sotn-decomp/config/symbols.us.ric.txt
bismurphy 7ddf0a7f31
Decompile RIC and DRA EntityHitByIce (#987)
Originally decompiled this for RIC, then in the process of figuring out
what this entity was, I realized it was a duplicate of one in DRA which
was already named EntityHitByIce. Therefore, I have gone ahead and
decompiled it for DRA as well.

I think there are a whole lot more functions that are duplicated between
RIC and DRA, but there are enough subtle differences that the
duplicate-finder script misses them.

Because of the close relation between this and AlucardHandleDamage and a
previously-unnamed RIC function, I have named that function
RichterHandleDamage to match.
2024-01-17 08:50:56 +00:00

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g_richter_spritesheet = 0x8013C020;
g_RicFactoryBlueprints = 0x80154A6C;
DestroyEntity = 0x80156C60;
GetTeleportToOtherCastle = 0x80156CCC;
CheckBladeDashInput = 0x80157894;
CheckHighJumpInput = 0x80157A50;
UpdateEntityRichter = 0x80157BFC;
RichterHandleDamage = 0x80159CE4;
SetPlayerStep = 0x8015C908;
SetSpeedX = 0x8015CA84;
CreateEntFactoryFromEntity = 0x801606BC;
g_DebugWaitInfoTimer = 0x80174F7C;