mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-27 06:50:35 +00:00
ac61a3139c
Mostly a proof of concept to extract resources from `BIN/F_GAME.BIN`. There are tons of hacks to make this work: * Tweaked png2s to decode binaries into PNGs * Add a `config/gfx.game.json` that describes how to extract different sprites out of a binary file * Coded the palette location by reading the `clut` parameter in the source code. A clut value of `0x196` corresponds to `"palette": "0x96"` or `"palette": 150`. * Coded the bits per pixel for a couple of 8-bit images * Coded the palette location of those graphics that expects the palette from DRA.BIN instead of F_GAME.BIN * For all the undiscovered palette, I called the files `unk` and defaulted their palette to grey The expectation is that sprites will slowly be documented and added into `config/gfx.game.json` by modders and enthusiasts. This does not yet pack back these PNGs into the binary file. The way these assets are extracted is probably not final or perfect, but we have to start from somewhere. ![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/ce12ad2d-d95d-41e8-ac31-186cd36ac965)
290 lines
9.7 KiB
Python
Executable File
290 lines
9.7 KiB
Python
Executable File
#!/usr/bin/python3
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import argparse
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import json
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import png
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import os
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def ensure_dir(file_path: str):
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dir_path = os.path.dirname(file_path)
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if not os.path.exists(dir_path):
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os.makedirs(dir_path)
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def get_num(param: int | str | None) -> int:
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if not param:
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return 0
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if isinstance(param, int):
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return int(param)
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elif isinstance(param, str):
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if param.startswith("0x"):
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return int(param[2:], 16)
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else:
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return int(param)
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else:
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raise Exception(f"type '{type(param)}' for '{param}' unhandled")
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def encode_from_png(
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in_file, out_file_bitmap, name_bitmap, out_file_pal, name_pal, is_append
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):
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def encode_pal(dst, idx, palette):
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for i in range(0, len(palette)):
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color = palette[i]
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r = color[0]
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g = color[1]
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b = color[2]
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a = 0x8000 if color[3] >= 64 else 0x0000
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c = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | a
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dst[idx + i * 2 + 0] = c & 0xFF
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dst[idx + i * 2 + 1] = (c >> 8) & 0xFF
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def encode_bitmap(data):
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out = bytearray(int(len(data) / 2))
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for i in range(0, len(out)):
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out[i] = data[i * 2 + 0]
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out[i] |= data[i * 2 + 1] << 4
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return out
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mode = "a" if is_append else "w"
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img = png.Reader(in_file).read()
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data = encode_bitmap(bytearray().join(img[2]))
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info = img[3]
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if info["planes"] != 1:
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return f"'{in_file}' must be an indexed image"
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palette = info["palette"]
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if len(palette) > 16:
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return f"'{in_file}' palette must be of 16 colors or less but found {len(palette)} colors instead"
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with open(out_file_bitmap, mode) as f_out:
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f_out.write(f".section .data\n")
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f_out.write(f".global {name_bitmap}\n")
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f_out.write(f"{name_bitmap}:\n")
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for x in data:
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f_out.write(f".byte 0x{x:02X}\n")
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f_out.write("\n")
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pal_data = bytearray(0x10 * 2)
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encode_pal(pal_data, 0, palette)
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with open(out_file_pal, mode) as f_out:
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f_out.write(f".section .data\n")
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f_out.write(f".global {name_pal}\n")
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f_out.write(f"{name_pal}:\n")
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f_out.write(f".short 0x{pal_data[0x01]:02X}{pal_data[0x00]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x03]:02X}{pal_data[0x02]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x05]:02X}{pal_data[0x04]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x07]:02X}{pal_data[0x06]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x09]:02X}{pal_data[0x08]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x0B]:02X}{pal_data[0x0A]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x0D]:02X}{pal_data[0x0C]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x0F]:02X}{pal_data[0x0E]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x11]:02X}{pal_data[0x10]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x13]:02X}{pal_data[0x12]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x15]:02X}{pal_data[0x14]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x17]:02X}{pal_data[0x16]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x19]:02X}{pal_data[0x18]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x1B]:02X}{pal_data[0x1A]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x1D]:02X}{pal_data[0x1C]:02X}\n")
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f_out.write(f".short 0x{pal_data[0x1F]:02X}{pal_data[0x1E]:02X}\n")
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f_out.write("\n")
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return None
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def decode_to_png(bmp_name, png_name, x, y, w, h, bpp, stride, bmp_offset, pal):
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size = int(stride * h)
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with open(bmp_name, "rb") as f_bmp:
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f_bmp.seek(get_num(bmp_offset) + stride * y)
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bmp_data = f_bmp.read(size)
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pixels = []
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if bpp == 4:
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src = bmp_data
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x >>= 1
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for j in range(0, h):
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row = []
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for i in range(0, w >> 1):
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lo = src[x + i] & 15
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hi = src[x + i] >> 4
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row.extend([lo, hi])
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src = src[stride:]
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pixels.append(row)
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else:
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src = bmp_data
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for j in range(0, h):
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pixels.append(src[:w])
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src = src[w:]
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if pal:
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pal_name, pal_offset, alpha = pal
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with open(pal_name, "rb") as f_pal:
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f_pal.seek(get_num(pal_offset))
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pal_data = f_pal.read(0x20 if bpp == 4 else 0x200)
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palette = []
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for i in range(0, int(len(pal_data) / 2)):
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color = pal_data[i * 2] + pal_data[i * 2 + 1] * 256
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r = (color & 31) << 3
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g = ((color >> 5) & 31) << 3
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b = ((color >> 10) & 31) << 3
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r |= r >> 5 # enrich the colors by
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g |= g >> 5 # filling the lowest three bits
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b |= b >> 5 # with the upper bits
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a = 0 if color < 0x8000 and alpha == True else 255
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palette.append((r, g, b, a))
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else:
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if bpp == 4:
