwrp.txt
$(PYTHON) ./tools/symbols.py elf build/us/bomar.elf > config/symbols.us.bomar.txt
$(PYTHON) ./tools/symbols.py elf build/us/borbo3.elf > config/symbols.us.borbo3.txt
$(PYTHON) ./tools/symbols.py elf build/us/tt_000.elf > config/symbols.us.tt_000.txt
$(PYTHON) ./tools/symbols.py elf build/us/tt_001.elf > config/symbols.us.tt_001.txt
context: ##@ create a context for decomp.me. Set the SOURCE variable prior to calling this target
$(M2CTX) $(SOURCE)
@echo ctx.c has been updated.
extract_disk: ##@ Extract game files from a disc image.
extract_disk: extract_disk_$(VERSION)
disk_prepare: build $(SOTNDISK)
mkdir -p $(DISK_DIR)
cp -r disks/${VERSION}/* $(DISK_DIR)
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO0.BIN
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO0.BIN
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
cp $(BUILD_DIR)/MAR.BIN $(DISK_DIR)/BOSS/MAR/MAR.BIN
cp $(BUILD_DIR)/F_MAR.BIN $(DISK_DIR)/BOSS/MAR/F_MAR.BIN
cp $(BUILD_DIR)/RBO3.BIN $(DISK_DIR)/BOSS/RBO3/RBO3.BIN
cp $(BUILD_DIR)/F_RBO3.BIN $(DISK_DIR)/BOSS/RBO3/F_RBO3.BIN
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
cp $(BUILD_DIR)/TT_001.BIN $(DISK_DIR)/SERVANT/TT_001.BIN
disk: disk_prepare
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
disk_debug: disk_prepare
cd tools/sotn-debugmodule && make
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
# put this here as both PSX HD and PSP use it
extract_disk_psp%:
mkdir -p disks/psp$*
7z x -y disks/sotn.psp$*.iso -odisks/psp$*/
python-dependencies:
# the python setup cannot depend on the virtualenv
# because it may not be set up yet
[ -d $(VENV_PATH) ] || python3 -m venv $(VENV_PATH)
pip install -r $(TOOLS_DIR)/requirements-python.txt
update-dependencies: ##@ update tools and internal dependencies
update-dependencies: $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO) $(ALLEGREX_AS) python-dependencies
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
rm $(SOTNDISK) && make $(SOTNDISK) || true
rm $(SOTNASSETS) && make $(SOTNASSETS) || true
git clean -fd bin/
bin/%: bin/%.tar.gz
sha256sum --check $<.sha256
cd bin && tar -xzf ../$<
rm $<
touch $@
bin/%.tar.gz: bin/%.tar.gz.sha256
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
$(ASMDIFFER_APP):
git submodule init $(ASMDIFFER_DIR)
git submodule update $(ASMDIFFER_DIR)
$(M2CTX_APP):
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
$(M2C_APP):
git submodule init $(M2C_DIR)
git submodule update $(M2C_DIR)
$(PYTHON) -m pip install --upgrade pycparser
$(MASPSX_APP):
git submodule init $(MASPSX_DIR)
git submodule update $(MASPSX_DIR)
$(GO):
curl -L -o go1.22.4.linux-amd64.tar.gz https://go.dev/dl/go1.22.4.linux-amd64.tar.gz
tar -C $(HOME) -xzf go1.22.4.linux-amd64.tar.gz
rm go1.22.4.linux-amd64.tar.gz
$(SOTNDISK): $(GO) $(SOTNDISK_SOURCES)
cd tools/sotn-disk; $(GO) install
$(SOTNASSETS): $(GO) $(SOTNASSETS_SOURCES)
cd tools/sotn-assets; $(GO) install
# Handles assets
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/dra/%.json.o: $(ASSETS_DIR)/dra/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/ric/%.json.o: $(ASSETS_DIR)/ric/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
mkdir -p $(dir $@)
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
# for now '.dec' files are ignored
touch $@
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
touch $@
SHELL = /bin/bash -e -o pipefail
##@
##@ Disc Dumping Targets
##@
dump_disk: ##@ dump a physical game disk
dump_disk: dump_disk_$(VERSION)
dump_disk_eu: dump_disk_cd
dump_disk_hk: dump_disk_cd
dump_disk_jp10: dump_disk_cd
dump_disk_jp11: dump_disk_cd
dump_disk_jp: dump_disk_cd
dump_disk_saturn: dump_disk_cd
dump_disk_us: dump_disk_cd
dump_disk_usproto: dump_disk_cd
dump_disk_psp%: dump_disk_not_supported
dump_disk_xbla%: dump_disk_not_supported
dump_disk_cd: disks/sotn.$(VERSION).cue
dump_disk_not_supported:
@echo "Auatomated dumping of $(VERSION) is not supported" >&2 && exit 1
disks/sotn.%.bin disks/sotn.%.cue:
@( which -s cdrdao && which -s toc2cue ) || (echo "cdrdao(1) and toc2cue(1) must be installed" && exit 1 )
cd disks && \
DEVICE="$(shell cdrdao scanbus 2>&1 | grep -vi cdrdao | head -n1 | sed 's/ : [^:]*$$//g')" && \
cdrdao read-cd \
--read-raw \
--datafile sotn.$*.bin \
--device "$$DEVICE" \
--driver generic-mmc-raw \
sotn.$*.toc && \
toc2cue sotn.$*.toc sotn.$*.cue && \
rm sotn.$*.toc
include tools/tools.mk
.PHONY: all, clean, patch, check, build, expected
.PHONY: format, ff, format-src, format-tools, format-symbols
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, bomar, borbo3, tt_000, tt_001
.PHONY: %_dirs
.PHONY: extract, extract_%
.PHONY: update-dependencies python-dendencies
.PHONY: dump_disk dump_disk_%