sotn-decomp/config
Luciano Ciccariello 533822ad76
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WRP and CEN cohabitation (#1701)
Experimental piece of work I feel confident enough to submit. A few
things to take in consideration:

* The new `pfn_entity_updates.h` header aims to use the PSP variant of
`PfnEntityUpdates` and the two `g_pStObjLayout`, I just tweaked a bit
the code from `stage.h`
* Add overlay prefix to the PSX version of `PfnEntityUpdates` and the
two `g_pStObjLayout`
* Changed `wrp/create_entity` to `rwrp/create_entity` in RWRP because we
need the `RWRP_` prefix to be issued
* Remodernized the WRP header
* I am still not sure what's wrong with `g_HeartDropArray` in `warp.c`.
I am pretty sure it is a PSX bug. I opted for the PSP version

There's a `// PfnEntityUpdates = OVL_EXPORT(EntityUpdates);`. If you
uncomment and resolve the multiple definitions you will have the two
overlays linked. I still need to figure out how to handle the
`InitializeEntity` parameters in `e_init` without going mad with the
`#ifdef`.

Takeaways from the Xbox 360 build:

* `EntityBreakable` is different in every overlay, so we can use the
`OVL_EXPORT` in our decomp
* Every other function seem to be de-duplciated. For those functions
that are slightly different between overlays, the developers of the Xbox
port opted for `if (g_StageId == XYZ)`

Takeaways from the PSP build:

* god bless the psp
2024-10-13 22:15:19 +01:00
..
saturn Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
assets.us.yaml Asset cutscene two stages (#1738) 2024-10-06 13:10:06 +01:00
check.hd.sha Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
check.pspeu.sha Add ST/WRP from PSP (#1172) 2024-05-25 11:56:06 -07:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Add NO0 (Marble Gallery) overlay (#1691) 2024-09-30 00:53:54 +01:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.pspeu.json Add TT_000 overlay from PSP (#1113) 2024-04-21 02:18:10 +01:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json DRA finish to import all data from US and HD to C files (#1410) 2024-07-14 09:35:13 -07:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.hd.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml Map HD CEN's e_particles and create_entity (#1726) 2024-10-04 14:49:52 -07:00
splat.hd.stwrp.yaml Modernize headers (#1743) 2024-10-10 21:37:25 +01:00
splat.hd.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.pspeu.stwrp.yaml OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
splat.pspeu.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.bomar.yaml Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
splat.us.borbo3.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.main.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
splat.us.stdre.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stmad.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.stno0.yaml Dedupe no0 and nz0 EntityAxeKnight shared code (#1780) 2024-10-12 23:29:52 -07:00
splat.us.stno3.yaml Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
splat.us.stnp3.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.stnz0.yaml NZ0 import all data (#1760) 2024-10-07 17:22:43 +01:00
splat.us.strwrp.yaml WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
splat.us.stsel.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stwrp.yaml Modernize headers (#1743) 2024-10-10 21:37:25 +01:00
splat.us.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.tt_001.yaml Importing TT_001 sbss data (#1756) 2024-10-07 16:38:42 +01:00
splat.us.weapon.yaml Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00
symbols.beta.txt Rename g_Player.unk0 to g_Player.status (#1721) 2024-10-04 20:03:16 -07:00
symbols.hd.dra.txt Ignore DRA HD orphan symbol 2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt Add HD version of the RIC overlay (#1660) 2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt Refactor entity init arrays (#1781) 2024-10-13 12:42:25 +01:00
symbols.hd.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.hd.tt_000.txt Add TT_000 from the HD version (#1111) 2024-04-04 22:28:57 +01:00
symbols.hd.txt Small refactor for servant update (#1727) 2024-10-04 20:52:23 -07:00
symbols.pspeu.stwrp.txt WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
symbols.pspeu.tt_000.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.pspeu.txt WRP PSP e_particles (#1227) 2024-06-01 20:32:59 +01:00
symbols.stmad.txt WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
symbols.us.bomar.txt Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
symbols.us.borbo3.txt Name EntityExplosionVariants and cleanup around it (#1763) 2024-10-08 18:24:34 +01:00
symbols.us.dra.txt Import BSS section across all overlays (#1473) 2024-08-04 16:14:49 -07:00
symbols.us.main.txt Decompile main (#1326) 2024-06-16 20:11:42 -07:00
symbols.us.ric.txt Stage BSS Organizing, Padding Macros (#1497) 2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt De-duplicate CEN (#1651) 2024-09-22 10:24:34 +01:00
symbols.us.stdre.txt OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
symbols.us.stno0.txt WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
symbols.us.stno3.txt OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
symbols.us.stnp3.txt Modernize headers (#1743) 2024-10-10 21:37:25 +01:00
symbols.us.stnz0.txt PlayerIsWithinHitbox deduplication for no0, st0, nz0 (#1755) 2024-10-06 10:56:04 -07:00
symbols.us.strwrp.txt Decompiles Remaining rwrp Function & Data (#1437) 2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
symbols.us.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_001.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.txt Small refactor for servant update (#1727) 2024-10-04 20:52:23 -07:00
symbols.us.weapon.txt Update func_8011A4D0 to match on PSP (#1155) 2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444) 2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt MAD quick matches (#1287) 2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt Small refactor for servant update (#1727) 2024-10-04 20:52:23 -07:00
undefined_syms.us.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00