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palette = [(i * 16 + i, i * 16 + i, i * 16 + i) for i in range(16)]
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elif bpp == 8:
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palette = [(i, i, i) for i in range(0, 256)]
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with open(png_name, "wb") as f_png:
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writer = png.Writer(width=w, height=h, bitdepth=bpp, palette=palette)
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writer.write(f_png, pixels)
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return None
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def decode_batch(input, source_dir, output):
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with open(input, "r") as f:
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config = json.load(f)
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source = os.path.join(source_dir, config["source"])
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clut = get_num(config["clut"])
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stride = get_num(config["stride"])
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for item in config["items"]:
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name = os.path.join(output, item["name"] + ".png")
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ensure_dir(name)
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if "palette" in item and "brute" not in item["palette"]:
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palette = item["palette"]
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if "source" in palette:
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pal_source = os.path.join(source_dir, palette["source"])
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offset = get_num(palette["offset"])
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else:
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pal_source = source
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offset = clut + get_num(palette["offset"]) * 0x20
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use_alpha = "alpha" in palette and palette["alpha"] == True
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pal = (pal_source, offset, use_alpha)
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else:
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pal = None
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err = decode_to_png(
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source,
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name,
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get_num(item["x"]) if "x" in item else 0,
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get_num(item["y"]) if "y" in item else 0,
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item["width"],
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item["height"],
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item["bpp"],
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stride,
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get_num(item["offset"]),
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pal,
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)
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if "palette" in item and "brute" in item["palette"]:
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for i in range(0, 256):
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err = decode_to_png(
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source,
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os.path.join(output, item["name"] + f"_{i}" + ".png"),
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get_num(item["x"]) if "x" in item else 0,
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get_num(item["y"]) if "y" in item else 0,
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item["width"],
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item["height"],
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item["bpp"],
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stride,
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get_num(item["offset"]),
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(source, clut + i * 0x20, False),
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)
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if err:
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return err
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return None
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description="convert a PNG to an assemblable GNU-friendly data file"
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)
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subparsers = parser.add_subparsers(dest="command")
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encode_parser = subparsers.add_parser(
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"encode",
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description="Encode a PNG file and its palette into binary or assemblable data",
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)
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encode_parser.add_argument("input")
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encode_parser.add_argument("output_bmp")
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encode_parser.add_argument("name_bmp")
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encode_parser.add_argument("output_pal")
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encode_parser.add_argument("name_pal")
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decode_parser = subparsers.add_parser(
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"decode",
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description="Decode a binary file into a PNG file",
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)
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decode_parser.add_argument(
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"input",
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type=str,
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help="the binary file that contains the bitmap to decode as PNG",
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)
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decode_parser.add_argument("output", type=str, help="output name of the PNG")
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decode_parser.add_argument(
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"width", type=int, help="width in pixel of the expected PNG output"
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)
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decode_parser.add_argument(
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"height", type=int, help="height in pixel of the expected PNG output"
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)
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decode_parser.add_argument(
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"depth", type=int, choices=[4, 8], help="how many bits per pixel"
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)
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decode_parser.add_argument(
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"offset", help="source of the bitmap image to convert from"
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)
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decode_parser.add_argument(
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"-p",
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"--palette",
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nargs=3,
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metavar=("palette.bin", "offset", "alpha"),
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help="load palette from the specified file and a given offset",
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)
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bdecode_parser = subparsers.add_parser(
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"bdecode",
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description="Decode assets in batch using a configuration file",
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)
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bdecode_parser.add_argument("input", type=str, help="configuration file name")
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bdecode_parser.add_argument("source", type=str, help="location of original assets")
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bdecode_parser.add_argument("output", type=str, help="output directory")
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args = parser.parse_args()
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if args.command == "encode":
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err = encode_from_png(
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args.input,
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args.output_bmp,
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args.name_bmp,
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args.output_pal,
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args.name_pal,
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False,
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)
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elif args.command == "decode":
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stride = args.width
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if args.depth == 4:
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stride >>= 1
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err = decode_to_png(
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args.input,
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args.output,
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0,
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0,
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args.width,
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args.height,
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args.depth,
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stride,
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args.offset,
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args.palette,
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)
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elif args.command == "bdecode":
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err = decode_batch(args.input, args.source, args.output)
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if err:
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raise Exception(err)
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