sotn-decomp/config/symbols.us.weapon.txt
bismurphy 0917d1ee3b
Update func_8011A4D0 to match on PSP (#1155)
Based on Sozud's scratch (https://decomp.me/scratch/zVBXP), I got the
function to match, and then confirmed that it also matches on PSX.

I also discovered a few improvements, especially in changing
`D_8016FCC0[entityId];` to instead be
`((PfnEntityUpdate*)FAMILIAR_PTR)[entity->entityId - 0xD0];`

While I was at it, I also updated the D_80170000 variable from a void*
to be g_ServantDesc, just like we have in the servant overlay. The
ServantDesc struct only exists in servant.h, so we update that as well.

Finally, we move g_Weapon to not be at 80170000, since it doesn't belong
there.
2024-05-21 17:34:07 -07:00

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g_Weapon = 0x8017A000;
BottomCornerText = 0x8017AB54;