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![bismurphy](/assets/img/avatar_default.png)
Originally decompiled this for RIC, then in the process of figuring out what this entity was, I realized it was a duplicate of one in DRA which was already named EntityHitByIce. Therefore, I have gone ahead and decompiled it for DRA as well. I think there are a whole lot more functions that are duplicated between RIC and DRA, but there are enough subtle differences that the duplicate-finder script misses them. Because of the close relation between this and AlucardHandleDamage and a previously-unnamed RIC function, I have named that function RichterHandleDamage to match.
13 lines
403 B
Plaintext
13 lines
403 B
Plaintext
g_richter_spritesheet = 0x8013C020;
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g_RicFactoryBlueprints = 0x80154A6C;
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DestroyEntity = 0x80156C60;
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GetTeleportToOtherCastle = 0x80156CCC;
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CheckBladeDashInput = 0x80157894;
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CheckHighJumpInput = 0x80157A50;
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UpdateEntityRichter = 0x80157BFC;
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RichterHandleDamage = 0x80159CE4;
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SetPlayerStep = 0x8015C908;
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SetSpeedX = 0x8015CA84;
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CreateEntFactoryFromEntity = 0x801606BC;
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g_DebugWaitInfoTimer = 0x80174F7C;
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