.. |
saturn
|
Refactor/Naming for tt_000 (#1775)
|
2024-10-12 21:48:13 +01:00 |
assets.us.yaml
|
Asset cutscene two stages (#1738)
|
2024-10-06 13:10:06 +01:00 |
check.hd.sha
|
Add CEN Overlay to HD (#1705)
|
2024-10-01 22:31:18 -07:00 |
check.pspeu.sha
|
Add ST/WRP from PSP (#1172)
|
2024-05-25 11:56:06 -07:00 |
check.saturn.sha
|
Saturn: Add Alucard overlay (#658)
|
2023-10-01 16:26:24 -07:00 |
check.us.sha
|
Add NO0 (Marble Gallery) overlay (#1691)
|
2024-09-30 00:53:54 +01:00 |
dirt.hd.json
|
Import 4A538, demo and 5087C data (#835)
|
2023-12-12 10:36:34 -08:00 |
dirt.pspeu.json
|
Add TT_000 overlay from PSP (#1113)
|
2024-04-21 02:18:10 +01:00 |
dirt.saturn.json
|
Import 4A538, demo and 5087C data (#835)
|
2023-12-12 10:36:34 -08:00 |
dirt.us.json
|
DRA finish to import all data from US and HD to C files (#1410)
|
2024-07-14 09:35:13 -07:00 |
disk.us.lba
|
Writes built binaries into build/us/
|
2023-02-21 20:06:27 +00:00 |
gfx.game.json
|
Extract BIN/F_GAME.BIN (#886)
|
2023-12-25 19:23:25 +00:00 |
splat.hd.dra.yaml
|
Turn on disassemble_all for most yamls (#1689)
|
2024-09-28 09:29:16 -07:00 |
splat.hd.ric.yaml
|
Refactor some stuff with subweapons (#1702)
|
2024-09-30 21:19:51 +01:00 |
splat.hd.stcen.yaml
|
Map HD CEN's e_particles and create_entity (#1726)
|
2024-10-04 14:49:52 -07:00 |
splat.hd.stwrp.yaml
|
Modernize headers (#1743)
|
2024-10-10 21:37:25 +01:00 |
splat.hd.tt_000.yaml
|
Reorganizing tt_000 to be more in line with tt_001 (#1768)
|
2024-10-08 23:33:14 +01:00 |
splat.pspeu.stwrp.yaml
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
splat.pspeu.tt_000.yaml
|
Reorganizing tt_000 to be more in line with tt_001 (#1768)
|
2024-10-08 23:33:14 +01:00 |
splat.us.bomar.yaml
|
Cutscene data and better names (#1698)
|
2024-09-29 17:23:07 +01:00 |
splat.us.borbo3.yaml
|
Turn on disassemble_all for most yamls (#1689)
|
2024-09-28 09:29:16 -07:00 |
splat.us.dra.yaml
|
Turn on disassemble_all for most yamls (#1689)
|
2024-09-28 09:29:16 -07:00 |
splat.us.main.yaml
|
Turn on disassemble_all for most yamls (#1689)
|
2024-09-28 09:29:16 -07:00 |
splat.us.ric.yaml
|
Refactor some stuff with subweapons (#1702)
|
2024-09-30 21:19:51 +01:00 |
splat.us.stcen.yaml
|
Add CEN Overlay to HD (#1705)
|
2024-10-01 22:31:18 -07:00 |
splat.us.stdre.yaml
|
Extract cutscene scripts, portraits and normalize code (#1686)
|
2024-09-28 19:56:35 -07:00 |
splat.us.stmad.yaml
|
Turn on disassemble_all for most yamls (#1689)
|
2024-09-28 09:29:16 -07:00 |
splat.us.stno0.yaml
|
Dedupe no0 and nz0 EntityAxeKnight shared code (#1780)
|
2024-10-12 23:29:52 -07:00 |
splat.us.stno3.yaml
|
Cutscene data and better names (#1698)
|
2024-09-29 17:23:07 +01:00 |
splat.us.stnp3.yaml
|
Turn on disassemble_all for most yamls (#1689)
|
2024-09-28 09:29:16 -07:00 |
splat.us.stnz0.yaml
|
NZ0 import all data (#1760)
|
2024-10-07 17:22:43 +01:00 |
splat.us.strwrp.yaml
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
splat.us.stsel.yaml
|
Extract cutscene scripts, portraits and normalize code (#1686)
|
2024-09-28 19:56:35 -07:00 |
splat.us.stst0.yaml
|
Extract cutscene scripts, portraits and normalize code (#1686)
|
2024-09-28 19:56:35 -07:00 |
splat.us.stwrp.yaml
|
Modernize headers (#1743)
|
2024-10-10 21:37:25 +01:00 |
splat.us.tt_000.yaml
|
Reorganizing tt_000 to be more in line with tt_001 (#1768)
|
2024-10-08 23:33:14 +01:00 |
