sotn-decomp/config/splat.us.stst0.yaml
Luciano Ciccariello 0b9e94c4d3
EntityRedDoor matching (#1167)
Another One Bites the Dust

It matches 1:1 with the PSP counterpart too:
https://decomp.me/scratch/z1VlU
2024-05-24 19:41:07 +01:00

82 lines
2.4 KiB
YAML

options:
platform: psx
basename: stst0
base_path: ..
build_path: build/us
target_path: disks/us/ST/ST0/ST0.BIN
asm_path: asm/us/st/st0
asset_path: assets/st/st0
src_path: src/st/st0
ld_script_path: build/us/stst0.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.us.txt
- config/symbols.us.stst0.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.stst0.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.stst0.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
extensions_path: tools/splat_ext
section_order:
- ".data"
- ".rodata"
- ".text"
- ".sbss"
segments:
- name: stst0
type: code
start: 0x00000000
vram: 0x80180000
subalign: 4
subsegments:
- [0x0, data]
- [0x580, data]
- [0x770, data]
- [0x990, data]
- [0xAB0, data]
- [0x2060, roomdef, g_Rooms]
- [0x2084, data]
#- [0x3D1C, cmp]
- [0x487C, data]
#- [0x17F80, cmp]
- [0x187BC, data]
#- [0x1A40C, cmp]
- [0x1A750, data]
- [0x27984, .rodata, 27D64]
- [0x279E8, rodata]
- [0x27A74, .rodata, 28BF8] # EntityCutscene
- [0x27AB4, .rodata, 2A8DC] # EntitySecretButton
- [0x27ACC, .rodata, 2A8DC] # EntitySecretStairs
- [0x27AE0, .rodata, 2B0C8] # EntityStageTitleFadeout
- [0x27B00, .rodata, 2B0C8] # EntityStageTitleCard
- [0x27B18, .rodata, 2B0C8] # func_801ABBBC
- [0x27B40, .rodata, 2C564] # EntityDracula
- [0x27B7C, .rodata, 2DAC8] # "charal %x\n"
- [0x27B8C, .rodata, 2DAC8] # EntityDraculaFinalForm
- [0x27BDC, .rodata, 2DAC8] # "can't get effect works!\n"
- [0x27BFC, .rodata, 2DAC8] # func_801AF774
- [0x27C1C, rodata]
- [0x27C6C, .rodata, 31CA0] # EntityRedDoor
- [0x27C84, rodata]
- [0x27C8C, .rodata, 36358]
- [0x27CAC, rodata]
- [0x27CC4, rodata]
- [0x27D64, c]
- [0x28BF8, c] # Dracula Cutscene
- [0x2A8DC, c]
- [0x2B0C8, c]
- [0x2C564, c] # EntityDracula
- [0x2DAC8, c]
- [0x30030, c]
- [0x3186C, c, random]
- [0x3189C, c, update]
- [0x31B98, c, update_stage_entities]
- [0x31CA0, c]
- [0x36358, c]
- [0x3D0C0, c, prim_helpers]
- [0x3D8F0, c]
- [0x3EB00, sbss]
- [0x425C4]