mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
faf36a565e
This completes the migration for all stages into e_misc.h. They are now all using it in a unified manner. It's very satisfying to have everything coming together across the stages like this!
60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
g_EntityGfxs = 0x801802C4;
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PfnEntityUpdates = 0x801804BC;
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g_eBreakableInit = 0x80180574;
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g_InitializeData0 = 0x80180580;
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g_InitializeEntityData0 = 0x8018058C;
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g_InitDataEnt13 = 0x801805A4;
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g_eInitGeneric2 = 0x801805BC;
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g_eDamageDisplayInit = 0x801805C8;
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g_eRedDoorTiles = 0x8018064C;
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g_isSecretStairsButtonPressed = 0x8018089C;
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g_isDraculaFirstFormDefeated = 0x8018090C;
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g_collectXVelTable = 0x80181E3C;
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g_collectYVelTable = 0x80181E3E;
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g_ESoulStealOrbAngles = 0x80181F54;
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g_ESoulStealOrbSprt = 0x80181F64;
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g_ESoulStealOrbAnim = 0x80181FC4;
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D_80183D1C = 0x80183D1C;
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D_80197F80 = 0x80197F80;
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D_8019A40C = 0x8019A40C;
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c_HeartPrizes = 0x801A7C84;
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EntityLockCamera = 0x801A7EB0;
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EntityDraculaCutscene = 0x801A9210;
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EntityCutscene = 0x801AA290;
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EntitySecretButton = 0x801AA8DC;
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EntitySecretStairsCeiling = 0x801AABA4;
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EntitySecretStairs = 0x801AACB4;
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EntityStageTitleFadeout = 0x801AB0C8;
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EntityStageTitleCard = 0x801AB5E4;
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EntityDracula = 0x801AC564;
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EntityDraculaBody = 0x801AD430;
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EntityDraculaFireball = 0x801AD530;
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EntityDraculaMeteorball = 0x801AD658;
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EntityDraculaGlass = 0x801AD8C0;
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EntityDraculaFinalForm = 0x801ADD60;
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EntityDraculaMegaFireball = 0x801AEFD8;
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EntityDraculaRainAttack = 0x801AF154;
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PrologueScroll = 0x801B0464;
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EntityDamageDisplay = 0x801B2A3C;
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CreateEntityFromCurrentEntity = 0x801B3B68;
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EntityRedDoor = 0x801B3CD0;
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DestroyEntity = 0x801B4908;
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AllocEntity = 0x801B53CC;
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SetStep = 0x801B5794;
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InitializeEntity = 0x801B584C;
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EntityDummy = 0x801B5948;
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EntityPrizeDrop = 0x801B6358;
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EntityExplosion = 0x801B6B60;
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EntityEquipItemDrop = 0x801B6D34;
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EntityUnkId13 = 0x801B7BFC;
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EntityUnkId14 = 0x801B7F24;
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EntityUnkId15 = 0x801B8014;
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EntityIntenseExplosion = 0x801B89B4;
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EntitySoulStealOrb = 0x801B9EA8;
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EntityRoomForeground = 0x801BA6EC;
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EntityClouds = 0x801BAB08;
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EntityClockTower3D = 0x801BB2AC;
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EntityCutscenePhotograph = 0x801BB764;
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EntityCutscenePhotographFire = 0x801BC4D0;
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EntityBackgroundVortex = 0x801BE1B4;
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