splat.us.tt_001.yaml
|
Importing TT_001 sbss data (#1756)
|
2024-10-07 16:38:42 +01:00 |
splat.us.weapon.yaml
|
Import w_037 data and normalize weapon palette (#1777)
|
2024-10-11 18:36:59 +01:00 |
symbols.beta.txt
|
Rename g_Player.unk0 to g_Player.status (#1721)
|
2024-10-04 20:03:16 -07:00 |
symbols.hd.dra.txt
|
Ignore DRA HD orphan symbol
|
2024-09-21 16:53:08 +01:00 |
symbols.hd.ric.txt
|
Add HD version of the RIC overlay (#1660)
|
2024-09-23 23:39:39 +01:00 |
symbols.hd.stcen.txt
|
Refactor entity init arrays (#1781)
|
2024-10-13 12:42:25 +01:00 |
symbols.hd.stwrp.txt
|
HD WRP matching (#1421)
|
2024-07-19 19:05:26 -05:00 |
symbols.hd.tt_000.txt
|
Add TT_000 from the HD version (#1111)
|
2024-04-04 22:28:57 +01:00 |
symbols.hd.txt
|
Small refactor for servant update (#1727)
|
2024-10-04 20:52:23 -07:00 |
symbols.pspeu.stwrp.txt
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
symbols.pspeu.tt_000.txt
|
Refactor/Naming for tt_000 (#1775)
|
2024-10-12 21:48:13 +01:00 |
symbols.pspeu.txt
|
WRP PSP e_particles (#1227)
|
2024-06-01 20:32:59 +01:00 |
symbols.stmad.txt
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
symbols.us.bomar.txt
|
Cutscene data and better names (#1698)
|
2024-09-29 17:23:07 +01:00 |
symbols.us.borbo3.txt
|
Name EntityExplosionVariants and cleanup around it (#1763)
|
2024-10-08 18:24:34 +01:00 |
symbols.us.dra.txt
|
Import BSS section across all overlays (#1473)
|
2024-08-04 16:14:49 -07:00 |
symbols.us.main.txt
|
Decompile main (#1326)
|
2024-06-16 20:11:42 -07:00 |
symbols.us.ric.txt
|
Stage BSS Organizing, Padding Macros (#1497)
|
2024-08-11 15:49:53 +01:00 |
symbols.us.stcen.txt
|
De-duplicate CEN (#1651)
|
2024-09-22 10:24:34 +01:00 |
symbols.us.stdre.txt
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
symbols.us.stno0.txt
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
symbols.us.stno3.txt
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
symbols.us.stnp3.txt
|
Modernize headers (#1743)
|
2024-10-10 21:37:25 +01:00 |
symbols.us.stnz0.txt
|
PlayerIsWithinHitbox deduplication for no0, st0, nz0 (#1755)
|
2024-10-06 10:56:04 -07:00 |
symbols.us.strwrp.txt
|
Decompiles Remaining rwrp Function & Data (#1437)
|
2024-07-29 21:30:24 -04:00 |
symbols.us.stsel.txt
|
Extract cutscene scripts, portraits and normalize code (#1686)
|
2024-09-28 19:56:35 -07:00 |
symbols.us.stst0.txt
|
OVL_EXPORT RedDoorTiles (#1784)
|
2024-10-13 18:26:12 +01:00 |
symbols.us.stwrp.txt
|
HD WRP matching (#1421)
|
2024-07-19 19:05:26 -05:00 |
symbols.us.tt_000.txt
|
Refactor/Naming for tt_000 (#1775)
|
2024-10-12 21:48:13 +01:00 |
symbols.us.tt_001.txt
|
Refactor/Naming for tt_000 (#1775)
|
2024-10-12 21:48:13 +01:00 |
symbols.us.txt
|
Small refactor for servant update (#1727)
|
2024-10-04 20:52:23 -07:00 |
symbols.us.weapon.txt
|
Update func_8011A4D0 to match on PSP (#1155)
|
2024-05-21 17:34:07 -07:00 |
symbols.us.weapon.txt.in
|
Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444)
|
2024-07-27 09:27:18 -04:00 |
undefined_syms.beta.txt
|
MAD quick matches (#1287)
|
2024-06-08 23:02:00 +01:00 |
undefined_syms.hd.txt
|
Add some missing US undefined symbols (#1592)
|
2024-09-09 08:04:39 +01:00 |
undefined_syms.pspeu.txt
|
Small refactor for servant update (#1727)
|
2024-10-04 20:52:23 -07:00 |
undefined_syms.us.txt
|
Add some missing US undefined symbols (#1592)
|
2024-09-09 08:04:39 +01:00 |