sotn-decomp/config/splat.stno3.yaml
sozud dd3a02eb7a
[NO3] Decompile func_801D0624, func_801D4168, document entities (#77)
I documented some entities by changing the Zombie function pointer into
the entity table to something else and seeing what spawned in the first
hallway. Some of the unknown entities may be due to being spawned with
the wrong subId.
2023-01-27 20:21:38 +00:00

54 lines
1.3 KiB
YAML

options:
platform: psx
basename: stno3
base_path: ..
target_path: iso/ST/NO3/NO3.BIN
asm_path: asm/st/no3
asset_path: assets/st/no3
src_path: src/st/no3
compiler: GCC
symbol_addrs_path: config/generated.symbols.stno3.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.stno3.txt
undefined_syms_auto_path: config/undefined_syms_auto.stno3.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
section_order:
- ".rodata"
- ".text"
- ".data"
segments:
- name: stno3
type: code
start: 0x00000000
vram: 0x80180000
subalign: 4
subsegments:
- [0x0, rodata]
- [0x920, rodata]
- [0xAAC, rodata]
- [0xDC0, rodata]
- [0xDD0, rodata]
- [0xE50, rodata]
- [0xE70, rodata]
- [0xE80, rodata]
- [0xE90, rodata]
- [0xEA0, rodata]
- [0x11F0, rodata]
- [0x1B40, rodata]
- [0x26D0, rodata]
- [0x3180, rodata]
- [0x39A0, rodata]
- [0x3AC0, rodata]
- [0x3AF0, rodata]
- [0x3B30, rodata]
- [0x4CE0, rodata]
- [0x373E0, rodata]
- [0x373E8, rodata]
- [0x37458, rodata]
- [0x37628, rodata]
- [0x376E8, rodata]
- [0x377D4, c]
- [0x570B0, data]
- [0x57E18]